ShareCamera
Repository source: ShareCamera
Other languages
See (Python), (PythonicAPI)
Question
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Code¶
ShareCamera.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkColorSeries.h>
#include <vtkConeSource.h>
#include <vtkCubeSource.h>
#include <vtkCylinderSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataAlgorithm.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <map>
#include <vector>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// We store background colors in a vector. Then we extract the red, green and
// blue components later when coloring the reneder background.
std::vector<vtkColor3ub> rendererColors;
vtkNew<vtkColorSeries> colorSeries;
colorSeries->SetColorSchemeByName("Brewer Qualitative Pastel2");
rendererColors.push_back(colorSeries->GetColor(0));
rendererColors.push_back(colorSeries->GetColor(1));
rendererColors.push_back(colorSeries->GetColor(2));
rendererColors.push_back(colorSeries->GetColor(3));
vtkNew<vtkRenderWindow> renderWindow;
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Define viewport ranges
double xmins[4] = {0, 0.5, 0, 0.5};
double xmaxs[4] = {0.5, 1, 0.5, 1};
double ymins[4] = {0, 0, 0.5, 0.5};
double ymaxs[4] = {0.5, 0.5, 1, 1};
vtkCamera* camera = nullptr;
// Using the superclass for the sources
std::vector<vtkSmartPointer<vtkPolyDataAlgorithm>> sources;
for (unsigned i = 0; i < 4; i++)
{
switch (i)
{
case 0: {
// Create a sphere
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->Update();
sources.push_back(sphereSource);
break;
}
case 1: {
// Create a cone
vtkNew<vtkConeSource> coneSource;
coneSource->SetCenter(0.0, 0.0, 0.0);
coneSource->Update();
sources.push_back(coneSource);
break;
}
case 2: {
// Create a cube
vtkNew<vtkCubeSource> cubeSource;
cubeSource->SetCenter(0.0, 0.0, 0.0);
cubeSource->Update();
sources.push_back(cubeSource);
break;
}
default:
case 3: {
// Create a cylinder
vtkNew<vtkCylinderSource> cylinderSource;
cylinderSource->SetCenter(0.0, 0.0, 0.0);
cylinderSource->Update();
sources.push_back(cylinderSource);
}
};
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sources[i]->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
vtkNew<vtkRenderer> renderer;
renderer->AddActor(actor);
double r, g, b;
r = rendererColors[i].GetRed() / 255.0;
g = rendererColors[i].GetGreen() / 255.0;
b = rendererColors[i].GetBlue() / 255.0;
renderer->SetBackground(r, g, b);
renderWindow->AddRenderer(renderer);
if (i == 0)
{
camera = renderer->GetActiveCamera();
camera->Azimuth(30);
camera->Elevation(30);
}
else
{
renderer->SetActiveCamera(camera);
}
renderer->SetViewport(xmins[i], ymins[i], xmaxs[i], ymaxs[i]);
renderer->ResetCamera();
}
renderWindow->Render();
renderWindow->SetWindowName("ShareCamera");
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ShareCamera)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonExecutionModel
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ShareCamera: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ShareCamera MACOSX_BUNDLE ShareCamera.cxx )
target_link_libraries(ShareCamera PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ShareCamera
MODULES ${VTK_LIBRARIES}
)
Download and Build ShareCamera¶
Click here to download ShareCamera and its CMakeLists.txt file. Once the tarball ShareCamera.tar has been downloaded and extracted,
cd ShareCamera/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ShareCamera
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.