ChooseTextColorDemo
Repository source: ChooseTextColorDemo
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Code¶
ChooseTextColorDemo.cxx
#include <vtkActor2D.h>
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkCoordinate.h>
#include <vtkMath.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper2D.h>
#include <vtkPolyLine.h>
#include <vtkProperty.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkTextActor.h>
#include <vtkTextProperty.h>
#include <vtkTextRepresentation.h>
#include <vtkTextWidget.h>
#include <array>
#include <string>
#include <vector>
namespace {
// Given a color, find a contrasting color. If the given color is "light",
// use the lightColor otherwise use the darkColor.
void ChooseContrastingColor(double* rgbIn, double* rgbOut,
double threshold = .5,
const std::string& lightColor = "white",
const std::string& darkColor = "black");
void RandomHSV(double hsv[3], double const& min_r, double const& max_r,
vtkMinimalStandardRandomSequence* rng);
/** Specify the rules for drawing the borders around a viewport.
*
* Here the borders for the viewports are defined in the order
* [top, left, bottom, right].
*
* Names for adjacent sides reflect anticlockwise ordering.
*/
static constexpr struct ViewportBorderSpecifier
{
std::array<bool, 4> t{true, false, false, false};
std::array<bool, 4> l{false, true, false, false};
std::array<bool, 4> b{false, false, true, false};
std::array<bool, 4> r{false, false, false, true};
std::array<bool, 4> lb{false, true, true, false};
std::array<bool, 4> lbr{false, true, true, true};
std::array<bool, 4> tlb{true, true, true, false};
std::array<bool, 4> tlbr{true, true, true, true};
std::array<bool, 4> rtl{true, true, false, true};
std::array<bool, 4> tl{true, true, false, false};
} viewportBorderSpecifier;
/** Draw a border around a viewport.
*
* @param renderer: The renderer corresponding to the viewport.
* @param sides: An array of boolean corresponding to [top, left, bottom, right]
* @param border_color: The color of the border.
* @param border_width: The width of the border.
* @return The border actor.
*/
vtkNew<vtkActor2D> DrawViewportBorder(std::array<bool, 4> const& sides,
std::string const& border_color,
unsigned int const& border_width);
typedef std::map<std::string, std::array<double, 2>> TTextPosition;
typedef std::map<std::string, TTextPosition> TTextPositions;
/** Get viewport positioning information for a vector of names.
*
* Note: You must include vtkSystemIncludes.h to get these defines:
* VTK_TEXT_LEFT 0, VTK_TEXT_CENTERED 1, VTK_TEXT_RIGHT 2,
* VTK_TEXT_BOTTOM 0, VTK_TEXT_TOP 2
*
* @param names - The vector of names.
* @param justification - Horizontal justification of the text.
* @param vertical_justification - Vertical justification of the text.
* @param width - Width of the bounding_box of the text in screen coordinates.
* @param height - Height of the bounding_box of the text in screen
* coordinates.
* @return A map of positioning information for exch name in names.
*/
TTextPositions
GetTextPositions(std::vector<std::string> const& names,
int const justification = VTK_TEXT_LEFT,
int const vertical_justification = VTK_TEXT_BOTTOM,
double const width = 0.96, double const height = 0.1);
} // namespace
int main(int argc, char* argv[])
{
// For testing
vtkNew<vtkMinimalStandardRandomSequence> rng;
rng->SetSeed(8775070);
// rng->SetSeed(0);
// rng->SetSeed(4355412);
double threshold = 0.5;
std::string lightColor = "white";
std::string darkColor = "black";
if (argc > 1)
{
threshold = atof(argv[1]);
}
if (argc > 2)
{
lightColor = argv[2];
}
if (argc > 3)
{
darkColor = argv[3];
}
// Visualize
vtkNew<vtkNamedColors> colors;
std::vector<std::string> titles;
titles.push_back("Text");
// Position text according to its length and centered in the viewport.
auto textPositions =
GetTextPositions(titles, VTK_TEXT_CENTERED, VTK_TEXT_CENTERED, 0.5, 0.5);
// Setup render window.
unsigned int xGridDimensions = 10;
unsigned int yGridDimensions = 10;
int rendererSize = 100;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(rendererSize * xGridDimensions,
rendererSize * yGridDimensions);
renderWindow->SetWindowName("ChooseTextColorDemo");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
std::vector<vtkSmartPointer<vtkTextWidget>> textWidgets;
std::vector<vtkSmartPointer<vtkRenderer>> renderers;
auto min_r = 0.0;
auto max_r = 1.0;
for (auto i = 0; i < static_cast<int>(xGridDimensions * yGridDimensions); ++i)
{
auto name = titles[0];
// Setup a renderer.
vtkNew<vtkRenderer> renderer;
double hsv[3];
RandomHSV(hsv, min_r, max_r, rng);
double rgb[3];
vtkMath::HSVToRGB(hsv, rgb);
renderer->SetBackground(rgb);
renderers.push_back(renderer);
renderWindow->AddRenderer(renderer);
// Get the contrasting color.
ChooseContrastingColor(renderers[i]->GetBackground(), rgb, threshold,
lightColor, darkColor);
vtkNew<vtkTextProperty> textProperty;
textProperty->SetColor(rgb);
textProperty->SetJustificationToCentered();
// Create the text actor and representation.
vtkNew<vtkTextActor> textActor;
textActor->SetInput(name.c_str());
textActor->SetTextScaleModeToNone();
textActor->SetTextProperty(textProperty);
// Create the text representation. Used for positioning the text actor.
vtkNew<vtkTextRepresentation> textRepresentation;
textRepresentation->EnforceNormalizedViewportBoundsOff();
textRepresentation->GetPositionCoordinate()->SetValue(
textPositions[name]["p"].data());
textRepresentation->GetPosition2Coordinate()->SetValue(
textPositions[name]["p2"].data());
// Create the text widget, setting the default renderer and interactor.
vtkNew<vtkTextWidget> textWidget;
textWidget->SetRepresentation(textRepresentation);
textWidget->SetDefaultRenderer(renderers[i]);
textWidget->SetInteractor(renderWindowInteractor);
textWidget->SetTextActor(textActor);
textWidget->SelectableOff();
textWidget->ResizableOn();
textWidgets.push_back(textWidget);
}
// Setup viewports for the renderers
// Specify what borders will be drawn around each viewport.
struct VP
{
// Viewport dimensions [xmin, ymin, xmax, ymax].
std::array<double, 4> viewport{0.0, 0.0, 0.0, 0.0};
// What borders will be drawn around the viewport.
std::array<bool, 4> border{false, false, false, false};
};
std::map<unsigned int, VP> viewports;
auto lastCol{false};
auto lastRow{false};
// auto blank = nameOrientation.size();
for (auto row = 0; row < static_cast<int>(yGridDimensions); row++)
{
if (row == yGridDimensions - 1)
{
lastRow = true;
}
for (auto col = 0; col < static_cast<int>(xGridDimensions); col++)
{
if (col == xGridDimensions - 1)
{
lastCol = true;
}
auto index = row * xGridDimensions + col;
// (xmin, ymin, xmax, ymax)
std::array<double, 4> viewport = {
static_cast<double>(col) * rendererSize /
(xGridDimensions * rendererSize),
static_cast<double>(yGridDimensions - (row + 1)) * rendererSize /
(yGridDimensions * rendererSize),
static_cast<double>(col + 1) * rendererSize /
(xGridDimensions * rendererSize),
static_cast<double>(yGridDimensions - row) * rendererSize /
(yGridDimensions * rendererSize)};
renderers[index]->SetViewport(viewport.data());
// Decide what borders will be drawn around the viewport.
std::array<bool, 4> border;
if (lastRow && lastCol)
{
border = viewportBorderSpecifier.tlbr;
lastRow = false;
lastCol = false;
}
else if (lastCol)
{
border = viewportBorderSpecifier.rtl;
lastCol = false;
}
else if (lastRow)
{
border = viewportBorderSpecifier.tlb;
}
else
{
border = viewportBorderSpecifier.tl;
}
viewports[index] = {viewport, border};
}
}
for (size_t index = 0; index < renderers.size(); ++index)
{
auto borderActor = DrawViewportBorder(viewports[index].border, "White", 4);
renderers[index]->AddViewProp(borderActor);
}
for (auto& tw : textWidgets)
{
tw->On();
}
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkNew<vtkActor2D> DrawViewportBorder(std::array<bool, 4> const& sides,
std::string const& border_color,
unsigned int const& border_width)
{
vtkNew<vtkNamedColors> colors;
// Points start at upper right and proceed anti-clockwise.
vtkNew<vtkPoints> points;
points->InsertPoint(0, 1, 1, 0);
points->InsertPoint(1, 0, 1, 0);
points->InsertPoint(2, 0, 0, 0);
points->InsertPoint(3, 1, 0, 0);
vtkNew<vtkCellArray> cells;
if (sides[0])
{
// Top
vtkNew<vtkPolyLine> top;
top->GetPointIds()->SetNumberOfIds(2);
top->GetPointIds()->SetId(0, 0);
top->GetPointIds()->SetId(1, 1);
cells->InsertNextCell(top);
}
if (sides[1])
{
// Left
vtkNew<vtkPolyLine> left;
left->GetPointIds()->SetNumberOfIds(2);
left->GetPointIds()->SetId(0, 1);
left->GetPointIds()->SetId(1, 2);
cells->InsertNextCell(left);
}
if (sides[2])
{
// Bottom
vtkNew<vtkPolyLine> bottom;
bottom->GetPointIds()->SetNumberOfIds(2);
bottom->GetPointIds()->SetId(0, 2);
bottom->GetPointIds()->SetId(1, 3);
cells->InsertNextCell(bottom);
}
if (sides[3])
{
// Right
vtkNew<vtkPolyLine> right;
right->GetPointIds()->SetNumberOfIds(2);
right->GetPointIds()->SetId(0, 3);
right->GetPointIds()->SetId(1, 0);
cells->InsertNextCell(right);
}
// Now make the polydata and display it.
vtkNew<vtkPolyData> poly;
poly->SetPoints(points);
poly->SetLines(cells);
// Use normalized viewport coordinates since
// they are independent of window size.
vtkNew<vtkCoordinate> coordinate;
coordinate->SetCoordinateSystemToNormalizedViewport();
vtkNew<vtkPolyDataMapper2D> mapper;
mapper->SetInputData(poly);
mapper->SetTransformCoordinate(coordinate);
vtkNew<vtkActor2D> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d(border_color).GetData());
// Line width should be at least 2 to be visible at extremes.
actor->GetProperty()->SetLineWidth(border_width);
return actor;
}
TTextPositions GetTextPositions(std::vector<std::string> const& names,
int const justification,
int const vertical_justification,
double const width, double const height)
{
// The gap between the left or right edge of the screen and the text.
auto dx = 0.02;
auto w = abs(width);
if (w > 0.96)
{
w = 0.96;
}
auto y0 = 0.01;
auto h = abs(height);
if (h > 0.9)
{
h = 0.9;
}
auto dy = h;
if (vertical_justification == VTK_TEXT_TOP)
{
y0 = 1.0 - (dy + y0);
}
if (vertical_justification == VTK_TEXT_CENTERED)
{
y0 = 0.5 - (dy / 2.0 + y0);
}
auto minmaxIt =
std::minmax_element(names.begin(), names.end(),
[](const std::string& a, const std::string& b) {
return a.length() < b.length();
});
// auto nameLenMin = minmaxIt.first->size();
auto nameLenMax = minmaxIt.second->size();
TTextPositions textPositions;
for (const auto& k : names)
{
auto sz = k.size();
auto delta_sz = w * sz / nameLenMax;
if (delta_sz > w)
{
delta_sz = w;
}
double x0 = 0;
if (justification == VTK_TEXT_CENTERED)
{
x0 = 0.5 - delta_sz / 2.0;
}
else if (justification == VTK_TEXT_RIGHT)
{
x0 = 1.0 - dx - delta_sz;
}
else
{
// Default is left justification.
x0 = dx;
}
textPositions[k] = {{"p", {x0, y0}}, {"p2", {delta_sz, dy}}};
// For testing.
// std::cout << k << std::endl;
// std::cout << " p: " << textPositions[k]["p"][0] << ", "
// << textPositions[k]["p"][1] << std::endl;
// std::cout << " p2: " << textPositions[k]["p2"][0] << ", "
// << textPositions[k]["p2"][1] << std::endl;
}
return textPositions;
}
void ChooseContrastingColor(double* rgbIn, double* rgbOut, double threshold,
const std::string& lightColor,
const std::string& darkColor)
{
vtkNew<vtkNamedColors> colors;
double hsv[3];
// If the value is <= threshold, use a light color, otherwise use a dark
// color.
vtkMath::RGBToHSV(rgbIn, hsv);
if (hsv[2] <= threshold)
{
colors->GetColor(lightColor.c_str(), rgbOut[0], rgbOut[1], rgbOut[2]);
}
else
{
colors->GetColor(darkColor.c_str(), rgbOut[0], rgbOut[1], rgbOut[2]);
}
}
void RandomHSV(double hsv[3], double const& min_r, double const& max_r,
vtkMinimalStandardRandomSequence* rng)
{
for (auto i = 0; i < 3; ++i)
{
hsv[i] = rng->GetRangeValue(min_r, max_r);
rng->Next();
}
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ChooseTextColorDemo)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ChooseTextColorDemo: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ChooseTextColorDemo MACOSX_BUNDLE ChooseTextColorDemo.cxx )
target_link_libraries(ChooseTextColorDemo PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ChooseTextColorDemo
MODULES ${VTK_LIBRARIES}
)
Download and Build ChooseTextColorDemo¶
Click here to download ChooseTextColorDemo and its CMakeLists.txt file. Once the tarball ChooseTextColorDemo.tar has been downloaded and extracted,
cd ChooseTextColorDemo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ChooseTextColorDemo
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.