ExtrudePolyDataAlongLine
Repository source: ExtrudePolyDataAlongLine
Description¶
Extrude a 2D polydata along a line. It uses vtkRuledSurfaceFilter.
The example proceeds as follows:
-
Obtain the 2D polydata from a file( or generate a disk).
-
Generates random points in 3D space and fits a spline to the points.
-
Computes an orientation frame at each point on the line.
-
Places a copy of the 2D polydata at each point on the line, oriented by the the frame at that point.
-
For each contour in the 2D polydata, appends all of the copies.
-
Creates a ruled surface for each contour.
Note
This example requires the remote module ''SplineDrivenImageSampler.'' Check to see if the file ''SplineDrivenImageSlicer.remote.cmake'' exists in VTK/Remote. If it does not, copy this file to ''VTK/Remote/SplineDrivenImageSlicer.remote.cmake''.
Warning
A bug in vtkRuledSurfaceFilter occasionally drops triangles. This is being fixed.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ExtrudePolyDataAlongLine.cxx
#include <vtkActor.h>
#include <vtkAppendPolyData.h>
#include <vtkCamera.h>
#include <vtkCleanPolyData.h>
#include <vtkDiskSource.h>
#include <vtkFeatureEdges.h>
#include <vtkFrenetSerretFrame.h>
#include <vtkLineSource.h>
#include <vtkMath.h>
#include <vtkMatrix4x4.h>
#include <vtkNew.h>
#include <vtkParametricFunctionSource.h>
#include <vtkParametricSpline.h>
#include <vtkPointData.h>
#include <vtkPointSource.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataConnectivityFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRuledSurfaceFilter.h>
#include <vtkSmartPointer.h>
#include <vtkStripper.h>
#include <vtkTransform.h>
#include <vtkTransformPolyDataFilter.h>
#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkXMLPolyDataReader.h>
#include <vtksys/SystemTools.hxx>
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName);
}
int main(int argc, char* argv[])
{
// For testing
vtkMath::RandomSeed(7859821);
// Read a polydata
vtkSmartPointer<vtkPolyData> polyData = ReadPolyData(argc > 1 ? argv[1] : "");
;
int numberOfContours = polyData->GetNumberOfLines();
std::cout << "Number of contours: " << numberOfContours << std::endl;
// Generate some random points
int numberOfPoints = 10;
vtkNew<vtkPointSource> pointSource;
pointSource->SetNumberOfPoints(numberOfPoints);
pointSource->Update();
vtkPoints* points = pointSource->GetOutput()->GetPoints();
vtkNew<vtkParametricSpline> spline;
spline->SetPoints(points);
vtkNew<vtkParametricFunctionSource> functionSource;
functionSource->SetParametricFunction(spline);
functionSource->SetUResolution(50 * numberOfPoints);
functionSource->SetVResolution(50 * numberOfPoints);
functionSource->SetWResolution(50 * numberOfPoints);
// Create the frame
vtkNew<vtkFrenetSerretFrame> frame;
frame->SetInputConnection(functionSource->GetOutputPort());
frame->ConsistentNormalsOn();
frame->Update();
frame->GetOutput()->GetPointData()->SetActiveVectors("FSNormals");
frame->GetOutput()->GetPointData()->SetActiveVectors("FSTangents");
frame->GetOutput()->GetPointData()->SetActiveVectors("FSBinormals");
vtkPoints* linePoints = frame->GetOutput()->GetPoints();
std::vector<vtkSmartPointer<vtkAppendPolyData>> skeletons;
for (int i = 0; i < numberOfContours; ++i)
{
skeletons.push_back(vtkSmartPointer<vtkAppendPolyData>::New());
}
for (int i = 0; i < linePoints->GetNumberOfPoints(); ++i)
{
vtkNew<vtkTransform> transform;
// Compute a basis
double normalizedX[3];
frame->GetOutput()->GetPointData()->SetActiveVectors("FSNormals");
frame->GetOutput()->GetPointData()->GetVectors()->GetTuple(i, normalizedX);
double normalizedY[3];
frame->GetOutput()->GetPointData()->SetActiveVectors("FSBinormals");
frame->GetOutput()->GetPointData()->GetVectors()->GetTuple(i, normalizedY);
double normalizedZ[3];
frame->GetOutput()->GetPointData()->SetActiveVectors("FSTangents");
frame->GetOutput()->GetPointData()->GetVectors()->GetTuple(i, normalizedZ);
// Create the direction cosine matrix
vtkNew<vtkMatrix4x4> matrix;
matrix->Identity();
for (unsigned int j = 0; j < 3; ++j)
{
matrix->SetElement(j, 0, normalizedX[j]);
matrix->SetElement(j, 1, normalizedY[j]);
matrix->SetElement(j, 2, normalizedZ[j]);
}
transform->Translate(linePoints->GetPoint(i)[0], linePoints->GetPoint(i)[1],
linePoints->GetPoint(i)[2]);
transform->Scale(.02, .02, .02);
transform->Concatenate(matrix);
vtkNew<vtkTransformPolyDataFilter> transformPD;
vtkNew<vtkPolyData> polyDataCopy;
polyDataCopy->DeepCopy(polyData);
transformPD->SetTransform(transform);
transformPD->SetInputData(polyDataCopy);
transformPD->Update();
vtkNew<vtkPolyDataConnectivityFilter> contours;
contours->SetInputConnection(transformPD->GetOutputPort());
contours->Update();
for (int r = 0; r < contours->GetNumberOfExtractedRegions(); ++r)
{
contours->SetExtractionModeToSpecifiedRegions();
contours->InitializeSpecifiedRegionList();
contours->AddSpecifiedRegion(r);
contours->Update();
vtkNew<vtkPolyData> skeleton;
skeleton->DeepCopy(contours->GetOutput());
skeletons[r]->AddInputData(skeleton);
}
}
vtkNew<vtkRenderer> renderer;
for (int i = 0; i < numberOfContours; ++i)
{
vtkNew<vtkRuledSurfaceFilter> ruled;
ruled->SetRuledModeToPointWalk();
ruled->CloseSurfaceOff();
ruled->SetOnRatio(1);
ruled->SetDistanceFactor(10000000);
ruled->SetInputConnection(skeletons[i]->GetOutputPort());
vtkNew<vtkPolyDataNormals> normals;
normals->SetInputConnection(ruled->GetOutputPort());
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(normals->GetOutputPort());
vtkNew<vtkProperty> backProp;
backProp->SetColor(1.0, 0.3882, 0.278);
vtkNew<vtkActor> actor;
actor->SetBackfaceProperty(backProp);
actor->GetProperty()->SetColor(0.8900, 0.8100, 0.3400);
actor->SetMapper(mapper);
renderer->AddActor(actor);
}
// Setup render window, renderer, and interactor
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->SetBackground(.4, .5, .7);
// Pick a good view
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(120);
renderer->GetActiveCamera()->Elevation(30);
renderer->GetActiveCamera()->Dolly(1.1);
renderer->ResetCameraClippingRange();
renderWindow->SetSize(512, 512);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName)
{
vtkSmartPointer<vtkPolyData> polyData;
std::string extension =
vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
if (extension == ".ply")
{
vtkNew<vtkPLYReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtp")
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
// Center the data
vtkNew<vtkTransform> transform;
std::cout << reader->GetOutput()->GetCenter()[0] << ", "
<< reader->GetOutput()->GetCenter()[1] << ", "
<< reader->GetOutput()->GetCenter()[2] << std::endl;
transform->Translate(-reader->GetOutput()->GetCenter()[0],
-reader->GetOutput()->GetCenter()[1],
-reader->GetOutput()->GetCenter()[2]);
vtkNew<vtkTransformPolyDataFilter> transformPD;
transformPD->SetTransform(transform);
transformPD->SetInputData(reader->GetOutput());
transformPD->Update();
polyData = transformPD->GetOutput();
}
else if (extension == ".obj")
{
vtkNew<vtkOBJReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".g")
{
vtkNew<vtkBYUReader> reader;
reader->SetGeometryFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".stl")
{
vtkNew<vtkSTLReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtk")
{
vtkNew<vtkPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else
{
vtkNew<vtkDiskSource> diskSource;
diskSource->SetCircumferentialResolution(3);
vtkNew<vtkCleanPolyData> clean;
clean->SetInputConnection(diskSource->GetOutputPort());
vtkNew<vtkFeatureEdges> edges;
edges->SetInputConnection(clean->GetOutputPort());
edges->NonManifoldEdgesOff();
edges->ManifoldEdgesOff();
edges->BoundaryEdgesOn();
edges->FeatureEdgesOff();
vtkNew<vtkStripper> stripper;
stripper->SetInputConnection(edges->GetOutputPort());
stripper->Update();
polyData = stripper->GetOutput();
#if 0
vtkNew<vtkLineSource> lineSource;
lineSource->SetResolution(10);
lineSource->Update();
polyData = lineSource->GetOutput();
#endif
}
return polyData;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ExtrudePolyDataAlongLine)
find_package(VTK COMPONENTS
CommonComputationalGeometry
CommonCore
CommonDataModel
CommonMath
CommonTransforms
FiltersCore
FiltersGeneral
FiltersModeling
FiltersSources
IOGeometry
IOLegacy
IOPLY
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ExtrudePolyDataAlongLine: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ExtrudePolyDataAlongLine MACOSX_BUNDLE ExtrudePolyDataAlongLine.cxx )
target_link_libraries(ExtrudePolyDataAlongLine PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ExtrudePolyDataAlongLine
MODULES ${VTK_LIBRARIES}
)
Download and Build ExtrudePolyDataAlongLine¶
Click here to download ExtrudePolyDataAlongLine and its CMakeLists.txt file. Once the tarball ExtrudePolyDataAlongLine.tar has been downloaded and extracted,
cd ExtrudePolyDataAlongLine/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ExtrudePolyDataAlongLine
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.