ColorGlyphs
Repository source: ColorGlyphs
Description¶
This example creates a red, green, and blue cube.
Question
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Code¶
ColorGlyphs.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCubeSource.h>
#include <vtkGlyph3D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkUnsignedCharArray.h>
// For compatibility with new VTK generic data arrays.
#ifdef vtkGenericDataArray_h
#define InsertNextTupleValue InsertNextTypedTuple
#endif
int main(int, char*[])
{
vtkNew<vtkNamedColors> nc;
// Create points
vtkNew<vtkPoints> points;
points->InsertNextPoint(0, 0, 0);
points->InsertNextPoint(5, 0, 0);
points->InsertNextPoint(10, 0, 0);
// Setup scales. This can also be an Int array
// char is used since it takes the least memory
vtkNew<vtkUnsignedCharArray> colors;
colors->SetName("colors");
colors->SetNumberOfComponents(3);
unsigned char r[3] = {255, 0, 0};
unsigned char g[3] = {0, 255, 0};
unsigned char b[3] = {0, 0, 255};
colors->InsertNextTupleValue(r);
colors->InsertNextTupleValue(g);
colors->InsertNextTupleValue(b);
// Combine into a polydata
vtkNew<vtkPolyData> polydata;
polydata->SetPoints(points);
polydata->GetPointData()->SetScalars(colors);
// Create anything you want here, we will use a cube for the demo.
vtkNew<vtkCubeSource> cubeSource;
vtkNew<vtkGlyph3D> glyph3D;
glyph3D->SetColorModeToColorByScalar();
glyph3D->SetSourceConnection(cubeSource->GetOutputPort());
glyph3D->SetInputData(polydata);
glyph3D->ScalingOff();
glyph3D->Update();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(glyph3D->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
// Visualize
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ColorGlyphs");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(nc->GetColor3d("SlateGray").GetData());
renderWindow->Render();
renderer->GetActiveCamera()->Elevation(20);
renderer->GetActiveCamera()->Azimuth(10);
renderer->GetActiveCamera()->Zoom(0.9);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ColorGlyphs)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ColorGlyphs: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ColorGlyphs MACOSX_BUNDLE ColorGlyphs.cxx )
target_link_libraries(ColorGlyphs PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ColorGlyphs
MODULES ${VTK_LIBRARIES}
)
Download and Build ColorGlyphs¶
Click here to download ColorGlyphs and its CMakeLists.txt file. Once the tarball ColorGlyphs.tar has been downloaded and extracted,
cd ColorGlyphs/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ColorGlyphs
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.