ViewportBorders
Repository source: ViewportBorders
Description¶
Sometimes multiple vtkRenderer viewports can be difficult to differentiate. This example draws a border around each viewport. The example creates a vtkPolyLine that outlines the viewport. The coordinates for the vtkPoints are specified in normalized viewport coordinates. The coordinate selection is made with a vtkCoordinate. The vtkPolyDataMapper2D and vtkActor2D render the border.
To run the example, provide 1-N vtkPolyDataReader files.
This examples uses the data, src/Testing/Data/v.vtk,
, src/Testing/Data/t.vtk
and src/Testing/Data/k.vtk
.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ViewportBorders.cxx
#include <vtkActor.h>
#include <vtkActor2D.h>
#include <vtkCellArray.h>
#include <vtkCoordinate.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataMapper2D.h>
#include <vtkPolyDataReader.h>
#include <vtkPolyLine.h>
#include <vtkProperty.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
namespace {
void ViewportBorder(vtkRenderer* renderer, double* color, bool last = false);
}
int main(int argc, char* argv[])
{
int numberOfFiles = argc - 1;
if (numberOfFiles == 0)
{
std::cout << "Usage" << argv[0]
<< " file1 file2 file3 ... fileN e.g. v.vtk t.vtk k.vtk"
<< std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkNamedColors> colors;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(300 * numberOfFiles, 300);
renderWindow->SetWindowName("ViewportBorders");
double size = 1.0 / numberOfFiles;
for (unsigned int i = 0; static_cast<int>(i) < numberOfFiles; ++i)
{
vtkNew<vtkPolyDataReader> reader;
reader->SetFileName(argv[i + 1]);
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Silver").GetData());
vtkNew<vtkRenderer> renderer;
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
double viewport[4];
viewport[0] = size * i;
viewport[1] = 0.0;
viewport[2] = size * (i + 1);
viewport[3] = 1.0;
renderer->SetViewport(viewport);
ViewportBorder(renderer, colors->GetColor3d("Gold").GetData(),
static_cast<int>(i) == numberOfFiles - 1);
renderWindow->AddRenderer(renderer);
}
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
renderWindow->Render();
interactor->Initialize();
interactor->Start();
return EXIT_SUCCESS;
}
namespace {
// Draw the borders of a renderer's viewport.
void ViewportBorder(vtkRenderer* renderer, double* color, bool last)
{
// points start at upper right and proceed anti-clockwise
vtkNew<vtkPoints> points;
points->SetNumberOfPoints(4);
points->InsertPoint(0, 1, 1, 0);
points->InsertPoint(1, 0, 1, 0);
points->InsertPoint(2, 0, 0, 0);
points->InsertPoint(3, 1, 0, 0);
// Create cells, and lines.
vtkNew<vtkCellArray> cells;
cells->Initialize();
vtkNew<vtkPolyLine> lines;
// Only draw last line if this is the last viewport.
// This prevents double vertical lines at right border.
// If different colors are used for each border, then do
// not specify last.
if (last)
{
lines->GetPointIds()->SetNumberOfIds(5);
}
else
{
lines->GetPointIds()->SetNumberOfIds(4);
}
for (unsigned int i = 0; i < 4; ++i)
{
lines->GetPointIds()->SetId(i, i);
}
if (last)
{
lines->GetPointIds()->SetId(4, 0);
}
cells->InsertNextCell(lines);
// Now make the polydata and display it.
vtkNew<vtkPolyData> poly;
poly->Initialize();
poly->SetPoints(points);
poly->SetLines(cells);
// Use normalized viewport coordinates since
// they are independent of window size.
vtkNew<vtkCoordinate> coordinate;
coordinate->SetCoordinateSystemToNormalizedViewport();
vtkNew<vtkPolyDataMapper2D> mapper;
mapper->SetInputData(poly);
mapper->SetTransformCoordinate(coordinate);
vtkNew<vtkActor2D> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(color);
// Line width should be at least 2 to be visible at extremes.
actor->GetProperty()->SetLineWidth(4.0); // Line Width
renderer->AddViewProp(actor);
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ViewportBorders)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
IOLegacy
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ViewportBorders: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ViewportBorders MACOSX_BUNDLE ViewportBorders.cxx )
target_link_libraries(ViewportBorders PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ViewportBorders
MODULES ${VTK_LIBRARIES}
)
Download and Build ViewportBorders¶
Click here to download ViewportBorders and its CMakeLists.txt file. Once the tarball ViewportBorders.tar has been downloaded and extracted,
cd ViewportBorders/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ViewportBorders
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.