FireFlowDemo
Repository source: FireFlowDemo
Description¶
This example adds interaction to FireFlow.
The example uses vtkSliderWidget's to manipulate the center of the vtkPointSource that provides seed for the streamlines. As the X, Y, or Z center corrdiantes change, the streamlines are changed. The range of the x, y, and z coordinates are limited to the bounds of the solution dataset. There is a built in delay of 500 milliseconds to make the animation between selections consistent.
Here's the embedded video
showing the interactive movement of the seeding sphere.
Cite
The solution and geometry data is from the Mayavi project. Mayavi is a python application that provides an easy to use interface to many vtk filters. Both a command-line and GUI interface are provided. If you use the Mayavi data or the Mayavi application, please use the following citation in any published work: Ramachandran, P. and Varoquaux, G., Mayavi: 3D Visualization of Scientific Data
IEEE Computing in Science & Engineering, 13 (2), pp. 40-51 (2011).
Other languages
See (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
FireFlowDemo.cxx
#include <vtkActor.h>
#include <vtkCallbackCommand.h>
#include <vtkCamera.h>
#include <vtkContourFilter.h>
#include <vtkGenericOutlineFilter.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSliderRepresentation2D.h>
#include <vtkSliderWidget.h>
#include <vtkSphereSource.h>
#include <vtkStreamTracer.h>
#include <vtkTextProperty.h>
#include <vtkTubeFilter.h>
#include <vtkUnstructuredGrid.h>
#include <vtkVRMLImporter.h>
#include <vtkXMLUnstructuredGridReader.h>
#include <array>
#include <chrono>
#include <iostream>
#include <thread>
namespace {
struct SliderProperties
{
double tubeWidth{0.01};
double sliderLength{0.02};
double sliderWidth{0.05};
double endCapLength{0.015};
double endCapWidth{0.05};
double titleHeight{0.03};
double labelHeight{0.025};
double valueMinimum{0.0};
double valueMaximum{1.0};
double valueInitial{1.0};
std::array<double, 2> p1{0.1, 0.05};
std::array<double, 2> p2{0.2, 0.05};
std::string title;
std::string titleColor{"AliceBlue"};
std::string labelColor{"AliceBlue"};
std::string sliderColor{"BurlyWood"};
std::string selectedColor{"Lime"};
std::string barColor{"Black"};
std::string barEndsColor{"Indigo"};
std::string valueColor{"DarkSlateGray"};
};
/**
* @param properties: The slider properties: dimensions, range, title name,
* position, and colors.
* @param renderer: The renderer.
* @param interactor: The interactor.
* @return The slider widget.
*/
vtkNew<vtkSliderWidget> MakeSliderWidget(SliderProperties const& sp,
vtkRenderer* renderer,
vtkRenderWindowInteractor* interactor);
class SliderCallback : public vtkCallbackCommand
{
public:
static SliderCallback* New()
{
return new SliderCallback();
}
virtual void Execute(vtkObject* caller, unsigned long, void*)
{
vtkSliderWidget* sliderWidget = reinterpret_cast<vtkSliderWidget*>(caller);
double value = static_cast<vtkSliderRepresentation2D*>(
sliderWidget->GetRepresentation())
->GetValue();
double center[3];
this->pointSource->GetCenter(center);
center[axis] = value;
this->pointSource->SetCenter(center);
sphereSource->SetCenter(center);
pointSource->Modified();
pointSource->Update();
std::this_thread::sleep_for(std::chrono::milliseconds(delay));
}
SliderCallback() = default;
public:
unsigned int axis = 0;
unsigned int delay = 500;
vtkPointSource* pointSource = nullptr;
vtkSphereSource* sphereSource = nullptr;
};
} // namespace
int main(int argc, char* argv[])
{
if (argc < 3)
{
std::cerr << "Usage: " << argv[0]
<< " geometry.wrl velocity.vtu e.g. room_vis.wrl fire_ug.vtu"
<< std::endl;
return EXIT_FAILURE;
}
unsigned int delay = 100;
if (argc > 3)
{
delay = static_cast<unsigned int>(std::abs(atoi(argv[3])));
}
vtkNew<vtkNamedColors> colors;
vtkColor3d isoSurfaceColor = colors->GetColor3d("WhiteSmoke");
vtkColor3d sphereColor = colors->GetColor3d("HotPink");
vtkColor3d backgroundColor = colors->GetColor3d("SlateGray");
vtkNew<vtkRenderer> renderer;
renderer->UseHiddenLineRemovalOn();
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Import the VRML Files that define the geometry.
vtkNew<vtkVRMLImporter> vrmlImport;
vrmlImport->SetRenderWindow(renderWindow);
vrmlImport->SetFileName(argv[1]);
vrmlImport->Update();
// Read the UnstructuredGrid define the solution.
vtkNew<vtkXMLUnstructuredGridReader> solution;
solution->SetFileName(argv[2]);
solution->Update();
std::array<double, 6> bounds;
solution->GetOutput()->GetBounds(bounds.data());
// std::array<double,3> center;
// for (int i=0, idx=0; i < bounds.size();idx++, i += 2)
// {
// center[idx] = (bounds[i+1]-bounds[i])/2.0;
// }
std::array<double, 3> center{3.0, 1.6, 1.25};
// Create an outline.
vtkNew<vtkGenericOutlineFilter> outline;
outline->SetInputConnection(solution->GetOutputPort());
// Create Seeds.
vtkNew<vtkPointSource> seeds;
seeds->SetRadius(0.2);
seeds->SetCenter(center.data());
// seeds->SetCenter(3.0, 1.6, 1.25);
seeds->SetNumberOfPoints(50);
// Create streamlines.
vtkNew<vtkStreamTracer> streamTracer;
streamTracer->SetIntegrationDirectionToBoth();
streamTracer->SetInputConnection(solution->GetOutputPort());
streamTracer->SetSourceConnection(seeds->GetOutputPort());
streamTracer->SetMaximumPropagation(50);
streamTracer->SetInitialIntegrationStep(.2);
streamTracer->SetMinimumIntegrationStep(.01);
streamTracer->SetIntegratorType(2);
streamTracer->SetComputeVorticity(1);
vtkNew<vtkTubeFilter> tubes;
tubes->SetInputConnection(streamTracer->GetOutputPort());
tubes->SetNumberOfSides(8);
tubes->SetRadius(.02);
tubes->SetVaryRadius(0);
vtkNew<vtkPolyDataMapper> mapTubes;
mapTubes->SetInputConnection(tubes->GetOutputPort());
mapTubes->SetScalarRange(solution->GetOutput()->GetScalarRange());
vtkNew<vtkActor> tubesActor;
tubesActor->SetMapper(mapTubes);
// Create an Isosurface.
vtkNew<vtkContourFilter> isoSurface;
isoSurface->SetValue(0, 500.0);
isoSurface->SetInputConnection(solution->GetOutputPort());
vtkNew<vtkPolyDataMapper> isoSurfaceMapper;
isoSurfaceMapper->SetInputConnection(isoSurface->GetOutputPort());
isoSurfaceMapper->ScalarVisibilityOff();
vtkNew<vtkActor> isoSurfaceActor;
isoSurfaceActor->SetMapper(isoSurfaceMapper);
isoSurfaceActor->GetProperty()->SetOpacity(.5);
isoSurfaceActor->GetProperty()->SetDiffuseColor(isoSurfaceColor.GetData());
vtkNew<vtkSphereSource> sphere;
sphere->SetCenter(seeds->GetCenter());
sphere->SetRadius(seeds->GetRadius());
sphere->SetThetaResolution(20);
sphere->SetPhiResolution(11);
vtkNew<vtkPolyDataMapper> sphereMapper;
sphereMapper->SetInputConnection(sphere->GetOutputPort());
vtkNew<vtkActor> sphereActor;
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetOpacity(1.0);
sphereActor->GetProperty()->SetSpecular(.4);
sphereActor->GetProperty()->SetSpecularPower(80);
sphereActor->GetProperty()->SetDiffuseColor(sphereColor.GetData());
renderer->AddActor(tubesActor);
renderer->AddActor(sphereActor);
renderer->AddActor(isoSurfaceActor);
renderer->SetBackground(backgroundColor.GetData());
renderWindow->SetSize(640, 512);
renderWindow->SetWindowName("FireFlowDemo");
renderWindow->Render();
renderer->GetActiveCamera()->Azimuth(20.0);
renderer->GetActiveCamera()->Elevation(10.0);
renderer->GetActiveCamera()->Dolly(1.25);
renderer->ResetCameraClippingRange();
// Create widgets to manipulate point source center.
auto sp = SliderProperties();
sp.p1[0] = 0.1;
sp.p1[1] = 0.08;
sp.p2[0] = 0.3;
sp.p2[1] = 0.08;
sp.valueMinimum = bounds[0];
sp.valueMaximum = bounds[1];
sp.valueInitial = center[0];
sp.title = 'X';
auto widgetX = MakeSliderWidget(sp, renderer, renderWindowInteractor);
vtkNew<SliderCallback> cbX;
cbX->axis = 0;
cbX->pointSource = seeds;
cbX->sphereSource = sphere;
cbX->delay = delay;
widgetX->AddObserver(vtkCommand::InteractionEvent, cbX);
sp.p1[0] = 0.4;
sp.p1[1] = 0.08;
sp.p2[0] = 0.6;
sp.p2[1] = 0.08;
sp.valueMinimum = bounds[2];
sp.valueMaximum = bounds[3];
sp.valueInitial = center[1];
sp.title = 'Y';
auto widgetY = MakeSliderWidget(sp, renderer, renderWindowInteractor);
vtkNew<SliderCallback> cbY;
cbY->axis = 1;
cbY->pointSource = seeds;
cbY->sphereSource = sphere;
cbY->delay = delay;
widgetY->AddObserver(vtkCommand::InteractionEvent, cbY);
sp.p1[0] = 0.7;
sp.p1[1] = 0.08;
sp.p2[0] = 0.9;
sp.p2[1] = 0.08;
sp.valueMinimum = bounds[4];
sp.valueMaximum = bounds[5];
sp.valueInitial = center[2];
sp.title = 'Z';
auto widgetZ = MakeSliderWidget(sp, renderer, renderWindowInteractor);
vtkNew<SliderCallback> cbZ;
cbZ->axis = 2;
cbZ->pointSource = seeds;
cbZ->sphereSource = sphere;
cbZ->delay = delay;
widgetZ->AddObserver(vtkCommand::InteractionEvent, cbZ);
renderWindow->Render();
vtkNew<vtkInteractorStyleTrackballCamera> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkNew<vtkSliderWidget> MakeSliderWidget(SliderProperties const& sp,
vtkRenderer* renderer,
vtkRenderWindowInteractor* interactor)
{
vtkNew<vtkSliderRepresentation2D> slider;
slider->SetMinimumValue(sp.valueMinimum);
slider->SetMaximumValue(sp.valueMaximum);
slider->SetValue(sp.valueInitial);
slider->SetTitleText(sp.title.c_str());
slider->GetPoint1Coordinate()->SetCoordinateSystemToNormalizedDisplay();
slider->GetPoint1Coordinate()->SetValue(sp.p1[0], sp.p1[1]);
slider->GetPoint2Coordinate()->SetCoordinateSystemToNormalizedDisplay();
slider->GetPoint2Coordinate()->SetValue(sp.p2[0], sp.p2[1]);
slider->SetTubeWidth(sp.tubeWidth);
slider->SetSliderLength(sp.sliderLength);
slider->SetSliderWidth(sp.sliderWidth);
slider->SetEndCapLength(sp.endCapLength);
slider->SetEndCapWidth(sp.endCapWidth);
slider->SetTitleHeight(sp.titleHeight);
slider->SetLabelHeight(sp.labelHeight);
vtkNew<vtkNamedColors> colors;
// Change the color of the text displaying the value.
slider->GetTitleProperty()->SetColor(
colors->GetColor3d(sp.titleColor).GetData());
slider->GetLabelProperty()->SetColor(
colors->GetColor3d(sp.labelColor).GetData());
// Set the colors of the slider components.
slider->GetTubeProperty()->SetColor(
colors->GetColor3d(sp.barColor).GetData());
// Change the color of the ends of the bar.
slider->GetCapProperty()->SetColor(
colors->GetColor3d(sp.barEndsColor).GetData());
// Change the color of the knob that slides.
slider->GetSliderProperty()->SetColor(
colors->GetColor3d(sp.sliderColor).GetData());
// Change the color of the knob when the mouse is held on it.
slider->GetSelectedProperty()->SetColor(
colors->GetColor3d(sp.selectedColor).GetData());
vtkNew<vtkSliderWidget> sliderWidget;
sliderWidget->SetRepresentation(slider);
sliderWidget->SetInteractor(interactor);
sliderWidget->SetAnimationModeToAnimate();
sliderWidget->SetNumberOfAnimationSteps(10);
sliderWidget->EnabledOn();
return sliderWidget;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(FireFlowDemo)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersFlowPaths
FiltersGeneric
FiltersSources
IOImport
IOXML
InteractionStyle
InteractionWidgets
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "FireFlowDemo: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(FireFlowDemo MACOSX_BUNDLE FireFlowDemo.cxx )
target_link_libraries(FireFlowDemo PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS FireFlowDemo
MODULES ${VTK_LIBRARIES}
)
Download and Build FireFlowDemo¶
Click here to download FireFlowDemo and its CMakeLists.txt file. Once the tarball FireFlowDemo.tar has been downloaded and extracted,
cd FireFlowDemo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./FireFlowDemo
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.