IceCream
Repository source: IceCream
Description¶
This example demonstrates how to use boolean combinations of implicit functions to create a model of an ice cream cone.
Info
See Figure 6-23c in Chapter 6 the VTK Textbook.
Other languages
See (Python), (PythonicAPI), (Java)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
IceCream.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCone.h>
#include <vtkContourFilter.h>
#include <vtkImplicitBoolean.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlane.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSampleFunction.h>
#include <vtkSphere.h>
int main(int, char*[])
{
// This example demonstrates how to use boolean combinations of implicit
// functions to create a model of an ice cream cone.
vtkNew<vtkNamedColors> colors;
// Create implicit function primitives. These have been carefully placed to
// give the effect that we want. We are going to use various combinations of
// these functions to create the shape we want; for example, we use planes
// intersected with a cone (which is infinite in extent) to get a finite
// cone.
//
vtkNew<vtkCone> cone;
cone->SetAngle(20);
vtkNew<vtkPlane> vertPlane;
vertPlane->SetOrigin(.1, 0, 0);
vertPlane->SetNormal(-1, 0, 0);
vtkNew<vtkPlane> basePlane;
basePlane->SetOrigin(1.2, 0, 0);
basePlane->SetNormal(1, 0, 0);
vtkNew<vtkSphere> iceCream;
iceCream->SetCenter(1.333, 0, 0);
iceCream->SetRadius(0.5);
vtkNew<vtkSphere> bite;
bite->SetCenter(1.5, 0, 0.5);
bite->SetRadius(0.25);
// Combine primitives to build ice-cream cone. Clip the cone with planes.
vtkNew<vtkImplicitBoolean> theCone;
theCone->SetOperationTypeToIntersection();
theCone->AddFunction(cone);
theCone->AddFunction(vertPlane);
theCone->AddFunction(basePlane);
// Take a bite out of the ice cream.
vtkNew<vtkImplicitBoolean> theCream;
theCream->SetOperationTypeToDifference();
theCream->AddFunction(iceCream);
theCream->AddFunction(bite);
// The sample function generates a distance function from the
// implicit function (which in this case is the cone). This is
// then contoured to get a polygonal surface.
//
vtkNew<vtkSampleFunction> theConeSample;
theConeSample->SetImplicitFunction(theCone);
theConeSample->SetModelBounds(-1, 1.5, -1.25, 1.25, -1.25, 1.25);
theConeSample->SetSampleDimensions(128, 128, 128);
theConeSample->ComputeNormalsOff();
vtkNew<vtkContourFilter> theConeSurface;
theConeSurface->SetInputConnection(theConeSample->GetOutputPort());
theConeSurface->SetValue(0, 0.0);
vtkNew<vtkPolyDataMapper> coneMapper;
coneMapper->SetInputConnection(theConeSurface->GetOutputPort());
coneMapper->ScalarVisibilityOff();
vtkNew<vtkActor> coneActor;
coneActor->SetMapper(coneMapper);
coneActor->GetProperty()->SetColor(colors->GetColor3d("chocolate").GetData());
// The same here for the ice cream.
//
vtkNew<vtkSampleFunction> theCreamSample;
theCreamSample->SetImplicitFunction(theCream);
theCreamSample->SetModelBounds(0, 2.5, -1.25, 1.25, -1.25, 1.25);
theCreamSample->SetSampleDimensions(128, 128, 128);
theCreamSample->ComputeNormalsOff();
vtkNew<vtkContourFilter> theCreamSurface;
theCreamSurface->SetInputConnection(theCreamSample->GetOutputPort());
theCreamSurface->SetValue(0, 0.0);
vtkNew<vtkPolyDataMapper> creamMapper;
creamMapper->SetInputConnection(theCreamSurface->GetOutputPort());
creamMapper->ScalarVisibilityOff();
vtkNew<vtkActor> creamActor;
creamActor->SetMapper(creamMapper);
creamActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("mint").GetData());
creamActor->GetProperty()->SetSpecular(.6);
creamActor->GetProperty()->SetSpecularPower(50);
// Create the usual rendering stuff
//
vtkNew<vtkRenderer> ren1;
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(ren1);
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
// Add the actors to the renderer, set the background and size
//
ren1->AddActor(coneActor);
ren1->AddActor(creamActor);
ren1->SetBackground(colors->GetColor3d("SlateGray").GetData());
renWin->SetSize(640, 480);
renWin->SetWindowName("IceCream");
ren1->ResetCamera();
ren1->GetActiveCamera()->Roll(90);
ren1->GetActiveCamera()->Dolly(1.25);
ren1->ResetCameraClippingRange();
iren->Initialize();
// render the image
//
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(IceCream)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
ImagingHybrid
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "IceCream: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(IceCream MACOSX_BUNDLE IceCream.cxx )
target_link_libraries(IceCream PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS IceCream
MODULES ${VTK_LIBRARIES}
)
Download and Build IceCream¶
Click here to download IceCream and its CMakeLists.txt file. Once the tarball IceCream.tar has been downloaded and extracted,
cd IceCream/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./IceCream
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.