Follower
Repository source: Follower
Description¶
The text is a 3D actor and is placed in 3D space, but stays right side up and facing the camera, while the cube does not.
Other languages
See (Java)
Question
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Code¶
Follower.cxx
#include <vtkActor.h>
#include <vtkCubeSource.h>
#include <vtkFollower.h>
#include <vtkInteractorStyle.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkVectorText.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create some text.
vtkNew<vtkVectorText> textSource;
textSource->SetText("Hello");
// Create a mapper
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(textSource->GetOutputPort());
// Create a subclass of vtkActor: a vtkFollower that remains facing the
// camera.
vtkNew<vtkFollower> follower;
follower->SetMapper(mapper);
follower->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
// Create a transparent cube that does not move around to face the camera.
vtkNew<vtkCubeSource> cubeSource;
vtkNew<vtkPolyDataMapper> cubeMapper;
cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
vtkNew<vtkActor> cubeActor;
cubeActor->SetMapper(cubeMapper);
cubeActor->GetProperty()->SetColor(
colors->GetColor3d("MidnightBlue").GetData());
cubeActor->GetProperty()->SetOpacity(0.3);
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("Follower");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
dynamic_cast<vtkInteractorStyle*>(
renderWindowInteractor->GetInteractorStyle())
->AutoAdjustCameraClippingRangeOn();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene.
renderer->AddActor(follower);
renderer->AddActor(cubeActor);
renderer->SetBackground(colors->GetColor3d("LightSlateGray").GetData());
follower->SetCamera(renderer->GetActiveCamera());
// Render and interact.
renderWindow->Render();
renderer->ResetCamera();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Follower)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Follower: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Follower MACOSX_BUNDLE Follower.cxx )
target_link_libraries(Follower PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Follower
MODULES ${VTK_LIBRARIES}
)
Download and Build Follower¶
Click here to download Follower and its CMakeLists.txt file. Once the tarball Follower.tar has been downloaded and extracted,
cd Follower/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Follower
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.