Screenshot
Repository source: Screenshot
Description¶
This example shows how to save the window to a file (png in this case). You can combine this with the KeypressEvents example to make a useful functionality.
Other languages
See (Python), (PythonicAPI), (Java)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
Screenshot.cxx
#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPNGWriter.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkVersion.h>
#include <vtkWindowToImageFilter.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5.0);
sphereSource->SetPhiResolution(30);
sphereSource->SetThetaResolution(30);
sphereSource->Update();
// Visualize
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("IndianRed").GetData());
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetAlphaBitPlanes(1); // enable usage of alpha channel
renderWindow->SetWindowName("Screenshot");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("MistyRose").GetData());
renderWindow->Render();
// Screenshot
vtkNew<vtkWindowToImageFilter> windowToImageFilter;
windowToImageFilter->SetInput(renderWindow);
#if VTK_MAJOR_VERSION >= 8 || VTK_MAJOR_VERSION == 8 && VTK_MINOR_VERSION >= 90
windowToImageFilter->SetScale(2); // image quality
#else
windowToImageFilter->SetMagnification(2); // image quality
#endif
windowToImageFilter->SetInputBufferTypeToRGBA(); // also record the alpha
// (transparency) channel
windowToImageFilter->ReadFrontBufferOff(); // read from the back buffer
windowToImageFilter->Update();
vtkNew<vtkPNGWriter> writer;
writer->SetFileName("screenshot2.png");
writer->SetInputConnection(windowToImageFilter->GetOutputPort());
writer->Write();
renderWindow->Render();
renderer->ResetCamera();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Screenshot)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
IOImage
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Screenshot: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Screenshot MACOSX_BUNDLE Screenshot.cxx )
target_link_libraries(Screenshot PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Screenshot
MODULES ${VTK_LIBRARIES}
)
Download and Build Screenshot¶
Click here to download Screenshot and its CMakeLists.txt file. Once the tarball Screenshot.tar has been downloaded and extracted,
cd Screenshot/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Screenshot
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.