ScalarBarActor
Repository source: ScalarBarActor
Description¶
This example demonstrates how to make a color bar to that reflects the range of values associated with a data set.
Other languages
See (Java)
Question
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Code¶
ScalarBarActor.cxx
#include <vtkActor.h>
#include <vtkFloatArray.h>
#include <vtkLookupTable.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkScalarBarActor.h>
#include <vtkSphereSource.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a sphere for some geometry.
vtkNew<vtkSphereSource> sphere;
sphere->SetCenter(0, 0, 0);
sphere->SetRadius(1);
sphere->Update();
// Create scalar data to associate with the vertices of the sphere.
int numPts = sphere->GetOutput()->GetPoints()->GetNumberOfPoints();
vtkNew<vtkFloatArray> scalars;
scalars->SetNumberOfValues(numPts);
for (int i = 0; i < numPts; ++i)
{
scalars->SetValue(i, static_cast<float>(i) / numPts);
}
vtkNew<vtkPolyData> poly;
poly->DeepCopy(sphere->GetOutput());
poly->GetPointData()->SetScalars(scalars);
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(poly);
mapper->ScalarVisibilityOn();
mapper->SetScalarModeToUsePointData();
mapper->SetColorModeToMapScalars();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
vtkNew<vtkScalarBarActor> scalarBar;
scalarBar->SetLookupTable(mapper->GetLookupTable());
scalarBar->SetTitle("Title");
scalarBar->SetNumberOfLabels(4);
// Create a lookup table to share between the mapper and the scalarbar.
vtkNew<vtkLookupTable> hueLut;
hueLut->SetTableRange(0, 1);
hueLut->SetHueRange(0, 1);
hueLut->SetSaturationRange(1, 1);
hueLut->SetValueRange(1, 1);
hueLut->Build();
mapper->SetLookupTable(hueLut);
scalarBar->SetLookupTable(hueLut);
// Create a renderer and render window.
vtkNew<vtkRenderer> renderer;
renderer->GradientBackgroundOn();
renderer->SetBackground(colors->GetColor3d("Indigo").GetData());
renderer->SetBackground2(colors->GetColor3d("LightBlue").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ScalarBarActor");
// Create an interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene.
renderer->AddActor(actor);
renderer->AddActor2D(scalarBar);
// Render the scene (lights and cameras are created automatically).
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ScalarBarActor)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
InteractionStyle
RenderingAnnotation
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ScalarBarActor: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ScalarBarActor MACOSX_BUNDLE ScalarBarActor.cxx )
target_link_libraries(ScalarBarActor PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ScalarBarActor
MODULES ${VTK_LIBRARIES}
)
Download and Build ScalarBarActor¶
Click here to download ScalarBarActor and its CMakeLists.txt file. Once the tarball ScalarBarActor.tar has been downloaded and extracted,
cd ScalarBarActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ScalarBarActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.