TextureMapPlane
Repository source: TextureMapPlane
Description¶
This example reads a jpg image file and uses it to texture map a plane.
Question
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Code¶
TextureMapPlane.cxx
#include <vtkImageData.h>
#include <vtkJPEGReader.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlaneSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTexture.h>
#include <vtkTextureMapToPlane.h>
int main(int argc, char* argv[])
{
// Parse command line arguments
if (argc != 2)
{
std::cerr << "Usage: " << argv[0] << " Filename e.g. Yinyang.jpg"
<< std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkNamedColors> colors;
std::string inputFilename = argv[1];
// Read the image which will be the texture
vtkNew<vtkJPEGReader> jPEGReader;
jPEGReader->SetFileName(inputFilename.c_str());
// Create a plane
vtkNew<vtkPlaneSource> plane;
plane->SetCenter(0.0, 0.0, 0.0);
plane->SetNormal(0.0, 0.0, 1.0);
// Apply the texture
vtkNew<vtkTexture> texture;
texture->SetInputConnection(jPEGReader->GetOutputPort());
vtkNew<vtkTextureMapToPlane> texturePlane;
texturePlane->SetInputConnection(plane->GetOutputPort());
vtkNew<vtkPolyDataMapper> planeMapper;
planeMapper->SetInputConnection(texturePlane->GetOutputPort());
vtkNew<vtkActor> texturedPlane;
texturedPlane->SetMapper(planeMapper);
texturedPlane->SetTexture(texture);
texturedPlane->GetProperty()->SetColor(
colors->GetColor3d("MistyRose").GetData());
// Visualize the textured plane
vtkNew<vtkRenderer> renderer;
renderer->AddActor(texturedPlane);
renderer->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
renderer->ResetCamera();
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("TextureMapPlane");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TextureMapPlane)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
FiltersTexture
IOImage
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TextureMapPlane: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TextureMapPlane MACOSX_BUNDLE TextureMapPlane.cxx )
target_link_libraries(TextureMapPlane PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TextureMapPlane
MODULES ${VTK_LIBRARIES}
)
Download and Build TextureMapPlane¶
Click here to download TextureMapPlane and its CMakeLists.txt file. Once the tarball TextureMapPlane.tar has been downloaded and extracted,
cd TextureMapPlane/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TextureMapPlane
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.