ScaleGlyphs
Repository source: ScaleGlyphs
Question
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Code¶
ScaleGlyphs.cxx
#include <vtkActor.h>
#include <vtkCubeSource.h>
#include <vtkFloatArray.h>
#include <vtkGlyph3D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;
  // Create points.
  vtkNew<vtkPoints> points;
  points->InsertNextPoint(0, 0, 0);
  points->InsertNextPoint(5, 0, 0);
  points->InsertNextPoint(10, 0, 0);
  // Setup scales.
  vtkNew<vtkFloatArray> scales;
  scales->SetName("scales");
  scales->InsertNextValue(1.0);
  scales->InsertNextValue(2.0);
  scales->InsertNextValue(3.0);
  // Combine into a polydata
  vtkNew<vtkPolyData> polydata;
  polydata->SetPoints(points);
  polydata->GetPointData()->SetScalars(scales);
  // Create anything you want here, we will use a cube for the demo.
  vtkNew<vtkCubeSource> cubeSource;
  vtkNew<vtkGlyph3D> glyph3D;
  glyph3D->SetScaleModeToScaleByScalar();
  glyph3D->SetSourceConnection(cubeSource->GetOutputPort());
  glyph3D->SetInputData(polydata);
  glyph3D->Update();
  // Create a mapper and actor.
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputConnection(glyph3D->GetOutputPort());
  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  // Create a renderer, render window, and interactor.
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("ScaleGlyphs");
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);
  // Add the actor to the scene.
  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("AliceBlue").GetData());
  // Render and interact.
  renderWindow->Render();
  renderWindowInteractor->Start();
  return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ScaleGlyphs)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersCore
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "ScaleGlyphs: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ScaleGlyphs MACOSX_BUNDLE ScaleGlyphs.cxx )
  target_link_libraries(ScaleGlyphs PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS ScaleGlyphs
  MODULES ${VTK_LIBRARIES}
)
Download and Build ScaleGlyphs¶
Click here to download ScaleGlyphs and its CMakeLists.txt file. Once the tarball ScaleGlyphs.tar has been downloaded and extracted,
cd ScaleGlyphs/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ScaleGlyphs
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
