RandomProbe
Repository source: RandomProbe
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Code¶
RandomProbe.cxx
#include <vtkActor.h>
#include <vtkCone.h>
#include <vtkDataSetMapper.h>
#include <vtkGlyph3D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPointSource.h>
#include <vtkProbeFilter.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSampleFunction.h>
#include <vtkSphereSource.h>
#include <vtkThreshold.h>
#include <vtkThresholdPoints.h>
int main(int argc, char* argv[])
{
int resolution = 50;
if (argc > 1)
{
resolution = atoi(argv[1]);
}
vtkNew<vtkNamedColors> colors;
// Create a sampled cone.
vtkNew<vtkCone> implicitCone;
implicitCone->SetAngle(30.0);
double radius = 1.0;
vtkNew<vtkSampleFunction> sampledCone;
sampledCone->SetSampleDimensions(resolution, resolution, resolution);
double xMin = -radius * 2.0;
double xMax = radius * 2.0;
sampledCone->SetModelBounds(xMin, xMax, xMin, xMax, xMin, xMax);
sampledCone->SetImplicitFunction(implicitCone);
vtkNew<vtkThreshold> thresholdCone;
thresholdCone->SetInputConnection(sampledCone->GetOutputPort());
thresholdCone->SetLowerThreshold(0);
thresholdCone->SetThresholdFunction(vtkThreshold::THRESHOLD_LOWER);
vtkNew<vtkPointSource> randomPoints;
randomPoints->SetCenter(0.0, 0.0, 0.0);
randomPoints->SetNumberOfPoints(10000);
randomPoints->SetDistributionToUniform();
randomPoints->SetRadius(xMax);
// Probe the cone dataset with random points.
vtkNew<vtkProbeFilter> randomProbe;
randomProbe->SetInputConnection(0, randomPoints->GetOutputPort());
randomProbe->SetInputConnection(1, thresholdCone->GetOutputPort());
randomProbe->Update();
randomProbe->GetOutput()->GetPointData()->SetActiveScalars(
"vtkValidPointMask");
vtkNew<vtkThresholdPoints> selectPoints;
selectPoints->SetInputConnection(randomProbe->GetOutputPort());
selectPoints->ThresholdByUpper(1.0);
vtkNew<vtkSphereSource> sphere;
sphere->SetRadius(0.025);
vtkNew<vtkGlyph3D> glyph;
glyph->SetSourceConnection(sphere->GetOutputPort());
glyph->SetInputConnection(selectPoints->GetOutputPort());
// Create a mapper and actor.
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputConnection(glyph->GetOutputPort());
mapper->ScalarVisibilityOff();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// Visualize
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("RandomProbe");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("RoyalBlue").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(RandomProbe)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersSources
ImagingHybrid
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "RandomProbe: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(RandomProbe MACOSX_BUNDLE RandomProbe.cxx )
target_link_libraries(RandomProbe PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS RandomProbe
MODULES ${VTK_LIBRARIES}
)
Download and Build RandomProbe¶
Click here to download RandomProbe and its CMakeLists.txt file. Once the tarball RandomProbe.tar has been downloaded and extracted,
cd RandomProbe/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RandomProbe
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.