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SaveSceneToFieldData

Repository source: SaveSceneToFieldData

Description

This example saves a vtkCamera's parameters in the vtkFieldData of a vkDataSet.

To see how the scene is saved and restored,

  1. Interact with the scene. Press the e key to exit the first iteractor. The current state of the scene's vtkCamera will be saved in the vtkDataSet's vtkFieldData.

  2. Interact with the scene again. Press the e key to exit the second interactor. The scene will be restored to the previous state.

  3. Press the e key to exit the example.

Info

This example uses snippets.

Other languages

See (Python), (PythonicAPI)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

SaveSceneToFieldData.cxx

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkFieldData.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>

#include <vtksys/RegularExpression.hxx>
#include <vtksys/SystemTools.hxx>

#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkSphereSource.h>
#include <vtkXMLPolyDataReader.h>

#include <fstream>
#include <iostream>
#include <string>

namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName);
void SaveSceneToFieldData(vtkDataSet* data, vtkActor* actor, vtkCamera* camera);
void RestoreSceneFromFieldData(vtkDataSet* data, vtkActor* actor,
                               vtkCamera* camera);
} // namespace
int main(int argc, char* argv[])
{
  auto polyData = ReadPolyData(argc > 1 ? argv[1] : "");

  // Visualize
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputData(polyData);

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetDiffuseColor(
      colors->GetColor3d("Crimson").GetData());
  actor->GetProperty()->SetSpecular(.6);
  actor->GetProperty()->SetSpecularPower(30);
  ;
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("SaveSceneToFieldData");

  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("Silver").GetData());

  std::cout
      << "Interact with image to get desired view and then press 'e' or 'q'"
      << std::endl;

  // Interact to change camera.
  renderWindow->Render();
  renderWindowInteractor->Start();

  // After the interaction is done, save the scene.
  SaveSceneToFieldData(polyData, actor, renderer->GetActiveCamera());
  renderWindow->Render();
  renderWindowInteractor->Start();

  // After interaction, restore the scene.
  RestoreSceneFromFieldData(polyData, actor, renderer->GetActiveCamera());
  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

#include <sstream>
namespace {
void SaveSceneToFieldData(vtkDataSet* data, vtkActor* /* actor */,
                          vtkCamera* camera)
{
  std::ostringstream buffer;
  double vector[3];
  double scalar;

  camera->GetFocalPoint(vector);
  buffer << "Camera:FocalPoint " << vector[0] << ", " << vector[1] << ", "
         << vector[2] << std::endl;
  camera->GetPosition(vector);
  buffer << "Camera:Position " << vector[0] << ", " << vector[1] << ", "
         << vector[2] << std::endl;
  camera->GetViewUp(vector);
  buffer << "Camera:ViewUp " << vector[0] << ", " << vector[1] << ", "
         << vector[2] << std::endl;
  scalar = camera->GetViewAngle();
  buffer << "Camera:ViewAngle " << scalar << std::endl;
  camera->GetClippingRange(vector);
  buffer << "Camera:ClippingRange " << vector[0] << ", " << vector[1]
         << std::endl;
  vtkNew<vtkStringArray> cameraArray;
  cameraArray->SetNumberOfValues(1);
  cameraArray->SetValue(0, buffer.str());
  cameraArray->SetName("Camera");
  data->GetFieldData()->AddArray(cameraArray);
}

void RestoreSceneFromFieldData(vtkDataSet* data, vtkActor* /* actor */,
                               vtkCamera* camera)
{

  std::istringstream buffer;

  // Get the saved camera information from the field data
  if (dynamic_cast<vtkStringArray*>(
          data->GetFieldData()->GetAbstractArray("Camera")))
  {
    buffer.str(dynamic_cast<vtkStringArray*>(
                   data->GetFieldData()->GetAbstractArray("Camera"))
                   ->GetValue(0));
  }
  else
  {
    return;
  }

  std::string line;

  vtksys::RegularExpression reCP("^Camera:Position");
  vtksys::RegularExpression reCFP("^Camera:FocalPoint");
  vtksys::RegularExpression reCVU("^Camera:ViewUp");
  vtksys::RegularExpression reCVA("^Camera:ViewAngle");
  vtksys::RegularExpression reCCR("^Camera:ClippingRange");
  vtksys::RegularExpression floatNumber(
      "[^0-9\\.\\-]*([0-9e\\.\\-]*[^,])[^0-9\\.\\-]*([0-9e\\.\\-]*[^,])[^0-9\\."
      "\\-]*([0-9e\\.\\-]*[^,])");
  vtksys::RegularExpression floatScalar("[^0-9\\.\\-]*([0-9\\.\\-e]*[^,])");

  while (std::getline(buffer, line))
  {
    if (reCFP.find(line))
    {
      std::string rest(line, reCFP.end());
      if (floatNumber.find(rest))
      {
        camera->SetFocalPoint(atof(floatNumber.match(1).c_str()),
                              atof(floatNumber.match(2).c_str()),
                              atof(floatNumber.match(3).c_str()));
      }
    }
    else if (reCP.find(line))
    {
      std::string rest(line, reCP.end());
      if (floatNumber.find(rest))
      {
        camera->SetPosition(atof(floatNumber.match(1).c_str()),
                            atof(floatNumber.match(2).c_str()),
                            atof(floatNumber.match(3).c_str()));
      }
    }
    else if (reCVU.find(line))
    {
      std::string rest(line, reCVU.end());
      if (floatNumber.find(rest))
      {
        camera->SetViewUp(atof(floatNumber.match(1).c_str()),
                          atof(floatNumber.match(2).c_str()),
                          atof(floatNumber.match(3).c_str()));
      }
    }
    else if (reCVA.find(line))
    {
      std::string rest(line, reCVA.end());
      if (floatScalar.find(rest))
      {
        camera->SetViewAngle(atof(floatScalar.match(1).c_str()));
      }
    }
    else if (reCCR.find(line))
    {
      std::string rest(line, reCCR.end());
      if (floatNumber.find(rest))
      {
        camera->SetClippingRange(atof(floatNumber.match(1).c_str()),
                                 atof(floatNumber.match(2).c_str()));
      }
    }
    else
    {
      std::cout << "Unrecognized line: " << line << std::endl;
    }
  }
}

vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName)
{
  vtkSmartPointer<vtkPolyData> polyData;
  std::string extension =
      vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
  if (extension == ".ply")
  {
    vtkNew<vtkPLYReader> reader;
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".vtp")
  {
    vtkNew<vtkXMLPolyDataReader> reader;
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".obj")
  {
    vtkNew<vtkOBJReader> reader;
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".stl")
  {
    vtkNew<vtkSTLReader> reader;
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".vtk")
  {
    vtkNew<vtkPolyDataReader> reader;
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".g")
  {
    vtkNew<vtkBYUReader> reader;
    reader->SetGeometryFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else
  {
    vtkNew<vtkSphereSource> source;
    source->Update();
    polyData = source->GetOutput();
  }
  return polyData;
}
} // namespace

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(SaveSceneToFieldData)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersSources
  IOGeometry
  IOLegacy
  IOPLY
  IOXML
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "SaveSceneToFieldData: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SaveSceneToFieldData MACOSX_BUNDLE SaveSceneToFieldData.cxx )
  target_link_libraries(SaveSceneToFieldData PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS SaveSceneToFieldData
  MODULES ${VTK_LIBRARIES}
)

Download and Build SaveSceneToFieldData

Click here to download SaveSceneToFieldData and its CMakeLists.txt file. Once the tarball SaveSceneToFieldData.tar has been downloaded and extracted,

cd SaveSceneToFieldData/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./SaveSceneToFieldData

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.