RenderLargeImage
Repository source: RenderLargeImage
Description¶
This example renders a high resolution image. The image can be much larger than the window on the screen. It is useful if you need an image for a large poster, or you can down sample the image to produce a high quality anti-aliased image.
The example takes up to three arguments. The first, an input polydata, is required, as is the second, a .png file to hold the high res image. An optional third argument specifies the magnification of the high res image (default 4).
Question
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Code¶
RenderLargeImage.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPNGWriter.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderLargeImage.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkXMLPolyDataReader.h>
#include <iostream>
#include <string>
int main(int argc, char* argv[])
{
if (argc < 3)
{
std::cerr << "Usage: " << argv[0]
<< " Input(.vtp) Output(.png) [Magnification]" << std::endl;
std::cerr << "e.g. Bunny.vtp Bunny.png 4" << std::endl;
return EXIT_FAILURE;
}
int magnification = 4;
if (argc == 4)
{
magnification = atoi(argv[3]);
}
vtkNew<vtkNamedColors> colors;
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(argv[1]);
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Tan").GetData());
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("RenderLargeImage");
renderer->AddActor(actor);
// Let the renderer compute good position and focal point.
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->ResetCamera();
renderer->GetActiveCamera()->Dolly(1.4);
renderer->ResetCameraClippingRange();
renderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
renderWindow->SetSize(640, 480);
renderWindow->Render();
std::cout
<< "Interact with image to get desired view and then press 'e' or 'q'"
<< std::endl;
interactor->Start();
std::cout << "Generating large image size: "
<< renderWindow->GetSize()[0] * magnification << " by "
<< renderWindow->GetSize()[1] * magnification << std::endl;
vtkNew<vtkRenderLargeImage> renderLarge;
renderLarge->SetInput(renderer);
renderLarge->SetMagnification(magnification);
std::cout << "Saving image in " << argv[2] << std::endl;
vtkNew<vtkPNGWriter> writer;
writer->SetFileName(argv[2]);
writer->SetInputConnection(renderLarge->GetOutputPort());
writer->Write();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(RenderLargeImage)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersHybrid
IOImage
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "RenderLargeImage: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(RenderLargeImage MACOSX_BUNDLE RenderLargeImage.cxx )
target_link_libraries(RenderLargeImage PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS RenderLargeImage
MODULES ${VTK_LIBRARIES}
)
Download and Build RenderLargeImage¶
Click here to download RenderLargeImage and its CMakeLists.txt file. Once the tarball RenderLargeImage.tar has been downloaded and extracted,
cd RenderLargeImage/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RenderLargeImage
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.