SceneBounds
Repository source: SceneBounds
Question
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Code¶
SceneBounds.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCubeSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <iostream>
#include <string>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a sphere.
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
vtkNew<vtkPolyDataMapper> sphereMapper;
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> sphereActor;
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(
colors->GetColor3d("MistyRose").GetData());
// Create a cube.
vtkNew<vtkCubeSource> cubeSource;
cubeSource->SetCenter(5.0, 0.0, 0.0);
cubeSource->Update();
vtkNew<vtkPolyDataMapper> cubeMapper;
cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
vtkNew<vtkActor> cubeActor;
cubeActor->SetMapper(cubeMapper);
cubeActor->GetProperty()->SetColor(colors->GetColor3d("Thistle").GetData());
// Visualization.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("SceneBounds");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(sphereActor);
renderer->AddActor(cubeActor);
renderer->SetBackground(colors->GetColor3d("CadetBlue").GetData());
renderWindow->Render();
renderer->GetActiveCamera()->Zoom(0.9);
double bounds[6];
renderer->ComputeVisiblePropBounds(bounds);
std::cout << bounds[0] << " " << bounds[1] << " " << bounds[2] << " "
<< bounds[3] << " " << bounds[4] << " " << bounds[5] << std::endl;
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(SceneBounds)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "SceneBounds: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SceneBounds MACOSX_BUNDLE SceneBounds.cxx )
target_link_libraries(SceneBounds PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS SceneBounds
MODULES ${VTK_LIBRARIES}
)
Download and Build SceneBounds¶
Click here to download SceneBounds and its CMakeLists.txt file. Once the tarball SceneBounds.tar has been downloaded and extracted,
cd SceneBounds/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SceneBounds
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.