LabelPlacementMapper
Repository source: LabelPlacementMapper
Description¶
This example demonstrates how to add labels from an array to points. Each point is given a priority that determines which labels are visible when space is limited.
Question
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Code¶
LabelPlacementMapper.cxx
#include <vtkActor.h>
#include <vtkActor2D.h>
#include <vtkGlyph3DMapper.h>
#include <vtkIntArray.h>
#include <vtkLabelPlacementMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPointSetToLabelHierarchy.h>
#include <vtkPointSource.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkStringArray.h>
#include <vtkTextProperty.h>
namespace {
/**
* Convert points to glyphs.
*
* @param points - The points to glyph.
* @param scale - The scale, used to determine the size of the glyph.
* representing the point, expressed as a fraction of the largest side of the
* bounding box surrounding the points. e.g. 0.05.
*
* @return The actor.
*/
vtkSmartPointer<vtkActor> PointToGlyph(vtkPoints* points, double const& scale);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a point set.
vtkNew<vtkPointSource> pointSource;
pointSource->SetNumberOfPoints(6);
pointSource->Update();
// Add label array.
vtkNew<vtkStringArray> labels;
labels->SetNumberOfValues(6);
labels->SetName("labels");
labels->SetValue(0, "Priority 10");
labels->SetValue(1, "Priority 7");
labels->SetValue(2, "Priority 6");
labels->SetValue(3, "Priority 4");
labels->SetValue(4, "Priority 4");
labels->SetValue(5, "Priority 4");
pointSource->GetOutput()->GetPointData()->AddArray(labels);
// Add priority array.
vtkNew<vtkIntArray> sizes;
sizes->SetNumberOfValues(6);
sizes->SetName("sizes");
sizes->SetValue(0, 10);
sizes->SetValue(1, 7);
sizes->SetValue(2, 6);
sizes->SetValue(3, 4);
sizes->SetValue(4, 4);
sizes->SetValue(5, 4);
pointSource->GetOutput()->GetPointData()->AddArray(sizes);
// Create a mapper and actor for the points.
vtkNew<vtkPolyDataMapper> pointMapper;
pointMapper->SetInputConnection(pointSource->GetOutputPort());
vtkNew<vtkActor> pointActor;
pointActor->SetMapper(pointMapper);
// Map the points to spheres
auto sphereActor = PointToGlyph(pointSource->GetOutput()->GetPoints(), 0.05);
sphereActor->GetProperty()->SetColor(
colors->GetColor3d("MistyRose").GetData());
// Generate the label hierarchy.
vtkNew<vtkPointSetToLabelHierarchy> pointSetToLabelHierarchyFilter;
pointSetToLabelHierarchyFilter->SetInputConnection(
pointSource->GetOutputPort());
pointSetToLabelHierarchyFilter->SetLabelArrayName("labels");
pointSetToLabelHierarchyFilter->SetPriorityArrayName("sizes");
pointSetToLabelHierarchyFilter->Update();
// Create a mapper and actor for the labels.
vtkNew<vtkLabelPlacementMapper> labelMapper;
labelMapper->SetInputConnection(
pointSetToLabelHierarchyFilter->GetOutputPort());
vtkNew<vtkActor2D> labelActor;
labelActor->SetMapper(labelMapper);
// labelActor->GetProperty()->SetColor(
// colors->GetColor3d("Yellow").GetData());
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("LabelPlacementMapper");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene.
renderer->AddActor(pointActor);
renderer->AddActor(sphereActor);
renderer->AddActor(labelActor);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
// Render and interact.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkActor> PointToGlyph(vtkPoints* points, double const& scale)
{
auto bounds = points->GetBounds();
double maxLen = 0;
for (int i = 1; i < 3; ++i)
{
maxLen = std::max(bounds[i + 1] - bounds[i], maxLen);
}
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetRadius(scale * maxLen);
vtkNew<vtkPolyData> pd;
pd->SetPoints(points);
vtkNew<vtkGlyph3DMapper> mapper;
mapper->SetInputData(pd);
mapper->SetSourceConnection(sphereSource->GetOutputPort());
mapper->ScalarVisibilityOff();
mapper->ScalingOff();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
return actor;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(LabelPlacementMapper)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingLabel
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "LabelPlacementMapper: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(LabelPlacementMapper MACOSX_BUNDLE LabelPlacementMapper.cxx )
target_link_libraries(LabelPlacementMapper PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS LabelPlacementMapper
MODULES ${VTK_LIBRARIES}
)
Download and Build LabelPlacementMapper¶
Click here to download LabelPlacementMapper and its CMakeLists.txt file. Once the tarball LabelPlacementMapper.tar has been downloaded and extracted,
cd LabelPlacementMapper/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./LabelPlacementMapper
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.