Opacity
Repository source: Opacity
Other languages
See (Java)
Question
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Code¶
Opacity.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCubeSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Cube
vtkNew<vtkCubeSource> cubeSource;
vtkNew<vtkPolyDataMapper> cubeMapper;
cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
vtkNew<vtkActor> cubeActor;
cubeActor->GetProperty()->SetOpacity(0.5);
cubeActor->SetMapper(cubeMapper);
cubeActor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// Sphere
vtkNew<vtkSphereSource> sphereSource;
vtkNew<vtkPolyDataMapper> sphereMapper;
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> sphereActor;
sphereActor->GetProperty()->SetColor(
colors->GetColor3d("LightGreen").GetData());
sphereActor->GetProperty()->SetOpacity(0.7);
sphereActor->SetMapper(sphereMapper);
// Create renderers and add actors of plane and cube
vtkNew<vtkRenderer> renderer;
renderer->AddActor(cubeActor);
renderer->AddActor(sphereActor);
// Add renderer to renderwindow and render
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("Opacity");
renderer->SetBackground(colors->GetColor3d("DimGray").GetData());
renderWindow->Render();
renderer->GetActiveCamera()->Azimuth(-22.5);
renderer->GetActiveCamera()->Elevation(30);
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Opacity)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Opacity: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Opacity MACOSX_BUNDLE Opacity.cxx )
target_link_libraries(Opacity PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Opacity
MODULES ${VTK_LIBRARIES}
)
Download and Build Opacity¶
Click here to download Opacity and its CMakeLists.txt file. Once the tarball Opacity.tar has been downloaded and extracted,
cd Opacity/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Opacity
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.