FindCellIntersections
Repository source: FindCellIntersections
Description¶
This example shows how to use cell locator's FindCellsAlongLine method to visualize the cells that are intersected in an unstructured grid. The example uses the data file: src/Testing/Data/Disc_BiQuadraticQuads_0_0.vtu
.
Question
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Code¶
FindCellIntersections.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellData.h>
#include <vtkCellLocator.h>
#include <vtkDataSetSurfaceFilter.h>
#include <vtkIdList.h>
#include <vtkLineSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkShrinkFilter.h>
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
#include <vtkXMLUnstructuredGridReader.h>
#include <iostream>
#include <string>
int main(int argc, char* argv[])
{
if (argc < 2)
{
std::cout << "Usage: " << argv[0]
<< " filename.vtu e.g. Disc_BiQuadraticQuads_0_0.vtu"
<< std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkNamedColors> colors;
// Get the filename from the command line.
std::string inputFilename = argv[1];
// Read a xml unstructured grid dataset
vtkNew<vtkXMLUnstructuredGridReader> reader;
reader->SetFileName(inputFilename.c_str());
reader->Update();
// The line goes through the center of the data and runs along the x axis.
double center[3];
reader->GetOutput()->GetCenter(center);
double bounds[6];
reader->GetOutput()->GetBounds(bounds);
double startRay[3];
startRay[0] = bounds[0] - center[0];
startRay[1] = center[1];
startRay[2] = center[2];
double endRay[3];
endRay[0] = bounds[1] + center[0];
endRay[1] = center[1];
endRay[2] = center[2];
std::cout << "center: " << center[0] << ", " << center[1] << ", " << center[2]
<< std::endl;
std::cout << "startRay: " << startRay[0] << ", " << startRay[1] << ", "
<< startRay[2] << std::endl;
std::cout << "endRay: " << endRay[0] << ", " << endRay[1] << ", " << endRay[2]
<< std::endl;
// Initialize all of the cell data colors.
vtkNew<vtkUnsignedCharArray> cellData;
cellData->SetNumberOfComponents(3);
cellData->SetNumberOfTuples(reader->GetOutput()->GetNumberOfCells());
reader->GetOutput()->GetCellData()->SetScalars(cellData);
// A lambda to scale the contents of the array x by 255.
auto scale = [](double* x) {
for (int i = 0; i < 3; ++i)
{
x[i] = x[i] * 255;
};
};
double rgb[3]{0, 0, 0};
colors->GetColorRGB("Banana", rgb);
scale(rgb);
for (int i = 0; i < cellData->GetNumberOfTuples(); ++i)
{
cellData->InsertTuple(i, rgb);
}
// Find the cells that intersect the line and color those cells.
vtkNew<vtkIdList> cellIds;
vtkNew<vtkCellLocator> locator;
locator->SetDataSet(reader->GetOutput());
locator->BuildLocator();
locator->FindCellsAlongLine(startRay, endRay, 0.001, cellIds);
colors->GetColorRGB("Tomato", rgb);
scale(rgb);
for (vtkIdType i = 0; i < cellIds->GetNumberOfIds(); ++i)
{
cellData->InsertTuple(cellIds->GetId(i), rgb);
}
// Shrink each cell to make them visible.
vtkNew<vtkShrinkFilter> shrink;
shrink->SetInputConnection(reader->GetOutputPort());
shrink->SetShrinkFactor(0.95);
// Convert the cells to polydata.
vtkNew<vtkDataSetSurfaceFilter> surface;
surface->SetInputConnection(shrink->GetOutputPort());
surface->SetNonlinearSubdivisionLevel(2);
surface->Update();
// Create a line.
vtkNew<vtkLineSource> lineSource;
lineSource->SetPoint1(startRay);
lineSource->SetPoint2(endRay);
vtkNew<vtkPolyDataMapper> lineMapper;
lineMapper->SetInputConnection(lineSource->GetOutputPort());
vtkNew<vtkActor> lineActor;
lineActor->SetMapper(lineMapper);
// Render the results.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(surface->GetOutputPort());
mapper->ScalarVisibilityOn();
mapper->SetScalarModeToUseCellData();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
vtkNew<vtkRenderer> renderer;
renderer->AddActor(actor);
renderer->AddActor(lineActor);
renderer->SetBackground(colors->GetColor3d("Cobalt").GetData());
// Make an oblique view.
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->ResetCamera();
vtkNew<vtkRenderWindow> renWin;
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
renWin->AddRenderer(renderer);
renWin->SetSize(640, 480);
renWin->SetWindowName("FindCellIntersections");
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(FindCellIntersections)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersGeneral
FiltersGeometry
FiltersSources
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "FindCellIntersections: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(FindCellIntersections MACOSX_BUNDLE FindCellIntersections.cxx )
target_link_libraries(FindCellIntersections PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS FindCellIntersections
MODULES ${VTK_LIBRARIES}
)
Download and Build FindCellIntersections¶
Click here to download FindCellIntersections and its CMakeLists.txt file. Once the tarball FindCellIntersections.tar has been downloaded and extracted,
cd FindCellIntersections/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./FindCellIntersections
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.