UnknownLengthArray
Repository source: UnknownLengthArray
Description¶
The only difference between this example and the KnownLengthArray example is that SetNumberOfValues() is not called, and SetValue() is replaced by InsertNextValue().
Other languages
See (Java)
Question
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Code¶
UnknownLengthArray.cxx
#include <vtkFloatArray.h>
#include <vtkNew.h>
int main(int, char*[])
{
vtkNew<vtkFloatArray> distances;
distances->SetName("Distances");
distances->SetNumberOfComponents(1);
// set values
for (vtkIdType i = 0; i < 5; i++)
{
float f = (float)i + 0.1;
// this will allocate memory as necessary
distances->InsertNextValue(f);
}
// get values
for (vtkIdType i = 0; i < distances->GetNumberOfTuples(); i++)
{
float f = distances->GetValue(i);
std::cout << f << std::endl;
}
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(UnknownLengthArray)
find_package(VTK COMPONENTS
CommonCore
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "UnknownLengthArray: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(UnknownLengthArray MACOSX_BUNDLE UnknownLengthArray.cxx )
target_link_libraries(UnknownLengthArray PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS UnknownLengthArray
MODULES ${VTK_LIBRARIES}
)
Download and Build UnknownLengthArray¶
Click here to download UnknownLengthArray and its CMakeLists.txt file. Once the tarball UnknownLengthArray.tar has been downloaded and extracted,
cd UnknownLengthArray/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./UnknownLengthArray
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.