WindowModifiedEvent
Repository source: WindowModifiedEvent
Description¶
This example limits the horizontal window size to 400.
Question
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Code¶
WindowModifiedEvent.cxx
#include <vtkActor.h>
#include <vtkCallbackCommand.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
void WindowModifiedCallback(vtkObject* caller,
long unsigned int vtkNotUsed(eventId),
void* vtkNotUsed(clientData),
void* vtkNotUsed(callData))
{
std::cout << "Window modified" << std::endl;
std::cout << caller->GetClassName() << std::endl;
vtkRenderWindow* window = static_cast<vtkRenderWindow*>(caller);
int* windowSize = window->GetSize();
std::cout << "Size: " << windowSize[0] << " " << windowSize[1] << std::endl;
if (windowSize[0] > 400)
{
window->SetSize(400, windowSize[1]);
window->Render();
window->Modified();
window->Render();
}
}
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a sphere
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Peacock").GetData());
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("WindowModifiedEvent");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene.
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("MistyRose").GetData());
vtkNew<vtkCallbackCommand> m_pModifiedCallback;
m_pModifiedCallback->SetCallback(WindowModifiedCallback);
// m_pModifiedCallback->SetClientData(this);
renderWindow->AddObserver(vtkCommand::ModifiedEvent, m_pModifiedCallback);
// Render and interact.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(WindowModifiedEvent)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "WindowModifiedEvent: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(WindowModifiedEvent MACOSX_BUNDLE WindowModifiedEvent.cxx )
target_link_libraries(WindowModifiedEvent PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS WindowModifiedEvent
MODULES ${VTK_LIBRARIES}
)
Download and Build WindowModifiedEvent¶
Click here to download WindowModifiedEvent and its CMakeLists.txt file. Once the tarball WindowModifiedEvent.tar has been downloaded and extracted,
cd WindowModifiedEvent/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WindowModifiedEvent
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.