ZBuffer
Repository source: ZBuffer
Question
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Code¶
ZBuffer.cxx
// This demo creates depth map for a polydata instance by extracting
// exact ZBuffer values.
#include <vtkActor.h>
#include <vtkBMPWriter.h>
#include <vtkImageShiftScale.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkVersion.h>
#include <vtkWindowToImageFilter.h>
#include <vtkXMLPolyDataReader.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
if (argc < 3)
{
std::cout << "Usage: " << argv[0] << " input(.vtp) output(.bmp)"
<< std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkPolyDataMapper> mapper;
vtkNew<vtkActor> actor;
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renWin;
vtkNew<vtkRenderWindowInteractor> interactor;
vtkNew<vtkXMLPolyDataReader> fileReader;
vtkNew<vtkWindowToImageFilter> filter;
vtkNew<vtkBMPWriter> imageWriter;
vtkNew<vtkImageShiftScale> scale;
// Read .vtp file
fileReader->SetFileName(argv[1]);
// Build visualization enviroment
mapper->SetInputConnection(fileReader->GetOutputPort());
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Tan").GetData());
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renWin->AddRenderer(renderer);
renWin->SetWindowName("WindowModifiedEvent");
interactor->SetRenderWindow(renWin);
renWin->Render();
// Create Depth Map
filter->SetInput(renWin);
#if VTK_MAJOR_VERSION >= 8 || VTK_MAJOR_VERSION == 8 && VTK_MINOR_VERSION >= 90
filter->SetScale(1);
#else
filter->SetMagnification(1);
#endif
filter->SetInputBufferTypeToZBuffer(); // Extract z buffer value
scale->SetOutputScalarTypeToUnsignedChar();
scale->SetInputConnection(filter->GetOutputPort());
scale->SetShift(0);
scale->SetScale(-255);
// Write depth map as a .bmp image
imageWriter->SetFileName(argv[2]);
imageWriter->SetInputConnection(scale->GetOutputPort());
imageWriter->Write();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ZBuffer)
find_package(VTK COMPONENTS
CommonColor
CommonCore
IOImage
IOXML
ImagingCore
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ZBuffer: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ZBuffer MACOSX_BUNDLE ZBuffer.cxx )
target_link_libraries(ZBuffer PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ZBuffer
MODULES ${VTK_LIBRARIES}
)
Download and Build ZBuffer¶
Click here to download ZBuffer and its CMakeLists.txt file. Once the tarball ZBuffer.tar has been downloaded and extracted,
cd ZBuffer/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ZBuffer
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.