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AnnotatedCubeActor

Repository source: AnnotatedCubeActor


Description

The example demonstrates how to create and label an annotated cube actor.

To colour the individual cube faces, see: ColoredAnnotatedCube.

Other languages

See (Python), (PythonicAPI), (Java)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

AnnotatedCubeActor.cxx

#include <vtkAnnotatedCubeActor.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  // Set up the renderer, window, and interactor.
  //
  vtkNew<vtkRenderer> renderer;
  renderer->SetBackground(colors->GetColor3d("Wheat").GetData());

  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetSize(640, 480);
  renderWindow->SetWindowName("AnnotatedCubeActor");

  vtkNew<vtkRenderWindowInteractor> interactor;
  interactor->SetRenderWindow(renderWindow);

  vtkNew<vtkAnnotatedCubeActor> cube;
  cube->SetFaceTextScale(2.0 / 3.0);

  // Anatomic labelling.
  //
  cube->SetXPlusFaceText("A");
  cube->SetXMinusFaceText("P");
  cube->SetYPlusFaceText("L");
  cube->SetYMinusFaceText("R");
  cube->SetZPlusFaceText("S");
  cube->SetZMinusFaceText("I");

  // Change the vector text colors.
  //
  cube->GetTextEdgesProperty()->SetColor(colors->GetColor3d("Black").GetData());
  cube->GetTextEdgesProperty()->SetLineWidth(4);

  // clang-format off
  cube->GetXPlusFaceProperty()->SetColor(
      colors->GetColor3d("Turquoise").GetData());
  cube->GetXMinusFaceProperty()->SetColor(
      colors->GetColor3d("Turquoise").GetData());
  cube->GetYPlusFaceProperty()->SetColor(
      colors->GetColor3d("Mint").GetData());
  cube->GetYMinusFaceProperty()->SetColor(
      colors->GetColor3d("Mint").GetData());
  cube->GetZPlusFaceProperty()->SetColor(
      colors->GetColor3d("Tomato").GetData());
  cube->GetZMinusFaceProperty()->SetColor(
      colors->GetColor3d("Tomato").GetData());
  // clang-format on

  renderer->AddActor(cube);

  // Set up an interesting view.
  //
  vtkCamera* camera = renderer->GetActiveCamera();
  camera->SetViewUp(0, 0, 1);
  camera->SetFocalPoint(0, 0, 0);
  camera->SetPosition(4.5, 4.5, 2.5);
  renderer->ResetCamera();
  camera->Dolly(1.0);
  renderer->ResetCameraClippingRange();

  renderWindow->Render();
  interactor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(AnnotatedCubeActor)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  InteractionStyle
  RenderingAnnotation
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "AnnotatedCubeActor: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(AnnotatedCubeActor MACOSX_BUNDLE AnnotatedCubeActor.cxx )
  target_link_libraries(AnnotatedCubeActor PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS AnnotatedCubeActor
  MODULES ${VTK_LIBRARIES}
)

Download and Build AnnotatedCubeActor

Click here to download AnnotatedCubeActor and its CMakeLists.txt file. Once the tarball AnnotatedCubeActor.tar has been downloaded and extracted,

cd AnnotatedCubeActor/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./AnnotatedCubeActor

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.