BoxClipUnstructuredGrid
Repository source: BoxClipUnstructuredGrid
Description¶
Note
This example uses the data src/Testing/Data/hexa.vtk
.
Other languages
See (PythonicAPI)
Question
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Code¶
BoxClipUnstructuredGrid.cxx
#include <vtkActor.h>
#include <vtkBoxClipDataSet.h>
#include <vtkCamera.h>
#include <vtkDataSetMapper.h>
#include <vtkLookupTable.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkUnstructuredGrid.h>
#include <vtkUnstructuredGridReader.h>
#include <iostream>
int main(int argc, char* argv[])
{
if (argc < 2)
{
std::cout << "Usage: " << argv[0] << " file.vtk e.g. hexa.vtk" << endl;
return EXIT_FAILURE;
}
vtkNew<vtkNamedColors> colors;
vtkColor3d backgroundColor = colors->GetColor3d("Silver");
// Read the data
vtkNew<vtkUnstructuredGridReader> reader;
reader->SetFileName(argv[1]);
reader->Update();
double bounds[6];
reader->GetOutput()->GetBounds(bounds);
double range[2];
reader->GetOutput()->GetScalarRange(range);
double minBoxPoint[3];
double maxBoxPoint[3];
minBoxPoint[0] = (bounds[1] - bounds[0]) / 2.0 + bounds[0];
minBoxPoint[1] = (bounds[3] - bounds[2]) / 2.0 + bounds[2];
minBoxPoint[2] = (bounds[5] - bounds[4]) / 2.0 + bounds[4];
maxBoxPoint[0] = bounds[1];
maxBoxPoint[1] = bounds[3];
maxBoxPoint[2] = bounds[5];
vtkNew<vtkBoxClipDataSet> boxClip;
boxClip->SetInputConnection(reader->GetOutputPort());
boxClip->GenerateClippedOutputOn();
const double minusx[] = {-1.0, -0.5, 0.0};
const double minusy[] = {0.0, -1.0, 0.0};
const double minusz[] = {0.0, 0.0, -1.0};
const double plusx[] = {1.0, 0.0, 0.0};
const double plusy[] = {0.0, 1.0, 0.0};
const double plusz[] = {0.0, 0.0, 1.0};
boxClip->SetBoxClip(minusx, minBoxPoint, minusy, minBoxPoint, minusz,
minBoxPoint, plusx, maxBoxPoint, plusy, maxBoxPoint,
plusz, maxBoxPoint);
// Define a lut
vtkNew<vtkLookupTable> lut1;
lut1->SetHueRange(.667, 0);
vtkNew<vtkDataSetMapper> mapperIn;
mapperIn->SetInputConnection(boxClip->GetOutputPort());
mapperIn->SetScalarRange(reader->GetOutput()->GetScalarRange());
mapperIn->SetLookupTable(lut1);
mapperIn->SetColorModeToMapScalars();
vtkNew<vtkActor> actorIn;
actorIn->SetMapper(mapperIn);
vtkNew<vtkDataSetMapper> mapperOut;
mapperOut->SetInputConnection(boxClip->GetOutputPort(1));
mapperOut->SetScalarRange(reader->GetOutput()->GetScalarRange());
mapperOut->SetLookupTable(lut1);
mapperOut->SetColorModeToMapScalars();
vtkNew<vtkActor> actorOut;
actorOut->SetMapper(mapperOut);
actorOut->AddPosition(-0.5 * (maxBoxPoint[0] - minBoxPoint[0]),
-0.5 * (maxBoxPoint[1] - minBoxPoint[1]),
-0.5 * (maxBoxPoint[2] - minBoxPoint[2]));
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(backgroundColor.GetData());
renderer->UseHiddenLineRemovalOn();
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("BoxClipUnstructuredGrid");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actorIn);
renderer->AddActor(actorOut);
// Generate an interesting view
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(120);
renderer->GetActiveCamera()->Elevation(30);
renderer->GetActiveCamera()->Dolly(1.0);
renderer->ResetCameraClippingRange();
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(BoxClipUnstructuredGrid)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersGeneral
IOLegacy
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "BoxClipUnstructuredGrid: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(BoxClipUnstructuredGrid MACOSX_BUNDLE BoxClipUnstructuredGrid.cxx )
target_link_libraries(BoxClipUnstructuredGrid PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS BoxClipUnstructuredGrid
MODULES ${VTK_LIBRARIES}
)
Download and Build BoxClipUnstructuredGrid¶
Click here to download BoxClipUnstructuredGrid and its CMakeLists.txt file. Once the tarball BoxClipUnstructuredGrid.tar has been downloaded and extracted,
cd BoxClipUnstructuredGrid/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./BoxClipUnstructuredGrid
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.