Arbitrary3DCursor
Repository source: Arbitrary3DCursor
Question
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Code¶
Arbitrary3DCursor.cxx
#include <vtkActor.h>
#include <vtkCallbackCommand.h>
#include <vtkCommand.h>
#include <vtkConeSource.h>
#include <vtkGlyph3D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointWidget.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProbeFilter.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTextActor.h>
#include <vtkTextProperty.h>
#include <vtkXMLPolyDataReader.h>
#include <iostream>
#include <sstream>
#include <string>
// This does the actual work: updates the probe.
// Callback for the interaction.
class vtkmyPWCallback : public vtkCallbackCommand
{
public:
vtkmyPWCallback() = default;
static vtkmyPWCallback* New()
{
return new vtkmyPWCallback;
}
virtual void Execute(vtkObject* caller, unsigned long, void*)
{
vtkPointWidget* pointWidget = reinterpret_cast<vtkPointWidget*>(caller);
pointWidget->GetPolyData(this->PolyData);
double position[3];
pointWidget->GetPosition(position);
std::ostringstream text;
text << "cursor: " << std::fixed << std::setprecision(4) << position[0]
<< ", " << position[1] << ", " << position[2];
this->PositionActor->SetInput(text.str().c_str());
this->CursorActor->VisibilityOn();
}
vtkPolyData* PolyData = nullptr;
vtkActor* CursorActor = nullptr;
vtkTextActor* PositionActor = nullptr;
};
int main(int argc, char* argv[])
{
vtkSmartPointer<vtkPolyData> inputPolyData;
if (argc > 1)
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(argv[1]);
reader->Update();
inputPolyData = reader->GetOutput();
}
else
{
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetPhiResolution(15);
sphereSource->SetThetaResolution(15);
sphereSource->Update();
inputPolyData = sphereSource->GetOutput();
}
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPolyData> point;
vtkNew<vtkProbeFilter> probe;
probe->SetInputData(point);
probe->SetSourceData(inputPolyData);
// Create glyph.
vtkNew<vtkConeSource> cone;
cone->SetResolution(16);
vtkNew<vtkGlyph3D> glyph;
glyph->SetInputConnection(probe->GetOutputPort());
glyph->SetSourceConnection(cone->GetOutputPort());
glyph->SetVectorModeToUseVector();
glyph->SetScaleModeToDataScalingOff();
glyph->SetScaleFactor(inputPolyData->GetLength() * 0.1);
vtkNew<vtkPolyDataMapper> glyphMapper;
glyphMapper->SetInputConnection(glyph->GetOutputPort());
vtkNew<vtkActor> glyphActor;
glyphActor->SetMapper(glyphMapper);
glyphActor->VisibilityOn();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(inputPolyData);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetRepresentationToWireframe();
actor->GetProperty()->SetColor(colors->GetColor3d("gold").GetData());
vtkNew<vtkTextActor> textActor;
textActor->GetTextProperty()->SetFontSize(12);
textActor->SetPosition(10, 20);
textActor->SetInput("cursor:");
textActor->GetTextProperty()->SetColor(colors->GetColor3d("White").GetData());
// Create the RenderWindow, Render1er and both Actors.
vtkNew<vtkRenderer> ren1;
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(ren1);
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
// The SetInteractor method is how 3D widgets are associated with the render
// window interactor. Internally, SetInteractor sets up a bunch of callbacks
// using the Command/Observer mechanism (AddObserver()).
vtkNew<vtkmyPWCallback> myCallback;
myCallback->PolyData = point;
myCallback->CursorActor = glyphActor;
myCallback->PositionActor = textActor;
// The point widget is used probe the dataset.
vtkNew<vtkPointWidget> pointWidget;
pointWidget->SetInteractor(iren);
pointWidget->SetInputData(inputPolyData);
pointWidget->AllOff();
pointWidget->PlaceWidget();
pointWidget->AddObserver(vtkCommand::InteractionEvent, myCallback);
ren1->AddActor(glyphActor);
ren1->AddActor(actor);
ren1->AddActor2D(textActor);
// Add the actors to the renderer, set the background and size.
ren1->GradientBackgroundOn();
ren1->SetBackground(colors->GetColor3d("SlateGray").GetData());
ren1->SetBackground2(colors->GetColor3d("Wheat").GetData());
renWin->SetSize(300, 300);
renWin->SetWindowName("Arbitrary3DCursor");
renWin->Render();
pointWidget->On();
// Render the image
iren->Initialize();
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Arbitrary3DCursor)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersSources
IOXML
InteractionStyle
InteractionWidgets
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Arbitrary3DCursor: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Arbitrary3DCursor MACOSX_BUNDLE Arbitrary3DCursor.cxx )
target_link_libraries(Arbitrary3DCursor PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Arbitrary3DCursor
MODULES ${VTK_LIBRARIES}
)
Download and Build Arbitrary3DCursor¶
Click here to download Arbitrary3DCursor and its CMakeLists.txt file. Once the tarball Arbitrary3DCursor.tar has been downloaded and extracted,
cd Arbitrary3DCursor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Arbitrary3DCursor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.