CameraModel1
Repository source: CameraModel1
Description¶
This example illustrates the camera movement around the focal point.
Note
For camera movement centered at the camera position see CameraModel2.
Note
This is an adaptation of the code written by Chung Kai Lun Pete.
Note
This example corresponds to Figure 3-12 in the VTK Text.
Info
See Figure 3-12 in Chapter 3 the VTK Textbook.
Other languages
See (Python), (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
CameraModel1.cxx
/*
Adaptation of the code by
Author: Chung Kai Lun Peter
Email: hkpeterpeter@gmail.com
File:
demo_vtk_camera_1.cpp
Purpose:
Ported from camera.tcl from the VTK textbook.
It illustrates the camera model of VTK.
*/
#include <vtkAppendFilter.h>
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkConeSource.h>
#include <vtkContourFilter.h>
#include <vtkCubeSource.h>
#include <vtkDataSetMapper.h>
#include <vtkImplicitModeller.h>
#include <vtkLODActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRotationalExtrusionFilter.h>
#include <vtkSphereSource.h>
#include <vtkTextActor.h>
#include <vtkTextProperty.h>
#include <vtkTransform.h>
#include <vtkTransformFilter.h>
#include <vtkTransformPolyDataFilter.h>
#include <vtkWarpTo.h>
#include <algorithm>
#include <array>
int main(int /* argc */, char* /* argv */[])
{
vtkNew<vtkNamedColors> colors;
// Set the colors.
std::array<unsigned char, 4> azArrowColor{{255, 77, 77}};
colors->SetColor("AzimuthArrowColor", azArrowColor.data());
std::array<unsigned char, 4> elevArrowColor{{77, 255, 77}};
colors->SetColor("ElevationArrowColor", elevArrowColor.data());
std::array<unsigned char, 4> rollArrowColor{{255, 255, 77}};
colors->SetColor("RollArrowColor", rollArrowColor.data());
std::array<unsigned char, 4> spikeColor{{255, 77, 255}};
colors->SetColor("SpikeColor", spikeColor.data());
// Set the background color.
std::array<unsigned char, 4> bkg{{26, 51, 102}};
colors->SetColor("BkgColor", bkg.data());
// Create the RenderWindow, Renderer and both Actors
//
vtkNew<vtkRenderer> ren1;
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(ren1);
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
// create a camera model
vtkNew<vtkConeSource> camCS;
camCS->SetHeight(1.5);
camCS->SetResolution(12);
camCS->SetRadius(0.4);
vtkNew<vtkCubeSource> camCBS;
camCBS->SetXLength(1.5);
camCBS->SetZLength(0.8);
camCBS->SetCenter(0.4, 0, 0);
vtkNew<vtkAppendFilter> camAPD;
camAPD->AddInputConnection(camCS->GetOutputPort());
camAPD->AddInputConnection(camCBS->GetOutputPort());
vtkNew<vtkDataSetMapper> camMapper;
camMapper->SetInputConnection(camAPD->GetOutputPort());
vtkNew<vtkLODActor> camActor;
camActor->SetMapper(camMapper);
camActor->SetScale(2, 2, 2);
// draw the arrows
vtkNew<vtkPolyData> pd;
vtkNew<vtkCellArray> ca;
vtkNew<vtkPoints> fp;
fp->InsertNextPoint(0, 1, 0);
fp->InsertNextPoint(8, 1, 0);
fp->InsertNextPoint(8, 2, 0);
fp->InsertNextPoint(10, 0.01, 0);
fp->InsertNextPoint(8, -2, 0);
fp->InsertNextPoint(8, -1, 0);
fp->InsertNextPoint(0, -1, 0);
ca->InsertNextCell(7);
ca->InsertCellPoint(0);
ca->InsertCellPoint(1);
ca->InsertCellPoint(2);
ca->InsertCellPoint(3);
ca->InsertCellPoint(4);
ca->InsertCellPoint(5);
ca->InsertCellPoint(6);
pd->SetPoints(fp);
pd->SetPolys(ca);
vtkNew<vtkPolyData> pd2;
vtkNew<vtkCellArray> ca2;
vtkNew<vtkPoints> fp2;
fp2->InsertNextPoint(0, 1, 0);
fp2->InsertNextPoint(8, 1, 0);
fp2->InsertNextPoint(8, 2, 0);
fp2->InsertNextPoint(10, 0.01, 0);
ca2->InsertNextCell(4);
ca2->InsertCellPoint(0);
ca2->InsertCellPoint(1);
ca2->InsertCellPoint(2);
ca2->InsertCellPoint(3);
pd2->SetPoints(fp2);
pd2->SetLines(ca2);
vtkNew<vtkImplicitModeller> arrowIM;
arrowIM->SetInputData(pd);
arrowIM->SetSampleDimensions(50, 20, 8);
vtkNew<vtkContourFilter> arrowCF;
arrowCF->SetInputConnection(arrowIM->GetOutputPort());
arrowCF->SetValue(0, 0.2);
vtkNew<vtkWarpTo> arrowWT;
arrowWT->SetInputConnection(arrowCF->GetOutputPort());
arrowWT->SetPosition(5, 0, 5);
arrowWT->SetScaleFactor(0.85);
arrowWT->AbsoluteOn();
vtkNew<vtkTransform> arrowT;
arrowT->RotateY(60);
arrowT->Translate(-1.33198, 0, -1.479);
arrowT->Scale(1, 0.5, 1);
vtkNew<vtkTransformFilter> arrowTF;
arrowTF->SetInputConnection(arrowWT->GetOutputPort());
arrowTF->SetTransform(arrowT);
vtkNew<vtkDataSetMapper> arrowMapper;
arrowMapper->SetInputConnection(arrowTF->GetOutputPort());
arrowMapper->ScalarVisibilityOff();
// draw the azimuth arrows
vtkNew<vtkLODActor> a1Actor;
a1Actor->SetMapper(arrowMapper);
a1Actor->RotateZ(180);
a1Actor->SetPosition(1, 0, -1);
a1Actor->GetProperty()->SetColor(
colors->GetColor3d("AzimuthArrowColor").GetData());
a1Actor->GetProperty()->SetSpecularColor(
colors->GetColor3d("White").GetData());
a1Actor->GetProperty()->SetSpecular(0.3);
a1Actor->GetProperty()->SetSpecularPower(20);
a1Actor->GetProperty()->SetAmbient(0.2);
a1Actor->GetProperty()->SetDiffuse(0.8);
vtkNew<vtkLODActor> a2Actor;
a2Actor->SetMapper(arrowMapper);
a2Actor->RotateZ(180);
a2Actor->RotateX(180);
a2Actor->SetPosition(1, 0, 1);
a2Actor->GetProperty()->SetColor(
colors->GetColor3d("AzimuthArrowColor").GetData());
a2Actor->GetProperty()->SetSpecularColor(
colors->GetColor3d("White").GetData());
a2Actor->GetProperty()->SetSpecular(0.3);
a2Actor->GetProperty()->SetSpecularPower(20);
a2Actor->GetProperty()->SetAmbient(0.2);
a2Actor->GetProperty()->SetDiffuse(0.8);
// draw the elevation arrows
vtkNew<vtkLODActor> a3Actor;
a3Actor->SetMapper(arrowMapper);
a3Actor->RotateZ(180);
a3Actor->RotateX(90);
a3Actor->SetPosition(1, -1, 0);
a3Actor->GetProperty()->SetColor(
colors->GetColor3d("ElevationArrowColor").GetData());
a3Actor->GetProperty()->SetSpecularColor(
colors->GetColor3d("White").GetData());
a3Actor->GetProperty()->SetSpecular(0.3);
a3Actor->GetProperty()->SetSpecularPower(20);
a3Actor->GetProperty()->SetAmbient(0.2);
a3Actor->GetProperty()->SetDiffuse(0.8);
vtkNew<vtkLODActor> a4Actor;
a4Actor->SetMapper(arrowMapper);
a4Actor->RotateZ(180);
a4Actor->RotateX(-90);
a4Actor->SetPosition(1, 1, 0);
a4Actor->GetProperty()->SetColor(
colors->GetColor3d("ElevationArrowColor").GetData());
a4Actor->GetProperty()->SetSpecularColor(
colors->GetColor3d("White").GetData());
a4Actor->GetProperty()->SetSpecular(0.3);
a4Actor->GetProperty()->SetSpecularPower(20);
a4Actor->GetProperty()->SetAmbient(0.2);
a4Actor->GetProperty()->SetDiffuse(0.8);
// draw the DOP
vtkNew<vtkTransform> arrowT2;
arrowT2->Scale(1, 0.6, 1);
arrowT2->RotateY(90);
vtkNew<vtkTransformPolyDataFilter> arrowTF2;
arrowTF2->SetInputData(pd2);
arrowTF2->SetTransform(arrowT2);
vtkNew<vtkRotationalExtrusionFilter> arrowREF;
arrowREF->SetInputConnection(arrowTF2->GetOutputPort());
arrowREF->CappingOff();
arrowREF->SetResolution(30);
vtkNew<vtkPolyDataMapper> spikeMapper;
spikeMapper->SetInputConnection(arrowREF->GetOutputPort());
vtkNew<vtkLODActor> a5Actor;
a5Actor->SetMapper(spikeMapper);
a5Actor->SetScale(.3, .3, .6);
a5Actor->RotateY(90);
a5Actor->SetPosition(-2, 0, 0);
a5Actor->GetProperty()->SetColor(colors->GetColor3d("SpikeColor").GetData());
a5Actor->GetProperty()->SetAmbient(0.2);
a5Actor->GetProperty()->SetDiffuse(0.8);
// focal point
vtkNew<vtkSphereSource> fps;
fps->SetRadius(0.5);
vtkNew<vtkPolyDataMapper> fpMapper;
fpMapper->SetInputConnection(fps->GetOutputPort());
vtkNew<vtkLODActor> fpActor;
fpActor->SetMapper(fpMapper);
fpActor->SetPosition(-9, 0, 0);
fpActor->GetProperty()->SetSpecularColor(
colors->GetColor3d("White").GetData());
fpActor->GetProperty()->SetSpecular(0.3);
fpActor->GetProperty()->SetAmbient(0.2);
fpActor->GetProperty()->SetDiffuse(0.8);
fpActor->GetProperty()->SetSpecularPower(20);
// create the roll arrows
vtkNew<vtkWarpTo> arrowWT2;
arrowWT2->SetInputConnection(arrowCF->GetOutputPort());
arrowWT2->SetPosition(5, 0, 2.5);
arrowWT2->SetScaleFactor(0.95);
arrowWT2->AbsoluteOn();
vtkNew<vtkTransform> arrowT3;
arrowT3->Translate(-2.50358, 0, -1.70408);
arrowT3->Scale(0.5, 0.3, 1);
vtkNew<vtkTransformFilter> arrowTF3;
arrowTF3->SetInputConnection(arrowWT2->GetOutputPort());
arrowTF3->SetTransform(arrowT3);
vtkNew<vtkDataSetMapper> arrowMapper2;
arrowMapper2->SetInputConnection(arrowTF3->GetOutputPort());
arrowMapper2->ScalarVisibilityOff();
// draw the roll arrows
vtkNew<vtkLODActor> a6Actor;
a6Actor->SetMapper(arrowMapper2);
a6Actor->RotateZ(90);
a6Actor->SetPosition(-4, 0, 0);
a6Actor->SetScale(1.5, 1.5, 1.5);
a6Actor->GetProperty()->SetColor(
colors->GetColor3d("RollArrowColor").GetData());
a6Actor->GetProperty()->SetSpecularColor(
colors->GetColor3d("White").GetData());
a6Actor->GetProperty()->SetSpecular(0.3);
a6Actor->GetProperty()->SetSpecularPower(20);
a6Actor->GetProperty()->SetAmbient(0.2);
a6Actor->GetProperty()->SetDiffuse(0.8);
// Add the actors to the renderer, set the background and size
ren1->AddActor(camActor);
ren1->AddActor(a1Actor);
ren1->AddActor(a2Actor);
ren1->AddActor(a3Actor);
ren1->AddActor(a4Actor);
ren1->AddActor(a5Actor);
ren1->AddActor(a6Actor);
ren1->AddActor(fpActor);
ren1->SetBackground(colors->GetColor3d("BkgColor").GetData());
ren1->SetBackground(colors->GetColor3d("SlateGray").GetData());
renWin->SetSize(640, 480);
renWin->SetWindowName("CameraModel1");
// render the image
vtkCamera* cam1 = (ren1->GetActiveCamera());
ren1->ResetCamera();
cam1->Azimuth(150);
cam1->Elevation(30);
cam1->Dolly(1.5);
ren1->ResetCameraClippingRange();
// Create a TextActor for azimuth (a1 and a2 actor's color)
vtkNew<vtkTextActor> text;
text->SetInput("Azimuth");
vtkTextProperty* tprop = text->GetTextProperty();
tprop->SetFontFamilyToArial();
tprop->ShadowOff();
tprop->SetLineSpacing(1.0);
tprop->SetFontSize(36);
tprop->SetColor(a1Actor->GetProperty()->GetColor());
text->SetDisplayPosition(20, 50);
ren1->AddActor2D(text);
// Create a TextActor for elevation (a3 and a4 actor's color)
vtkNew<vtkTextActor> text2;
text2->SetInput("Elevation");
tprop = text2->GetTextProperty();
tprop->SetFontFamilyToArial();
tprop->ShadowOff();
tprop->SetLineSpacing(1.0);
tprop->SetFontSize(36);
tprop->SetColor(a3Actor->GetProperty()->GetColor());
text2->SetDisplayPosition(20, 100);
ren1->AddActor2D(text2);
// Create a TextActor for roll (a6 actor's color)
vtkNew<vtkTextActor> text3;
text3->SetInput("Roll");
tprop = text3->GetTextProperty();
tprop->SetFontFamilyToArial();
tprop->ShadowOff();
tprop->SetLineSpacing(1.0);
tprop->SetFontSize(36);
tprop->SetColor(a6Actor->GetProperty()->GetColor());
text3->SetDisplayPosition(20, 150);
ren1->AddActor2D(text3);
renWin->Render();
iren->Initialize();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(CameraModel1)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
CommonTransforms
FiltersCore
FiltersGeneral
FiltersHybrid
FiltersModeling
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingLOD
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "CameraModel1: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(CameraModel1 MACOSX_BUNDLE CameraModel1.cxx )
target_link_libraries(CameraModel1 PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CameraModel1
MODULES ${VTK_LIBRARIES}
)
Download and Build CameraModel1¶
Click here to download CameraModel1 and its CMakeLists.txt file. Once the tarball CameraModel1.tar has been downloaded and extracted,
cd CameraModel1/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CameraModel1
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.