ProgrammableGlyphFilter
Repository source: ProgrammableGlyphFilter
Other languages
See (Python), (PythonicAPI)
Question
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Code¶
ProgrammableGlyphFilter.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkConeSource.h>
#include <vtkCubeSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProgrammableGlyphFilter.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <iostream>
#include <string>
namespace {
void CalcGlyph(void* arg);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create points.
vtkNew<vtkPoints> points;
points->InsertNextPoint(0, 0, 0);
points->InsertNextPoint(5, 0, 0);
points->InsertNextPoint(10, 0, 0);
// Combine into a polydata.
vtkNew<vtkPolyData> polydata;
polydata->SetPoints(points);
vtkNew<vtkProgrammableGlyphFilter> glyphFilter;
glyphFilter->SetInputData(polydata);
glyphFilter->SetGlyphMethod(CalcGlyph, glyphFilter);
// need a default glyph, but this should not be used
vtkNew<vtkConeSource> coneSource;
glyphFilter->SetSourceConnection(coneSource->GetOutputPort());
// Create a mapper and actor.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(glyphFilter->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ProgrammableGlyphFilter");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
// Render and interact
renderWindow->Render();
renderer->GetActiveCamera()->Zoom(0.9);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
void CalcGlyph(void* arg)
{
vtkProgrammableGlyphFilter* glyphFilter =
static_cast<vtkProgrammableGlyphFilter*>(arg);
if (!glyphFilter)
{
std::cerr << "glyphFilter is not valid!" << std::endl;
return;
}
double pointCoords[3];
glyphFilter->GetPoint(pointCoords);
std::cout << "Calling CalcGlyph for point " << glyphFilter->GetPointId()
<< std::endl;
std::cout << "Point coords are: " << pointCoords[0] << " " << pointCoords[1]
<< " " << pointCoords[2] << std::endl;
if (glyphFilter->GetPointId() == 0)
{
vtkNew<vtkConeSource> coneSource;
coneSource->SetCenter(pointCoords);
glyphFilter->SetSourceConnection(coneSource->GetOutputPort());
}
else if (glyphFilter->GetPointId() == 1)
{
vtkNew<vtkCubeSource> cubeSource;
cubeSource->SetCenter(pointCoords);
glyphFilter->SetSourceConnection(cubeSource->GetOutputPort());
}
else if (glyphFilter->GetPointId() == 2)
{
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(pointCoords);
glyphFilter->SetSourceConnection(sphereSource->GetOutputPort());
}
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ProgrammableGlyphFilter)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersProgrammable
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ProgrammableGlyphFilter: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ProgrammableGlyphFilter MACOSX_BUNDLE ProgrammableGlyphFilter.cxx )
target_link_libraries(ProgrammableGlyphFilter PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ProgrammableGlyphFilter
MODULES ${VTK_LIBRARIES}
)
Download and Build ProgrammableGlyphFilter¶
Click here to download ProgrammableGlyphFilter and its CMakeLists.txt file. Once the tarball ProgrammableGlyphFilter.tar has been downloaded and extracted,
cd ProgrammableGlyphFilter/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ProgrammableGlyphFilter
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.