SelectWindowRegion
Repository source: SelectWindowRegion
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
SelectWindowRegion.cxx
#include <vtkCallbackCommand.h>
#include <vtkCommand.h>
#include <vtkImageActor.h>
#include <vtkImageMapper3D.h>
#include <vtkInteractorStyleRubberBand2D.h>
#include <vtkJPEGReader.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <iostream>
#include <string>
namespace {
void SelectionChangedCallbackFunction(vtkObject* caller,
long unsigned int eventId,
void* clientData, void* callData);
}
int main(int argc, char* argv[])
{
// Parse input arguments.
if (argc != 2)
{
std::cout << "Required parameters: Filename e.g. Ox.jpg" << std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkNamedColors> colors;
std::string inputFilename = argv[1];
// Read the image.
vtkNew<vtkJPEGReader> jPEGReader;
jPEGReader->SetFileName(inputFilename.c_str());
jPEGReader->Update();
// Create an actor.
vtkNew<vtkImageActor> actor;
actor->GetMapper()->SetInputConnection(jPEGReader->GetOutputPort());
// Setup the SelectionChangedEvent callback.
vtkNew<vtkCallbackCommand> selectionChangedCallback;
selectionChangedCallback->SetCallback(SelectionChangedCallbackFunction);
// Setup renderer.
vtkNew<vtkRenderer> renderer;
renderer->AddActor(actor);
renderer->ResetCamera();
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
// Setup render window.
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("SelectWindowRegion");
// Setup 2D interaction style.
vtkNew<vtkInteractorStyleRubberBand2D> style;
style->AddObserver(vtkCommand::SelectionChangedEvent,
selectionChangedCallback);
// Setup render window interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction.
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
void SelectionChangedCallbackFunction(vtkObject* vtkNotUsed(caller),
long unsigned int vtkNotUsed(eventId),
void* vtkNotUsed(clientData),
void* callData)
{
std::cout << "Selection changed callback" << std::endl;
const unsigned int* rect = reinterpret_cast<unsigned int*>(callData);
unsigned int pos1X = rect[0];
unsigned int pos1Y = rect[1];
unsigned int pos2X = rect[2];
unsigned int pos2Y = rect[3];
std::cout << "Start x: " << pos1X << " Start y: " << pos1Y
<< " End x: " << pos2X << " End y: " << pos2Y << std::endl;
}
/*
//You could override this, but then you have to reimplement the functionality.
//Instead, you should use an observer
void vtkInteractorStyleRubberBand2D::OnLeftButtonUp()
{
std::cout << "LeftButtonUp!" << std::endl;
std::cout << "Start: " << this->StartPosition[0] << " " <<
this->StartPosition[1] << std::endl; std::cout << "End: " <<
this->EndPosition[0] << " " << this->EndPosition[1] << std::endl;
//this->Superclass.OnLeftButtonUp(); //doesn't work
InvokeEvent(vtkCommand::EndPickEvent);
InvokeEvent(vtkCommand::SelectionChangedEvent);
}
*/
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(SelectWindowRegion)
find_package(VTK COMPONENTS
CommonColor
CommonCore
IOImage
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "SelectWindowRegion: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SelectWindowRegion MACOSX_BUNDLE SelectWindowRegion.cxx )
target_link_libraries(SelectWindowRegion PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS SelectWindowRegion
MODULES ${VTK_LIBRARIES}
)
Download and Build SelectWindowRegion¶
Click here to download SelectWindowRegion and its CMakeLists.txt file. Once the tarball SelectWindowRegion.tar has been downloaded and extracted,
cd SelectWindowRegion/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SelectWindowRegion
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.