Skip to content

MoveCamera

Repository source: MoveCamera


Description

This example creates two spheres. They will move together when the mouse is used to interact with the scene because the camera is actually what is moving causing the view of the spheres to change.

Other languages

See (Java)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

MoveCamera.cxx

#include <vtkActor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  // Sphere 1
  vtkNew<vtkSphereSource> sphereSource1;
  sphereSource1->SetCenter(0.0, 0.0, 0.0);
  sphereSource1->SetRadius(4.0);
  sphereSource1->Update();

  vtkNew<vtkPolyDataMapper> mapper1;
  mapper1->SetInputConnection(sphereSource1->GetOutputPort());

  vtkNew<vtkActor> actor1;
  actor1->SetMapper(mapper1);
  actor1->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());

  // Sphere 2
  vtkNew<vtkSphereSource> sphereSource2;
  sphereSource2->SetCenter(10.0, 0.0, 0.0);
  sphereSource2->SetRadius(3.0);
  sphereSource2->Update();

  // Create a mapper.
  vtkNew<vtkPolyDataMapper> mapper2;
  mapper2->SetInputConnection(sphereSource2->GetOutputPort());

  // Create an actor
  vtkNew<vtkActor> actor2;
  actor2->SetMapper(mapper2);
  actor2->GetProperty()->SetColor(colors->GetColor3d("Cornsilk").GetData());

  // A renderer and render window.
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("MoveCamera");

  // An interactor.
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Add the actors to the scene.
  renderer->AddActor(actor1);
  renderer->AddActor(actor2);
  renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());

  // Render an image (lights and cameras are created automatically).
  renderWindow->Render();

  vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
      vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();

  renderWindowInteractor->SetInteractorStyle(style);

  // Begin mouse interaction.
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(MoveCamera)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "MoveCamera: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(MoveCamera MACOSX_BUNDLE MoveCamera.cxx )
  target_link_libraries(MoveCamera PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS MoveCamera
  MODULES ${VTK_LIBRARIES}
)

Download and Build MoveCamera

Click here to download MoveCamera and its CMakeLists.txt file. Once the tarball MoveCamera.tar has been downloaded and extracted,

cd MoveCamera/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./MoveCamera

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.