TextureMapQuad
Repository source: TextureMapQuad
Description¶
This example defines 4 points (coplanar) and textures them using the input image.
Question
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Code¶
TextureMapQuad.cxx
#include <string>
#include <vtkCellArray.h>
#include <vtkFloatArray.h>
#include <vtkImageData.h>
#include <vtkJPEGReader.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolygon.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTexture.h>
int main(int argc, char* argv[])
{
// Parse command line arguments
if (argc != 2)
{
std::cerr << "Usage:" << argv[0] << " Filename e.g. Yinyang.jpg"
<< std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkNamedColors> colors;
std::string inputFilename = argv[1];
// Read the image which will be the texture
vtkNew<vtkJPEGReader> jPEGReader;
jPEGReader->SetFileName(inputFilename.c_str());
// Create a plane
vtkNew<vtkPoints> points;
points->InsertNextPoint(0.0, 0.0, 0.0);
points->InsertNextPoint(1.0, 0.0, 0.0);
points->InsertNextPoint(1.0, 1.0, 0.0);
points->InsertNextPoint(0.0, 2.0, 0.0);
vtkNew<vtkCellArray> polygons;
vtkNew<vtkPolygon> polygon;
polygon->GetPointIds()->SetNumberOfIds(4); // make a quad
polygon->GetPointIds()->SetId(0, 0);
polygon->GetPointIds()->SetId(1, 1);
polygon->GetPointIds()->SetId(2, 2);
polygon->GetPointIds()->SetId(3, 3);
polygons->InsertNextCell(polygon);
vtkNew<vtkPolyData> quad;
quad->SetPoints(points);
quad->SetPolys(polygons);
vtkNew<vtkFloatArray> textureCoordinates;
textureCoordinates->SetNumberOfComponents(2);
textureCoordinates->SetName("TextureCoordinates");
float tuple[2] = {0.0, 0.0};
textureCoordinates->InsertNextTuple(tuple);
tuple[0] = 1.0;
tuple[1] = 0.0;
textureCoordinates->InsertNextTuple(tuple);
tuple[0] = 1.0;
tuple[1] = 1.0;
textureCoordinates->InsertNextTuple(tuple);
tuple[0] = 0.0;
tuple[1] = 2.0;
textureCoordinates->InsertNextTuple(tuple);
quad->GetPointData()->SetTCoords(textureCoordinates);
// Apply the texture
vtkNew<vtkTexture> texture;
texture->SetInputConnection(jPEGReader->GetOutputPort());
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(quad);
vtkNew<vtkActor> texturedQuad;
texturedQuad->SetMapper(mapper);
texturedQuad->SetTexture(texture);
texturedQuad->GetProperty()->SetColor(
colors->GetColor3d("MistyRose").GetData());
// Visualize the textured plane
vtkNew<vtkRenderer> renderer;
renderer->AddActor(texturedQuad);
renderer->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
renderer->ResetCamera();
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("TextureMapQuad");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TextureMapQuad)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
IOImage
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TextureMapQuad: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TextureMapQuad MACOSX_BUNDLE TextureMapQuad.cxx )
target_link_libraries(TextureMapQuad PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TextureMapQuad
MODULES ${VTK_LIBRARIES}
)
Download and Build TextureMapQuad¶
Click here to download TextureMapQuad and its CMakeLists.txt file. Once the tarball TextureMapQuad.tar has been downloaded and extracted,
cd TextureMapQuad/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TextureMapQuad
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.