AnatomicalOrientation
Repository source: AnatomicalOrientation
Description¶
This depicts a human figure transected by the three commonly used anatomical planes:
- Sagittal plane – is perpendicular to the ground divides the body into a left section and a right section.
- Coronal plane – is perpendicular to the ground and divides the body into a front (anterior) section and back (posterior) section.
- Transverse plane – or axial plane is parallel to the ground divides the body into an upper (superior) section and a bottom (inferior) section.
Four annotated cube actors are also provided demonstrating different coordinate systems. The annotations on the faces of the cube actors are:
- Sagittal plane
- L - left.
- R - right.
- Coronal plane
- A - anterior.
- P - posterior.
- Transverse plane
- S - superior.
- I - inferior.
The annotated cube actors demonstrate the various coordinate systems: - The anatomical coordinate system forming a 3D basis is defined along the anatomical axes of anterior-posterior, inferior-superior, and left-right. These are the positive directions. In a Cartesian system this is RPS (Right, Posterior, Superior). The top-left annotated cube actor shows this basis, this is a left-handed system. - RAS (Right, Anterior, Superior), left-right, posterior-anterior, and inferior-superior. This is the usual right-handed system used by VTK and Slicer. The bottom left annotated cube actor shows this basis. - LPS (Left, Posterior, Superior), right-left, anterior-posterior, and inferior-superior. This is used in DICOM images and by the ITK toolkit. The bottom right annotated cube actor shows this basis. - The upper right cube actor has no axes and simply shows the planes.
RPS is a left-handed system whilst RAS and LPS are right-handed.
Note that the text for the planes is carefully placed to avoid obstructing the figure and it also sits slightly above the plane.
Other languages
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Question
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Code¶
AnatomicalOrientation.cxx
/*
* The human data file is taken from:
* https://github.com/Slicer/Slicer/blob/master/Base/Logic/Resources/OrientationMarkers/Human.vtp
* Thanks to the Slicer people for providing this.
*
*/
#include <vtkAnnotatedCubeActor.h>
#include <vtkAxesActor.h>
#include <vtkCamera.h>
#include <vtkCaptionActor2D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOrientationMarkerWidget.h>
#include <vtkPlaneSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkPropAssembly.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkTextProperty.h>
#include <vtkTransform.h>
#include <vtkTransformPolyDataFilter.h>
#include <vtkVectorText.h>
#include <vtkXMLPolyDataReader.h>
#include <algorithm>
#include <array>
#include <iomanip>
#include <iostream>
#include <vector>
namespace {
/**
* @param scale Sets the scale and direction of the axes.
* @param xyzLabels Labels for the axes.
* @return The axes actor.
*/
vtkSmartPointer<vtkAxesActor>
MakeAxesActor(std::array<double, 3>& scale,
std::array<std::string, 3>& xyzLabels);
/**
* @param colors Used to set the colors of the cube faces.
* @return The annotated cube actor.
*/
vtkSmartPointer<vtkAnnotatedCubeActor>
MakeAnnotatedCubeActor(vtkNamedColors* colors);
/**
* @param scale Sets the scale and direction of the axes.
* @param xyzLabels Labels for the axes.
* @param colors Used to set the colors of the cube faces.
* @return The combined axes and annotated cube prop.
*/
vtkSmartPointer<vtkPropAssembly>
MakeCubeActor(std::array<double, 3>& scale,
std::array<std::string, 3>& xyzLabels, vtkNamedColors* colors);
/**
* Make the traverse, coronal and saggital planes.
*
* @param colors Used to set the color of the planes.
* @return The planes actors.
*/
std::vector<vtkSmartPointer<vtkActor>> MakePlanesActors(vtkNamedColors* colors);
/**
* Generate text to place on the planes.
* Careful placement is needed here.
* @return The text actors.
*/
std::vector<vtkSmartPointer<vtkActor>> AddTextToPlanes();
} // namespace
int main(int argc, char* argv[])
{
if (argc < 2)
{
std::cout << "Usage: " << argv[0] << " fileName" << std::endl;
std::cout << "where: fileName is Human.vtp." << std::endl;
return EXIT_FAILURE;
}
std::string fileName(argv[1]);
vtkNew<vtkNamedColors> colors;
// Create the rendering window, renderer, and interactive renderer.
vtkNew<vtkRenderer> ren;
vtkNew<vtkRenderWindow> renWin;
renWin->SetSize(780, 780);
renWin->AddRenderer(ren);
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
// Make an annotated cube actor with axes and then add it into an orientation
// marker widget.
// Three of these need to be made.
// Right Posterior Superior
std::array<std::string, 3> xyzLabels{{"X", "Y", "Z"}};
std::array<double, 3> scale{{1.5, -1.5, 1.5}};
auto axes = MakeCubeActor(scale, xyzLabels, colors);
vtkNew<vtkOrientationMarkerWidget> om;
om->SetOrientationMarker(axes);
// Position upper left in the viewport.
om->SetViewport(0.0, 0.8, 0.2, 1.0);
om->SetInteractor(iren);
om->EnabledOn();
om->InteractiveOn();
// Right, Anterior, Superior.
std::array<double, 3> scale1{{1.5, 1.5, 1.5}};
auto axes1 = MakeCubeActor(scale1, xyzLabels, colors);
vtkNew<vtkOrientationMarkerWidget> om1;
om1->SetOrientationMarker(axes1);
// Position lower left in the viewport.
om1->SetViewport(0, 0, 0.2, 0.2);
om1->SetInteractor(iren);
om1->EnabledOn();
om1->InteractiveOn();
// Left, Posterior, Superior.
std::array<double, 3> scale2{{-1.5, -1.5, 1.5}};
auto axes2 = MakeCubeActor(scale2, xyzLabels, colors);
vtkNew<vtkOrientationMarkerWidget> om2;
om2->SetOrientationMarker(axes2);
// Position lower right in the viewport.
om2->SetViewport(0.8, 0, 1.0, 0.2);
om2->SetInteractor(iren);
om2->EnabledOn();
om2->InteractiveOn();
// Finally create an annotated cube actor adding it into an orientation marker
// widget.
auto axes3 = MakeAnnotatedCubeActor(colors);
vtkNew<vtkOrientationMarkerWidget> om3;
om3->SetOrientationMarker(axes3);
// Position upper right in the viewport.
om3->SetViewport(0.8, 0.8, 1.0, 1.0);
om3->SetInteractor(iren);
om3->EnabledOn();
om3->InteractiveOn();
// Read in the model.
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(fileName.c_str());
reader->Update();
vtkNew<vtkPolyDataMapper> humanMapper;
humanMapper->SetInputConnection(reader->GetOutputPort());
humanMapper->SetScalarModeToUsePointFieldData();
humanMapper->SelectColorArray("Color");
humanMapper->SetColorModeToDirectScalars();
vtkNew<vtkActor> humanActor;
humanActor->SetMapper(humanMapper);
std::vector<double> bounds(6, 0);
humanActor->GetBounds(&bounds[0]);
std::vector<double>::iterator maxElt =
std::max_element(bounds.begin(), bounds.end());
// Scale the actor
humanActor->SetScale(1.0 / *maxElt);
ren->AddActor(humanActor);
// Make the planes.
auto actors = MakePlanesActors(colors);
for (auto const& actor : actors)
{
ren->AddViewProp(actor);
}
// Label them.
auto textActors = AddTextToPlanes();
for (auto const& actor : textActors)
{
ren->AddViewProp(actor);
}
// Interact
ren->SetBackground2(colors->GetColor3d("OldLace").GetData());
ren->SetBackground(colors->GetColor3d("MistyRose").GetData());
ren->GradientBackgroundOn();
ren->ResetCamera();
ren->GetActiveCamera()->Zoom(1.6);
ren->GetActiveCamera()->SetPosition(-2.3, 4.1, 4.2);
ren->GetActiveCamera()->SetViewUp(0.0, 0.0, 1.0);
ren->ResetCameraClippingRange();
renWin->Render();
// Call SetWindowName after renWin.Render() is called.
renWin->SetWindowName("AnatomicalOrientation");
iren->Initialize();
iren->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkAxesActor>
MakeAxesActor(std::array<double, 3>& scale,
std::array<std::string, 3>& xyzLabels)
{
vtkNew<vtkAxesActor> axes;
axes->SetScale(scale[0], scale[1], scale[2]);
axes->SetShaftTypeToCylinder();
axes->SetXAxisLabelText(xyzLabels[0].c_str());
axes->SetYAxisLabelText(xyzLabels[1].c_str());
axes->SetZAxisLabelText(xyzLabels[2].c_str());
axes->SetCylinderRadius(0.5 * axes->GetCylinderRadius());
axes->SetConeRadius(1.025 * axes->GetConeRadius());
axes->SetSphereRadius(1.5 * axes->GetSphereRadius());
vtkTextProperty* tprop =
axes->GetXAxisCaptionActor2D()->GetCaptionTextProperty();
tprop->ItalicOn();
tprop->ShadowOn();
tprop->SetFontFamilyToTimes();
// Use the same text properties on the other two axes.
axes->GetYAxisCaptionActor2D()->GetCaptionTextProperty()->ShallowCopy(tprop);
axes->GetZAxisCaptionActor2D()->GetCaptionTextProperty()->ShallowCopy(tprop);
return axes;
}
vtkSmartPointer<vtkAnnotatedCubeActor>
MakeAnnotatedCubeActor(vtkNamedColors* colors)
{
// A cube with labeled faces.
vtkNew<vtkAnnotatedCubeActor> cube;
cube->SetXPlusFaceText("R"); // Right
cube->SetXMinusFaceText("L"); // Left
cube->SetYPlusFaceText("A"); // Anterior
cube->SetYMinusFaceText("P"); // Posterior
cube->SetZPlusFaceText("S"); // Superior/Cranial
cube->SetZMinusFaceText("I"); // Inferior/Caudal
cube->SetFaceTextScale(0.5);
cube->GetCubeProperty()->SetColor(colors->GetColor3d("Gainsboro").GetData());
cube->GetTextEdgesProperty()->SetColor(
colors->GetColor3d("LightSlateGray").GetData());
// Change the vector text colors.
cube->GetXPlusFaceProperty()->SetColor(
colors->GetColor3d("Tomato").GetData());
cube->GetXMinusFaceProperty()->SetColor(
colors->GetColor3d("Tomato").GetData());
cube->GetYPlusFaceProperty()->SetColor(
colors->GetColor3d("DeepSkyBlue").GetData());
cube->GetYMinusFaceProperty()->SetColor(
colors->GetColor3d("DeepSkyBlue").GetData());
cube->GetZPlusFaceProperty()->SetColor(
colors->GetColor3d("SeaGreen").GetData());
cube->GetZMinusFaceProperty()->SetColor(
colors->GetColor3d("SeaGreen").GetData());
return cube;
}
vtkSmartPointer<vtkPropAssembly>
MakeCubeActor(std::array<double, 3>& scale,
std::array<std::string, 3>& xyzLabels, vtkNamedColors* colors)
{
// We are combining a vtk.vtkAxesActor and a vtk.vtkAnnotatedCubeActor
// into a vtk.vtkPropAssembly
vtkSmartPointer<vtkAnnotatedCubeActor> cube = MakeAnnotatedCubeActor(colors);
vtkSmartPointer<vtkAxesActor> axes = MakeAxesActor(scale, xyzLabels);
// Combine orientation markers into one with an assembly.
vtkNew<vtkPropAssembly> assembly;
assembly->AddPart(axes);
assembly->AddPart(cube);
return assembly;
}
vtkSmartPointer<vtkTransformPolyDataFilter>
MakePlane(std::array<int, 2>& resolution, std::array<double, 3>& origin,
std::array<double, 3>& point1, std::array<double, 3>& point2,
std::array<double, 4>& wxyz, std::array<double, 3>& translate)
{
vtkNew<vtkPlaneSource> plane;
plane->SetResolution(resolution[0], resolution[1]);
plane->SetOrigin(origin.data());
plane->SetPoint1(point1.data());
plane->SetPoint2(point2.data());
vtkNew<vtkTransform> trnf;
trnf->RotateWXYZ(wxyz[0], wxyz[1], wxyz[2], wxyz[3]);
trnf->Translate(translate.data());
vtkNew<vtkTransformPolyDataFilter> tpdPlane;
tpdPlane->SetTransform(trnf);
tpdPlane->SetInputConnection(plane->GetOutputPort());
return tpdPlane;
}
std::vector<vtkSmartPointer<vtkActor>> MakePlanesActors(vtkNamedColors* colors)
{
std::vector<vtkSmartPointer<vtkTransformPolyDataFilter>> planes;
std::vector<vtkSmartPointer<vtkPolyDataMapper>> mappers;
std::vector<vtkSmartPointer<vtkActor>> actors;
// Parameters for a plane lying in the x-y plane.
std::array<int, 2> resolution{{10, 10}};
std::array<double, 3> origin{{0.0, 0.0, 0.0}};
std::array<double, 3> point1{{1, 0, 0}};
std::array<double, 3> point2{{0, 1, 0}};
std::array<double, 4> wxyz0{{0, 0, 0, 0}};
std::array<double, 3> translate{{-0.5, -0.5, 0}};
std::array<double, 4> wxyz1{{-90, 1, 0, 0}};
std::array<double, 4> wxyz2{{-90, 0, 1, 0}};
planes.push_back(MakePlane(resolution, origin, point1, point2, wxyz0,
translate)); // x-y plane
planes.push_back(MakePlane(resolution, origin, point1, point2, wxyz1,
translate)); // x-z plane
planes.push_back(MakePlane(resolution, origin, point1, point2, wxyz2,
translate)); // y-z plane
for (size_t i = 0; i < planes.size(); ++i)
{
mappers.push_back(vtkSmartPointer<vtkPolyDataMapper>::New());
mappers[i]->SetInputConnection(planes[i]->GetOutputPort());
actors.push_back(vtkSmartPointer<vtkActor>::New());
actors[i]->SetMapper(mappers[i]);
}
actors[0]->GetProperty()->SetColor(
colors->GetColor3d("SeaGreen").GetData()); // Transverse plane
actors[1]->GetProperty()->SetColor(
colors->GetColor3d("DeepSkyBlue").GetData()); // Coronal plane
actors[2]->GetProperty()->SetColor(
colors->GetColor3d("Tomato").GetData()); // Saggital plane
return actors;
}
std::vector<vtkSmartPointer<vtkActor>> AddTextToPlanes()
{
std::vector<vtkSmartPointer<vtkActor>> textActors;
std::array<double, 3> scale{{0.04, 0.04, 0.04}};
vtkNew<vtkVectorText> text1;
text1->SetText("Transverse\nPlane\n\nSuperior\nCranial");
vtkNew<vtkTransform> trnf1;
trnf1->RotateZ(-90);
vtkNew<vtkTransformPolyDataFilter> tpdPlane1;
tpdPlane1->SetTransform(trnf1);
tpdPlane1->SetInputConnection(text1->GetOutputPort());
vtkNew<vtkPolyDataMapper> textMapper1;
textMapper1->SetInputConnection(tpdPlane1->GetOutputPort());
vtkNew<vtkActor> textActor1;
textActor1->SetMapper(textMapper1);
textActor1->SetScale(scale.data());
textActor1->AddPosition(0.4, 0.49, 0.01);
textActors.push_back(textActor1);
vtkNew<vtkVectorText> text2;
text2->SetText("Transverse\nPlane\n\nInferior\n(Caudal)");
vtkNew<vtkTransform> trnf2;
trnf2->RotateZ(270);
trnf2->RotateWXYZ(180, 0, 1, 0);
vtkNew<vtkTransformPolyDataFilter> tpdPlane2;
tpdPlane2->SetTransform(trnf2);
tpdPlane2->SetInputConnection(text2->GetOutputPort());
vtkNew<vtkPolyDataMapper> textMapper2;
textMapper2->SetInputConnection(tpdPlane2->GetOutputPort());
vtkNew<vtkActor> textActor2;
textActor2->SetMapper(textMapper2);
textActor2->SetScale(scale.data());
textActor2->AddPosition(0.4, -0.49, -0.01);
textActors.push_back(textActor2);
vtkNew<vtkVectorText> text3;
text3->SetText("Sagittal\nPlane\n\nLeft");
vtkNew<vtkTransform> trnf3;
trnf3->RotateX(90);
trnf3->RotateWXYZ(-90, 0, 1, 0);
vtkNew<vtkTransformPolyDataFilter> tpdPlane3;
tpdPlane3->SetTransform(trnf3);
tpdPlane3->SetInputConnection(text3->GetOutputPort());
vtkNew<vtkPolyDataMapper> textMapper3;
textMapper3->SetInputConnection(tpdPlane3->GetOutputPort());
vtkNew<vtkActor> textActor3;
textActor3->SetMapper(textMapper3);
textActor3->SetScale(scale.data());
textActor3->AddPosition(-0.01, 0.49, 0.4);
textActors.push_back(textActor3);
vtkNew<vtkVectorText> text4;
text4->SetText("Sagittal\nPlane\n\nRight");
vtkNew<vtkTransform> trnf4;
trnf4->RotateX(90);
trnf4->RotateWXYZ(-270, 0, 1, 0);
vtkNew<vtkTransformPolyDataFilter> tpdPlane4;
tpdPlane4->SetTransform(trnf4);
tpdPlane4->SetInputConnection(text4->GetOutputPort());
vtkNew<vtkPolyDataMapper> textMapper4;
textMapper4->SetInputConnection(tpdPlane4->GetOutputPort());
vtkNew<vtkActor> textActor4;
textActor4->SetMapper(textMapper4);
textActor4->SetScale(scale.data());
textActor4->AddPosition(0.01, -0.49, 0.4);
textActors.push_back(textActor4);
vtkNew<vtkVectorText> text5;
text5->SetText("Coronal\nPlane\n\nAnterior");
vtkNew<vtkTransform> trnf5;
trnf5->RotateY(-180);
trnf5->RotateWXYZ(-90, 1, 0, 0);
vtkNew<vtkTransformPolyDataFilter> tpdPlane5;
tpdPlane5->SetTransform(trnf5);
tpdPlane5->SetInputConnection(text5->GetOutputPort());
vtkNew<vtkPolyDataMapper> textMapper5;
textMapper5->SetInputConnection(tpdPlane5->GetOutputPort());
vtkNew<vtkActor> textActor5;
textActor5->SetMapper(textMapper5);
textActor5->SetScale(scale.data());
textActor5->AddPosition(0.49, 0.01, 0.20);
textActors.push_back(textActor5);
vtkNew<vtkVectorText> text6;
text6->SetText("Coronal\nPlane\n\nPosterior");
vtkNew<vtkTransform> trnf6;
trnf6->RotateWXYZ(90, 1, 0, 0);
vtkNew<vtkTransformPolyDataFilter> tpdPlane6;
tpdPlane6->SetTransform(trnf6);
tpdPlane6->SetInputConnection(text6->GetOutputPort());
vtkNew<vtkPolyDataMapper> textMapper6;
textMapper6->SetInputConnection(tpdPlane6->GetOutputPort());
vtkNew<vtkActor> textActor6;
textActor6->SetMapper(textMapper6);
textActor6->SetScale(scale.data());
textActor6->AddPosition(-0.49, -0.01, 0.3);
textActors.push_back(textActor6);
return textActors;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(AnatomicalOrientation)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonTransforms
FiltersGeneral
FiltersSources
IOXML
InteractionStyle
InteractionWidgets
RenderingAnnotation
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "AnatomicalOrientation: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(AnatomicalOrientation MACOSX_BUNDLE AnatomicalOrientation.cxx )
target_link_libraries(AnatomicalOrientation PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS AnatomicalOrientation
MODULES ${VTK_LIBRARIES}
)
Download and Build AnatomicalOrientation¶
Click here to download AnatomicalOrientation and its CMakeLists.txt file. Once the tarball AnatomicalOrientation.tar has been downloaded and extracted,
cd AnatomicalOrientation/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./AnatomicalOrientation
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.