BillboardTextActor3D
Repository source: BillboardTextActor3D
Other languages
See (Python), (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
BillboardTextActor3D.cxx
#include <vtkActor.h>
#include <vtkBillboardTextActor3D.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkTextProperty.h>
#include <iostream>
#include <sstream>
#include <string>
namespace {
void ActorCallback(vtkObject* caller, long unsigned int vtkNotUsed(eventId),
void* clientData, void* vtkNotUsed(callData))
{
auto textActor = static_cast<vtkBillboardTextActor3D*>(clientData);
auto actor = static_cast<vtkActor*>(caller);
std::ostringstream label;
label << std::setprecision(3) << actor->GetPosition()[0] << ", "
<< actor->GetPosition()[1] << ", " << actor->GetPosition()[2]
<< std::endl;
textActor->SetPosition(actor->GetPosition());
textActor->SetInput(label.str().c_str());
}
void RandomPosition(double p[3], double const& min_r, double const& max_r,
vtkMinimalStandardRandomSequence* rng);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// For testing
vtkNew<vtkMinimalStandardRandomSequence> rng;
// rng->SetSeed(8775070);
rng->SetSeed(5127);
// Create a renderer
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
// Create a render window
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("BillboardTextActor3D");
// Create an interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Create a sphere
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(1.0);
auto min_r = -10.0;
auto max_r = 10.0;
for (auto i = 0; i < 10; ++i)
{
if (i == 0)
{
// Create an actor representing the origin
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->SetPosition(0, 0, 0);
actor->GetProperty()->SetColor(colors->GetColor3d("Peacock").GetData());
renderer->AddActor(actor);
}
// Create a mapper
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
// Create an actor
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->SetPosition(0, 0, 0);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// Setup the text and add it to the renderer
vtkNew<vtkBillboardTextActor3D> textActor;
textActor->SetInput("");
textActor->SetPosition(actor->GetPosition());
textActor->GetTextProperty()->SetFontSize(12);
textActor->GetTextProperty()->SetColor(
colors->GetColor3d("Gold").GetData());
textActor->GetTextProperty()->SetJustificationToCentered();
renderer->AddActor(actor);
renderer->AddActor(textActor);
// If you want to use a callback, do this:
// vtkNew<vtkCallbackCommand> actorCallback;
// actorCallback->SetCallback(ActorCallback);
// actorCallback->SetClientData(textActor);
// actor->AddObserver(vtkCommand::ModifiedEvent, actorCallback);
// Otherwise do this:
double position[3];
RandomPosition(position, min_r, max_r, rng);
actor->SetPosition(position);
std::ostringstream label;
label << std::setprecision(3) << actor->GetPosition()[0] << ", "
<< actor->GetPosition()[1] << ", " << actor->GetPosition()[2]
<< std::endl;
textActor->SetPosition(actor->GetPosition());
textActor->SetInput(label.str().c_str());
}
renderWindow->Render();
renderWindow->SetWindowName("BillboardTextActor3D");
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
void RandomPosition(double p[3], double const& min_r, double const& max_r,
vtkMinimalStandardRandomSequence* rng)
{
for (auto i = 0; i < 3; ++i)
{
p[i] = rng->GetRangeValue(min_r, max_r);
rng->Next();
}
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(BillboardTextActor3D)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "BillboardTextActor3D: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(BillboardTextActor3D MACOSX_BUNDLE BillboardTextActor3D.cxx )
target_link_libraries(BillboardTextActor3D PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS BillboardTextActor3D
MODULES ${VTK_LIBRARIES}
)
Download and Build BillboardTextActor3D¶
Click here to download BillboardTextActor3D and its CMakeLists.txt file. Once the tarball BillboardTextActor3D.tar has been downloaded and extracted,
cd BillboardTextActor3D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./BillboardTextActor3D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.