MultipleViewports
Repository source: MultipleViewports
Description¶
This example creates a window with 4 viewports. Updating the camera position in one viewport will also update the position in the other viewports.
See MultipleRenderWindows for an example using multiple windows.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
MultipleViewports.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkConeSource.h>
#include <vtkCubeSource.h>
#include <vtkCylinderSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vector>
namespace {
std::vector<vtkSmartPointer<vtkPolyDataAlgorithm>> GetSources();
}
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkRenderWindow> renderWindow;
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Define viewport ranges.
double xmins[4] = {0, .5, 0, .5};
double xmaxs[4] = {0.5, 1, 0.5, 1};
double ymins[4] = {0, 0, .5, .5};
double ymaxs[4] = {0.5, 0.5, 1, 1};
// Have some fun with colors.
std::vector<std::string> renBkg{"AliceBlue", "GhostWhite", "WhiteSmoke",
"Seashell"};
std::vector<std::string> actorColor{"Bisque", "RosyBrown", "Goldenrod",
"Chocolate"};
vtkCamera* camera = nullptr;
auto sources = GetSources();
for (unsigned i = 0; i < 4; i++)
{
vtkNew<vtkRenderer> renderer;
renderWindow->AddRenderer(renderer);
renderer->SetViewport(xmins[i], ymins[i], xmaxs[i], ymaxs[i]);
// Share the camera between viewports.
if (i == 0)
{
camera = renderer->GetActiveCamera();
camera->Azimuth(30);
camera->Elevation(30);
}
else
{
renderer->SetActiveCamera(camera);
}
// Create a mapper and actor.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sources[i]->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d(actorColor[i]).GetData());
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d(renBkg[i]).GetData());
renderer->ResetCamera();
}
renderWindow->Render();
renderWindow->SetWindowName("MultipleViewPorts");
renderWindow->SetSize(600, 600);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
std::vector<vtkSmartPointer<vtkPolyDataAlgorithm>> GetSources()
{
std::vector<vtkSmartPointer<vtkPolyDataAlgorithm>> sources;
for (unsigned i = 0; i < 4; i++)
{
// Create a sphere.
vtkNew<vtkSphereSource> sphere;
sphere->SetCenter(0.0, 0.0, 0.0);
sphere->Update();
sources.push_back(sphere);
// Create a cone.
vtkNew<vtkConeSource> cone;
cone->SetCenter(0.0, 0.0, 0.0);
cone->SetDirection(0, 1, 0);
cone->Update();
sources.push_back(cone);
// Create a cube.
vtkNew<vtkCubeSource> cube;
cube->SetCenter(0.0, 0.0, 0.0);
cube->Update();
sources.push_back(cube);
// Create a cylinder.
vtkNew<vtkCylinderSource> cylinder;
cylinder->SetCenter(0.0, 0.0, 0.0);
cylinder->Update();
sources.push_back(cylinder);
}
return sources;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(MultipleViewports)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "MultipleViewports: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(MultipleViewports MACOSX_BUNDLE MultipleViewports.cxx )
target_link_libraries(MultipleViewports PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MultipleViewports
MODULES ${VTK_LIBRARIES}
)
Download and Build MultipleViewports¶
Click here to download MultipleViewports and its CMakeLists.txt file. Once the tarball MultipleViewports.tar has been downloaded and extracted,
cd MultipleViewports/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MultipleViewports
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.