HedgeHog
Repository source: HedgeHog
Question
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Code¶
HedgeHog.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkFloatArray.h>
#include <vtkHedgeHog.h>
#include <vtkMath.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkStructuredGrid.h>
namespace {
void CreateData(vtkStructuredGrid* sgrid);
}
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create the structured grid.
vtkNew<vtkStructuredGrid> sgrid;
CreateData(sgrid);
// We create a simple pipeline to display the data.
vtkNew<vtkHedgeHog> hedgehog;
hedgehog->SetInputData(sgrid);
hedgehog->SetScaleFactor(0.1);
vtkNew<vtkPolyDataMapper> sgridMapper;
sgridMapper->SetInputConnection(hedgehog->GetOutputPort());
vtkNew<vtkActor> sgridActor;
sgridActor->SetMapper(sgridMapper);
sgridActor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
// Create the usual rendering stuff.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(renderer);
renWin->SetWindowName("HedgeHog");
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
renderer->AddActor(sgridActor);
renderer->GradientBackgroundOn();
renderer->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
renderer->SetBackground2(colors->GetColor3d("RoyalBlue").GetData());
renderer->ResetCamera();
renderer->GetActiveCamera()->Elevation(60.0);
renderer->GetActiveCamera()->Azimuth(30.0);
renderer->GetActiveCamera()->Zoom(0.9);
renWin->SetSize(300, 300);
// interact with data
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
namespace {
void CreateData(vtkStructuredGrid* sgrid)
{
// int i, j, k, kOffset, jOffset, offset;
float x[3], v[3], rMin = 0.5, rMax = 1.0;
// float radius, theta;
static int dims[3]{13, 11, 11};
sgrid->SetDimensions(dims);
// We also create the points and vectors. The points
// form a hemi-cylinder of data.
vtkNew<vtkFloatArray> vectors;
vectors->SetNumberOfComponents(3);
vectors->SetNumberOfTuples(dims[0] * dims[1] * dims[2]);
vtkNew<vtkPoints> points;
points->Allocate(dims[0] * dims[1] * dims[2]);
auto deltaZ = 2.0 / (dims[2] - 1);
auto deltaRad = (rMax - rMin) / (dims[1] - 1);
v[2] = 0.0;
for (auto k = 0; k < dims[2]; k++)
{
x[2] = -1.0 + k * deltaZ;
auto kOffset = k * dims[0] * dims[1];
for (auto j = 0; j < dims[1]; j++)
{
auto radius = rMin + j * deltaRad;
auto jOffset = j * dims[0];
for (auto i = 0; i < dims[0]; i++)
{
auto theta = i * vtkMath::RadiansFromDegrees(15.0);
x[0] = radius * cos(theta);
x[1] = radius * sin(theta);
v[0] = -x[1];
v[1] = x[0];
auto offset = i + jOffset + kOffset;
points->InsertPoint(offset, x);
vectors->InsertTuple(offset, v);
}
}
}
sgrid->SetPoints(points);
sgrid->GetPointData()->SetVectors(vectors);
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(HedgeHog)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "HedgeHog: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(HedgeHog MACOSX_BUNDLE HedgeHog.cxx )
target_link_libraries(HedgeHog PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS HedgeHog
MODULES ${VTK_LIBRARIES}
)
Download and Build HedgeHog¶
Click here to download HedgeHog and its CMakeLists.txt file. Once the tarball HedgeHog.tar has been downloaded and extracted,
cd HedgeHog/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./HedgeHog
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.