Glyph3DImage
Repository source: Glyph3DImage
Description¶
Supply an image to this example and see the image points glyphed with a vtkPoint. To see the points you may have to interactively zoom the image.
Note
vtkGlyph3DMapper can glyph points from any type of vtkDataObject that has vtkPoints.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
Glyph3DImage.cxx
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkGlyph3DMapper.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <iostream>
#include <string>
int main(int argc, char* argv[])
{
// Verify command line arguments.
if (argc < 2)
{
std::cout << "Usage: " << argv[0] << " BinaryImage e.g. " << std::endl;
return EXIT_FAILURE;
}
// Read file.
vtkNew<vtkImageReader2Factory> readerFactory;
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
// Create anything you want here, we will use a point
// Create the geometry of a point (the coordinate).
vtkNew<vtkPoints> points;
const float p[3] = {0.0, 0.0, 0.0};
points->InsertNextPoint(p);
vtkNew<vtkCellArray> vertices;
vtkIdType pid[1];
pid[0] = points->InsertNextPoint(p);
vertices->InsertNextCell(1, pid);
// Create a polydata object.
vtkNew<vtkPolyData> point;
point->SetPoints(points);
point->SetVerts(vertices);
vtkNew<vtkGlyph3DMapper> glyph3Dmapper;
glyph3Dmapper->SetSourceData(point);
glyph3Dmapper->SetInputConnection(reader->GetOutputPort());
glyph3Dmapper->Update();
vtkNew<vtkNamedColors> colors;
vtkNew<vtkActor> actor;
actor->SetMapper(glyph3Dmapper);
actor->GetProperty()->SetPointSize(3);
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("Glyph3DImage");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene.
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
// Render and interact.
renderWindow->SetSize(640, 480);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Glyph3DImage)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
IOImage
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Glyph3DImage: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Glyph3DImage MACOSX_BUNDLE Glyph3DImage.cxx )
target_link_libraries(Glyph3DImage PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Glyph3DImage
MODULES ${VTK_LIBRARIES}
)
Download and Build Glyph3DImage¶
Click here to download Glyph3DImage and its CMakeLists.txt file. Once the tarball Glyph3DImage.tar has been downloaded and extracted,
cd Glyph3DImage/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Glyph3DImage
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.