MoveCamera
Repository source: MoveCamera
Description¶
This example creates two spheres. They will move together when the mouse is used to interact with the scene because the camera is actually what is moving causing the view of the spheres to change.
Other languages
See (Java)
Question
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Code¶
MoveCamera.cxx
#include <vtkActor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Sphere 1
vtkNew<vtkSphereSource> sphereSource1;
sphereSource1->SetCenter(0.0, 0.0, 0.0);
sphereSource1->SetRadius(4.0);
sphereSource1->Update();
vtkNew<vtkPolyDataMapper> mapper1;
mapper1->SetInputConnection(sphereSource1->GetOutputPort());
vtkNew<vtkActor> actor1;
actor1->SetMapper(mapper1);
actor1->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// Sphere 2
vtkNew<vtkSphereSource> sphereSource2;
sphereSource2->SetCenter(10.0, 0.0, 0.0);
sphereSource2->SetRadius(3.0);
sphereSource2->Update();
// Create a mapper.
vtkNew<vtkPolyDataMapper> mapper2;
mapper2->SetInputConnection(sphereSource2->GetOutputPort());
// Create an actor
vtkNew<vtkActor> actor2;
actor2->SetMapper(mapper2);
actor2->GetProperty()->SetColor(colors->GetColor3d("Cornsilk").GetData());
// A renderer and render window.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("MoveCamera");
// An interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene.
renderer->AddActor(actor1);
renderer->AddActor(actor2);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
// Render an image (lights and cameras are created automatically).
renderWindow->Render();
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
renderWindowInteractor->SetInteractorStyle(style);
// Begin mouse interaction.
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(MoveCamera)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "MoveCamera: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(MoveCamera MACOSX_BUNDLE MoveCamera.cxx )
target_link_libraries(MoveCamera PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MoveCamera
MODULES ${VTK_LIBRARIES}
)
Download and Build MoveCamera¶
Click here to download MoveCamera and its CMakeLists.txt file. Once the tarball MoveCamera.tar has been downloaded and extracted,
cd MoveCamera/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MoveCamera
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.