Legend
Repository source: Legend
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See (Java)
Question
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Code¶
Legend.cxx
#include <vtkActor.h>
#include <vtkCubeSource.h>
#include <vtkLegendBoxActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5000.0);
sphereSource->Update();
vtkPolyData* polydata = sphereSource->GetOutput();
// Create a mapper
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(polydata);
// Create an actor
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// A renderer and render window
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("Legend");
// An interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<vtkLegendBoxActor> legend;
legend->SetNumberOfEntries(2);
double color[4];
vtkNew<vtkCubeSource> legendBox;
legendBox->Update();
colors->GetColor("Tomato", color);
legend->SetEntry(0, legendBox->GetOutput(), "Box", color);
colors->GetColor("Banana", color);
legend->SetEntry(1, sphereSource->GetOutput(), "Ball", color);
// place legend in lower right
legend->GetPositionCoordinate()->SetCoordinateSystemToView();
legend->GetPositionCoordinate()->SetValue(0.5, -1.0);
legend->GetPosition2Coordinate()->SetCoordinateSystemToView();
legend->GetPosition2Coordinate()->SetValue(1.0, -0.5);
legend->UseBackgroundOn();
double background[4];
colors->GetColor("SlateGray", background);
legend->SetBackgroundColor(background);
// Add the actors to the scene
renderer->AddActor(actor);
renderer->AddActor(legend);
renderer->SetBackground(colors->GetColor3d("DarkGreen").GetData());
// Render an image (lights and cameras are created automatically)
renderWindow->Render();
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Legend)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
InteractionStyle
RenderingAnnotation
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Legend: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Legend MACOSX_BUNDLE Legend.cxx )
target_link_libraries(Legend PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Legend
MODULES ${VTK_LIBRARIES}
)
Download and Build Legend¶
Click here to download Legend and its CMakeLists.txt file. Once the tarball Legend.tar has been downloaded and extracted,
cd Legend/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Legend
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.