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BluntStreamlines

Repository source: BluntStreamlines


Description

This example shows airflow around a blunt fin. This example consists of a wall with half a rounded fin projecting into the fluid flow. (Using arguments of symmetry, only half of the domain was modeled.) Twenty-five streamlines are released upstream of the fin. The boundary layer effects near the junction of the fin and wall are clearly evident from the streamlines. In this area, flow recirculation is apparent, as well as the reduced flow speed.

Other languages

See (Python)

Question

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Code

BluntStreamlines.cxx

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkLineSource.h>
#include <vtkMultiBlockDataSet.h>
#include <vtkMultiBlockPLOT3DReader.h>
#include <vtkNamedColors.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkStreamTracer.h>
#include <vtkStructuredGrid.h>
#include <vtkStructuredGridGeometryFilter.h>
#include <vtkStructuredGridOutlineFilter.h>

#include <iostream>
#include <string>

int main(int argc, char* argv[])
{
  if (argc != 3)
  {
    std::cout << "Usage: " << argv[0] << " bluntfinxyz.bin bluntfinq.bin"
              << std::endl;
    return EXIT_FAILURE;
  }

  double range[2], c[3];
  double maxTime = 0.0;

  auto colors = vtkSmartPointer<vtkNamedColors>::New();

  auto aren = vtkSmartPointer<vtkRenderer>::New();
  auto renWin = vtkSmartPointer<vtkRenderWindow>::New();
  renWin->AddRenderer(aren);
  auto iren = vtkSmartPointer<vtkRenderWindowInteractor>::New();
  iren->SetRenderWindow(renWin);

  std::string xyzFilename = argv[1];
  std::string qFilename = argv[2];

  auto reader = vtkSmartPointer<vtkMultiBlockPLOT3DReader>::New();
  reader->SetXYZFileName(xyzFilename.c_str());
  reader->SetQFileName(qFilename.c_str());
  reader->Update(); // Force a read to occur.

  vtkStructuredGrid* pd =
      dynamic_cast<vtkStructuredGrid*>(reader->GetOutput()->GetBlock(0));
  pd->GetCenter(c);
  if (pd->GetPointData()->GetScalars())
  {
    pd->GetPointData()->GetScalars()->GetRange(range);
  }
  if (pd->GetPointData()->GetVectors())
  {
    auto maxVelocity = pd->GetPointData()->GetVectors()->GetMaxNorm();
    maxTime = 20.0 * pd->GetLength() / maxVelocity;
  }

  auto outlineF = vtkSmartPointer<vtkStructuredGridOutlineFilter>::New();
  outlineF->SetInputData(pd);

  auto outlineMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
  outlineMapper->SetInputConnection(outlineF->GetOutputPort());

  auto outline = vtkSmartPointer<vtkActor>::New();
  outline->SetMapper(outlineMapper);
  outline->GetProperty()->SetColor(colors->GetColor3d("Moccasin").GetData());
  outline->GetProperty()->SetLineWidth(2.0);

  //
  // Some geometry for context.
  //
  auto wall = vtkSmartPointer<vtkStructuredGridGeometryFilter>::New();
  wall->SetInputData(pd);
  wall->SetExtent(0, 100, 0, 100, 0, 0);

  auto wallMap = vtkSmartPointer<vtkPolyDataMapper>::New();
  wallMap->SetInputConnection(wall->GetOutputPort());
  wallMap->ScalarVisibilityOff();

  auto wallActor = vtkSmartPointer<vtkActor>::New();
  wallActor->SetMapper(wallMap);
  wallActor->GetProperty()->SetColor(colors->GetColor3d("Silver").GetData());

  auto fin = vtkSmartPointer<vtkStructuredGridGeometryFilter>::New();
  fin->SetInputData(pd);
  fin->SetExtent(0, 100, 0, 0, 0, 100);

  auto finMap = vtkSmartPointer<vtkPolyDataMapper>::New();
  finMap->SetInputConnection(fin->GetOutputPort());
  finMap->ScalarVisibilityOff();

  auto finActor = vtkSmartPointer<vtkActor>::New();
  finActor->SetMapper(finMap);
  finActor->GetProperty()->SetColor(colors->GetColor3d("Silver").GetData());
  //
  // Regular streamlines.
  //
  auto line1 = vtkSmartPointer<vtkLineSource>::New();
  line1->SetResolution(25);
  line1->SetPoint1(-6.36, 0.25, 0.06);
  line1->SetPoint2(-6.36, 0.25, 5.37);

  auto rakeMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
  rakeMapper->SetInputConnection(line1->GetOutputPort());

  auto rake1 = vtkSmartPointer<vtkActor>::New();
  rake1->SetMapper(rakeMapper);
  rake1->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());
  rake1->GetProperty()->SetLineWidth(5);

  auto streamers = vtkSmartPointer<vtkStreamTracer>::New();
  //  streamers->DebugOn();
  streamers->SetInputConnection(reader->GetOutputPort());
  streamers->SetSourceConnection(line1->GetOutputPort());
  streamers->SetMaximumPropagation(maxTime);
  streamers->SetInitialIntegrationStep(0.2);
  streamers->SetMinimumIntegrationStep(0.01);
  streamers->SetIntegratorType(2);
  streamers->Update();

  auto streamersMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
  streamersMapper->SetInputConnection(streamers->GetOutputPort());
  streamersMapper->SetScalarRange(range);

  auto lines = vtkSmartPointer<vtkActor>::New();
  lines->SetMapper(streamersMapper);

  aren->AddActor(outline);
  aren->AddActor(wallActor);
  aren->AddActor(finActor);
  aren->AddActor(rake1);
  aren->AddActor(lines);
  aren->SetBackground(colors->GetColor3d("Gray").GetData());

  aren->ResetCamera();
  aren->GetActiveCamera()->Elevation(30.0);
  aren->GetActiveCamera()->Azimuth(30.0);
  aren->GetActiveCamera()->Dolly(1.2);
  aren->ResetCameraClippingRange();

  renWin->SetSize(640, 480);
  renWin->SetWindowName("BluntStreamlines");
  renWin->Render();

  // Interact with data.
  iren->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(BluntStreamlines)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersCore
  FiltersFlowPaths
  FiltersGeometry
  FiltersSources
  IOParallel
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "BluntStreamlines: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(BluntStreamlines MACOSX_BUNDLE BluntStreamlines.cxx )
  target_link_libraries(BluntStreamlines PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS BluntStreamlines
  MODULES ${VTK_LIBRARIES}
)

Download and Build BluntStreamlines

Click here to download BluntStreamlines and its CMakeLists.txt file. Once the tarball BluntStreamlines.tar has been downloaded and extracted,

cd BluntStreamlines/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./BluntStreamlines

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.