RotateActor
Repository source: RotateActor
Description¶
This example shows how to rotate an actor. It also shows how to get the current transformation of the actor so it can then be applied to the actual object if so desired.
Question
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Code¶
RotateActor.cxx
#include <vtkActor.h>
#include <vtkConeSource.h>
#include <vtkInteractorStyleTrackballActor.h>
#include <vtkMatrix4x4.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <iostream>
namespace {
// Define interaction style.
class MyInteractorStyle : public vtkInteractorStyleTrackballActor
{
public:
static MyInteractorStyle* New();
vtkTypeMacro(MyInteractorStyle, vtkInteractorStyleTrackballActor);
virtual void OnLeftButtonDown() override
{
std::cout << "Pressed left mouse button." << std::endl;
vtkNew<vtkMatrix4x4> m;
this->Actor->GetMatrix(m);
std::cout << "Matrix: " << endl << *m << std::endl;
// Forward events.
vtkInteractorStyleTrackballActor::OnLeftButtonDown();
}
virtual void OnLeftButtonUp() override
{
std::cout << "Released left mouse button." << std::endl;
vtkNew<vtkMatrix4x4> m;
this->Actor->GetMatrix(m);
std::cout << "Matrix: " << endl << *m << std::endl;
// Forward events.
vtkInteractorStyleTrackballActor::OnLeftButtonUp();
}
void SetActor(vtkSmartPointer<vtkActor> actor)
{
this->Actor = actor;
}
private:
vtkSmartPointer<vtkActor> Actor;
};
vtkStandardNewMacro(MyInteractorStyle);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a cone.
vtkNew<vtkConeSource> coneSource;
coneSource->Update();
// Create a mapper and actor.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(coneSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->RotateY(45);
actor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("RotateActor");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<MyInteractorStyle> style;
style->SetActor(actor);
renderWindowInteractor->SetInteractorStyle(style);
// Add the actor to the scene.
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
// Render and interact.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(RotateActor)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonMath
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "RotateActor: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(RotateActor MACOSX_BUNDLE RotateActor.cxx )
target_link_libraries(RotateActor PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS RotateActor
MODULES ${VTK_LIBRARIES}
)
Download and Build RotateActor¶
Click here to download RotateActor and its CMakeLists.txt file. Once the tarball RotateActor.tar has been downloaded and extracted,
cd RotateActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RotateActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.