MultipleActors
Repository source: MultipleActors
Description¶
This example creates two spheres and renders them. The idea is to show that each object needs its own mapper and actor and then multiple actors can be added to a renderer.
Other languages
See (Java)
Question
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Code¶
MultipleActors.cxx
#include <vtkActor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Sphere 1
vtkNew<vtkSphereSource> sphereSource1;
sphereSource1->SetCenter(0.0, 0.0, 0.0);
sphereSource1->SetRadius(4.0);
sphereSource1->Update();
vtkNew<vtkPolyDataMapper> mapper1;
mapper1->SetInputConnection(sphereSource1->GetOutputPort());
vtkNew<vtkActor> actor1;
actor1->SetMapper(mapper1);
actor1->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// Sphere 2
vtkNew<vtkSphereSource> sphereSource2;
sphereSource2->SetCenter(10.0, 0.0, 0.0);
sphereSource2->SetRadius(3.0);
sphereSource2->Update();
// Create a mapper.
vtkNew<vtkPolyDataMapper> mapper2;
mapper2->SetInputConnection(sphereSource2->GetOutputPort());
// Create an actor.
vtkNew<vtkActor> actor2;
actor2->SetMapper(mapper2);
actor2->GetProperty()->SetColor(colors->GetColor3d("Cornsilk").GetData());
// A renderer and render window.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("MultipleActors");
// An interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene.
renderer->AddActor(actor1);
renderer->AddActor(actor2);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
// Render an image (lights and cameras are created automatically).
renderWindow->Render();
vtkNew<vtkInteractorStyleTrackballCamera> style;
renderWindowInteractor->SetInteractorStyle(style);
// Begin mouse interaction.
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(MultipleActors)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "MultipleActors: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(MultipleActors MACOSX_BUNDLE MultipleActors.cxx )
target_link_libraries(MultipleActors PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MultipleActors
MODULES ${VTK_LIBRARIES}
)
Download and Build MultipleActors¶
Click here to download MultipleActors and its CMakeLists.txt file. Once the tarball MultipleActors.tar has been downloaded and extracted,
cd MultipleActors/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MultipleActors
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.