OrientedGlyphs
Repository source: OrientedGlyphs
Question
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Code¶
OrientedGlyphs.cxx
#include <vtkActor.h>
#include <vtkArrowSource.h>
#include <vtkCamera.h>
#include <vtkGlyph3D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
vtkNew<vtkPolyData> input;
input->ShallowCopy(sphereSource->GetOutput());
vtkNew<vtkArrowSource> arrowSource;
vtkNew<vtkGlyph3D> glyph3D;
glyph3D->SetSourceConnection(arrowSource->GetOutputPort());
glyph3D->SetVectorModeToUseNormal();
glyph3D->SetInputData(input);
glyph3D->SetScaleFactor(.2);
glyph3D->Update();
// Visualize
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(glyph3D->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("OrientedGlyphs");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DarkGreen").GetData());
renderWindow->Render();
auto camera = renderer->GetActiveCamera();
camera->SetPosition(-0.399941, -1.070475, 2.931458);
camera->SetFocalPoint(-0.000000, -0.000000, 0.000000);
camera->SetViewUp(-0.028450, 0.940195, 0.339448);
camera->SetDistance(3.146318);
camera->SetClippingRange(1.182293, 5.626211);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(OrientedGlyphs)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "OrientedGlyphs: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(OrientedGlyphs MACOSX_BUNDLE OrientedGlyphs.cxx )
target_link_libraries(OrientedGlyphs PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS OrientedGlyphs
MODULES ${VTK_LIBRARIES}
)
Download and Build OrientedGlyphs¶
Click here to download OrientedGlyphs and its CMakeLists.txt file. Once the tarball OrientedGlyphs.tar has been downloaded and extracted,
cd OrientedGlyphs/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OrientedGlyphs
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.