ChooseTextColorDemo
Repository source: ChooseTextColorDemo
Question
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Code¶
ChooseTextColorDemo.cxx
#include <vtkCamera.h>
#include <vtkCoordinate.h>
#include <vtkMath.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkTextActor.h>
#include <vtkTextProperty.h>
// For drawing the vieport border.
#include <vtkActor2D.h>
#include <vtkCellArray.h>
#include <vtkCoordinate.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper2D.h>
#include <vtkPolyLine.h>
#include <vtkProperty2D.h>
#include <vtkRenderer.h>
namespace {
// Given a color, find a contrasting color. If the given color is "light",
// use the lightColor otherwise use the darkColor.
void ChooseContrastingColor(double* rgbIn, double* rgbOut,
double threshold = .5,
const std::string& lightColor = "white",
const std::string& darkColor = "black");
void ViewportBorder(vtkRenderer* renderer, double* color, bool last = false);
void RandomHSV(double hsv[3], double const& min_r, double const& max_r,
vtkMinimalStandardRandomSequence* rng);
} // namespace
int main(int argc, char* argv[])
{
// For testing
vtkNew<vtkMinimalStandardRandomSequence> rng;
rng->SetSeed(8775070);
// rng->SetSeed(0);
// rng->SetSeed(4355412);
double threshold = .5;
std::string lightColor = "white";
std::string darkColor = "black";
if (argc > 1)
{
threshold = atof(argv[1]);
}
if (argc > 2)
{
lightColor = argv[2];
}
if (argc > 3)
{
darkColor = argv[3];
}
// Visualize
vtkNew<vtkNamedColors> colors;
// Setup render window.
vtkNew<vtkRenderWindow> renderWindow;
std::vector<vtkSmartPointer<vtkRenderer>> renderers;
unsigned int xGridDimensions = 10;
unsigned int yGridDimensions = 10;
auto min_r = 0.0;
auto max_r = 1.0;
for (auto i = 0; i < static_cast<int>(xGridDimensions * yGridDimensions); ++i)
{
// Create textActors
vtkNew<vtkTextActor> textActor;
textActor->GetTextProperty()->SetJustificationToCentered();
textActor->GetTextProperty()->SetVerticalJustificationToCentered();
textActor->SetInput("Text");
textActor->SetPosition(50, 50);
textActor->GetTextProperty()->BoldOff();
textActor->GetTextProperty()->SetFontSize(20);
// Setup renderer
vtkNew<vtkRenderer> renderer;
renderer->AddActor(textActor);
double hsv[3];
RandomHSV(hsv, min_r, max_r, rng);
double rgb[3];
vtkMath::HSVToRGB(hsv, rgb);
renderer->SetBackground(rgb);
// Compute a good color for text on the renderer background
ChooseContrastingColor(renderer->GetBackground(), rgb, threshold,
lightColor, darkColor);
textActor->GetTextProperty()->SetColor(rgb);
renderers.push_back(renderer);
renderWindow->AddRenderer(renderer);
}
// Setup viewports for the renderers
int rendererSize = 100;
renderWindow->SetSize(rendererSize * xGridDimensions,
rendererSize * yGridDimensions);
renderWindow->SetWindowName("ChooseTextColorDemo");
for (auto row = 0; row < static_cast<int>(yGridDimensions); row++)
{
for (auto col = 0; col < static_cast<int>(xGridDimensions); col++)
{
auto index = row * xGridDimensions + col;
// (xmin, ymin, xmax, ymax)
double viewport[4] = {static_cast<double>(col) * rendererSize /
(xGridDimensions * rendererSize),
static_cast<double>(yGridDimensions - (row + 1)) *
rendererSize / (yGridDimensions * rendererSize),
static_cast<double>(col + 1) * rendererSize /
(xGridDimensions * rendererSize),
static_cast<double>(yGridDimensions - row) *
rendererSize /
(yGridDimensions * rendererSize)};
renderers[index]->SetViewport(viewport);
ViewportBorder(renderers[index], colors->GetColor3d("White").GetData(),
col == static_cast<int>(xGridDimensions));
}
}
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
// draw the borders of a renderer's viewport
void ViewportBorder(vtkRenderer* renderer, double* color, bool last)
{
// Points start at upper right and proceed anti-clockwise
vtkNew<vtkPoints> points;
points->SetNumberOfPoints(4);
points->InsertPoint(0, 1, 1, 0);
points->InsertPoint(1, 0, 1, 0);
points->InsertPoint(2, 0, 0, 0);
points->InsertPoint(3, 1, 0, 0);
// create cells, and lines
vtkNew<vtkCellArray> cells;
cells->Initialize();
vtkNew<vtkPolyLine> lines;
// Only draw the last line if this is the last viewport.
// This prevents double vertical lines at the right border.
// If different colors are used for each border, then do
// not specify last.
if (last)
{
lines->GetPointIds()->SetNumberOfIds(5);
}
else
{
lines->GetPointIds()->SetNumberOfIds(4);
}
for (unsigned int i = 0; i < 4; ++i)
{
lines->GetPointIds()->SetId(i, i);
}
if (last)
{
lines->GetPointIds()->SetId(4, 0);
}
cells->InsertNextCell(lines);
// Now make the polydata and display it.
vtkNew<vtkPolyData> poly;
poly->Initialize();
poly->SetPoints(points);
poly->SetLines(cells);
// Use normalized viewport coordinates since
// they are independent of window size.
vtkNew<vtkCoordinate> coordinate;
coordinate->SetCoordinateSystemToNormalizedViewport();
vtkNew<vtkPolyDataMapper2D> mapper;
mapper->SetInputData(poly);
mapper->SetTransformCoordinate(coordinate);
vtkNew<vtkActor2D> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(color);
// line width should be at least 2 to be visible at extremes.
actor->GetProperty()->SetLineWidth(4.0); // Line Width
renderer->AddViewProp(actor);
}
void ChooseContrastingColor(double* rgbIn, double* rgbOut, double threshold,
const std::string& lightColor,
const std::string& darkColor)
{
vtkNew<vtkNamedColors> colors;
double hsv[3];
// If the value is <= threshold, use a light color, otherwise use a dark
// color.
vtkMath::RGBToHSV(rgbIn, hsv);
if (hsv[2] <= threshold)
{
colors->GetColor(lightColor.c_str(), rgbOut[0], rgbOut[1], rgbOut[2]);
}
else
{
colors->GetColor(darkColor.c_str(), rgbOut[0], rgbOut[1], rgbOut[2]);
}
}
void RandomHSV(double hsv[3], double const& min_r, double const& max_r,
vtkMinimalStandardRandomSequence* rng)
{
for (auto i = 0; i < 3; ++i)
{
hsv[i] = rng->GetRangeValue(min_r, max_r);
rng->Next();
}
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ChooseTextColorDemo)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ChooseTextColorDemo: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ChooseTextColorDemo MACOSX_BUNDLE ChooseTextColorDemo.cxx )
target_link_libraries(ChooseTextColorDemo PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ChooseTextColorDemo
MODULES ${VTK_LIBRARIES}
)
Download and Build ChooseTextColorDemo¶
Click here to download ChooseTextColorDemo and its CMakeLists.txt file. Once the tarball ChooseTextColorDemo.tar has been downloaded and extracted,
cd ChooseTextColorDemo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ChooseTextColorDemo
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.