VectorOfActors
Repository source: VectorOfActors
Description¶
This example creates multiple actors and stores them in a vector. The resulting image is 10 spheres in a line.
Question
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Code¶
VectorOfActors.cxx
#include <vtkActor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vector>
int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;
  std::vector<vtkSmartPointer<vtkActor>> actors;
  for (unsigned int i = 0; i < 10; i++)
  {
    vtkNew<vtkSphereSource> sphereSource;
    sphereSource->SetCenter(i, 0.0, 0.0);
    sphereSource->SetRadius(0.2);
    vtkNew<vtkPolyDataMapper> mapper;
    mapper->SetInputConnection(sphereSource->GetOutputPort());
    vtkNew<vtkActor> actor;
    actor->SetMapper(mapper);
    actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
    actors.push_back(actor);
  }
  // A renderer and render window.
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("VectorOfActors");
  // An interactor.
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);
  // Add the actors to the scene.
  for (unsigned int i = 0; i < actors.size(); i++)
  {
    renderer->AddActor(actors[i]);
  }
  renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
  // Render
  renderWindow->Render();
  vtkNew<vtkInteractorStyleTrackballCamera> style;
  renderWindowInteractor->SetInteractorStyle(style);
  // Begin mouse interaction.
  renderWindowInteractor->Start();
  return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(VectorOfActors)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "VectorOfActors: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(VectorOfActors MACOSX_BUNDLE VectorOfActors.cxx )
  target_link_libraries(VectorOfActors PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS VectorOfActors
  MODULES ${VTK_LIBRARIES}
)
Download and Build VectorOfActors¶
Click here to download VectorOfActors and its CMakeLists.txt file. Once the tarball VectorOfActors.tar has been downloaded and extracted,
cd VectorOfActors/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./VectorOfActors
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
