FilledContours
Repository source: FilledContours
Description¶
This example produces filled contours using the vtkClipPolyData filter. There is a sample data file src/Testing/Data/filledContours.vtp
.
Note
This original source code for this example is here.
Other languages
See (CSharp)
Question
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Code¶
FilledContours.cxx
#include <vtkActor.h>
#include <vtkAppendPolyData.h>
#include <vtkCellData.h>
#include <vtkCleanPolyData.h>
#include <vtkClipPolyData.h>
#include <vtkContourFilter.h>
#include <vtkFloatArray.h>
#include <vtkLookupTable.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkXMLPolyDataReader.h>
#include <iostream>
#include <string>
#include <vector>
int main(int argc, char* argv[])
{
if (argc < 3)
{
std::cerr
<< "Usage: " << argv[0]
<< " InputPolyDataFile(.vtp) NumberOfContours e.g filledContours.vtp 10"
<< std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkNamedColors> colors;
// Read the file
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(argv[1]);
reader->Update(); // Update so that we can get the scalar range.
double scalarRange[2];
reader->GetOutput()->GetPointData()->GetScalars()->GetRange(scalarRange);
vtkNew<vtkAppendPolyData> appendFilledContours;
int numberOfContours = atoi(argv[2]);
double delta = (scalarRange[1] - scalarRange[0]) /
static_cast<double>(numberOfContours - 1);
// Keep the clippers alive.
std::vector<vtkSmartPointer<vtkClipPolyData>> clippersLo;
std::vector<vtkSmartPointer<vtkClipPolyData>> clippersHi;
for (int i = 0; i < numberOfContours; i++)
{
double valueLo = scalarRange[0] + static_cast<double>(i) * delta;
double valueHi = scalarRange[0] + static_cast<double>(i + 1) * delta;
clippersLo.push_back(vtkSmartPointer<vtkClipPolyData>::New());
clippersLo[i]->SetValue(valueLo);
if (i == 0)
{
clippersLo[i]->SetInputConnection(reader->GetOutputPort());
}
else
{
clippersLo[i]->SetInputConnection(clippersHi[i - 1]->GetOutputPort(1));
}
clippersLo[i]->InsideOutOff();
clippersLo[i]->Update();
clippersHi.push_back(vtkSmartPointer<vtkClipPolyData>::New());
clippersHi[i]->SetValue(valueHi);
clippersHi[i]->SetInputConnection(clippersLo[i]->GetOutputPort());
clippersHi[i]->GenerateClippedOutputOn();
clippersHi[i]->InsideOutOn();
clippersHi[i]->Update();
if (clippersHi[i]->GetOutput()->GetNumberOfCells() == 0)
{
continue;
}
vtkNew<vtkFloatArray> cd;
cd->SetNumberOfComponents(1);
cd->SetNumberOfTuples(clippersHi[i]->GetOutput()->GetNumberOfCells());
cd->FillComponent(0, valueLo);
clippersHi[i]->GetOutput()->GetCellData()->SetScalars(cd);
appendFilledContours->AddInputConnection(clippersHi[i]->GetOutputPort());
}
vtkNew<vtkCleanPolyData> filledContours;
filledContours->SetInputConnection(appendFilledContours->GetOutputPort());
vtkNew<vtkLookupTable> lut;
lut->SetNumberOfTableValues(numberOfContours + 1);
lut->Build();
vtkNew<vtkPolyDataMapper> contourMapper;
contourMapper->SetInputConnection(filledContours->GetOutputPort());
contourMapper->SetScalarRange(scalarRange[0], scalarRange[1]);
contourMapper->SetScalarModeToUseCellData();
contourMapper->SetLookupTable(lut);
vtkNew<vtkActor> contourActor;
contourActor->SetMapper(contourMapper);
contourActor->GetProperty()->SetInterpolationToFlat();
vtkNew<vtkContourFilter> contours;
contours->SetInputConnection(filledContours->GetOutputPort());
contours->GenerateValues(numberOfContours, scalarRange[0], scalarRange[1]);
vtkNew<vtkPolyDataMapper> contourLineMapperer;
contourLineMapperer->SetInputConnection(contours->GetOutputPort());
contourLineMapperer->SetScalarRange(scalarRange[0], scalarRange[1]);
contourLineMapperer->ScalarVisibilityOff();
vtkNew<vtkActor> contourLineActor;
contourLineActor->SetMapper(contourLineMapperer);
contourLineActor->GetProperty()->SetLineWidth(2);
// The usual renderer, render window and interactor.
vtkNew<vtkRenderer> ren1;
vtkNew<vtkRenderWindow> renWin;
vtkNew<vtkRenderWindowInteractor> iren;
renWin->AddRenderer(ren1);
renWin->SetWindowName("FilledContours");
iren->SetRenderWindow(renWin);
// Add the actors
ren1->AddActor(contourActor);
ren1->AddActor(contourLineActor);
ren1->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
// Begin interaction.
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(FilledContours)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "FilledContours: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(FilledContours MACOSX_BUNDLE FilledContours.cxx )
target_link_libraries(FilledContours PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS FilledContours
MODULES ${VTK_LIBRARIES}
)
Download and Build FilledContours¶
Click here to download FilledContours and its CMakeLists.txt file. Once the tarball FilledContours.tar has been downloaded and extracted,
cd FilledContours/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./FilledContours
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.