LegendScaleActor
Repository source: LegendScaleActor
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See (Java)
Question
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Code¶
LegendScaleActor.cxx
#include <vtkActor.h>
#include <vtkLegendScaleActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkParametricEnneper.h>
#include <vtkParametricFunctionSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// The source will be a parametric function.
vtkNew<vtkParametricEnneper> src;
vtkNew<vtkParametricFunctionSource> fnSrc;
fnSrc->SetParametricFunction(src);
// Create a mapper and actor.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(fnSrc->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("LegendScaleActor");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<vtkLegendScaleActor> legendScaleActor;
// Add the actor to the scene.
renderer->AddActor(actor);
renderer->AddActor(legendScaleActor);
renderer->SetBackground(colors->GetColor3d("RoyalBlue").GetData());
// Render and interact.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(LegendScaleActor)
find_package(VTK COMPONENTS
CommonColor
CommonComputationalGeometry
CommonCore
FiltersSources
InteractionStyle
RenderingAnnotation
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "LegendScaleActor: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(LegendScaleActor MACOSX_BUNDLE LegendScaleActor.cxx )
target_link_libraries(LegendScaleActor PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS LegendScaleActor
MODULES ${VTK_LIBRARIES}
)
Download and Build LegendScaleActor¶
Click here to download LegendScaleActor and its CMakeLists.txt file. Once the tarball LegendScaleActor.tar has been downloaded and extracted,
cd LegendScaleActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./LegendScaleActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.