SaveSceneToFieldData
Repository source: SaveSceneToFieldData
Description¶
This example saves a vtkCamera's parameters in the vtkFieldData of a vkDataSet.
To see how the scene is saved and restored,
-
Interact with the scene. Press the e key to exit the first iteractor. The current state of the scene's vtkCamera will be saved in the vtkDataSet's vtkFieldData.
-
Interact with the scene again. Press the e key to exit the second interactor. The scene will be restored to the previous state.
-
Press the e key to exit the example.
Info
This example uses snippets.
Other languages
See (Python), (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
SaveSceneToFieldData.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkFieldData.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtksys/RegularExpression.hxx>
#include <vtksys/SystemTools.hxx>
#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkSphereSource.h>
#include <vtkXMLPolyDataReader.h>
#include <fstream>
#include <iostream>
#include <string>
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName);
void SaveSceneToFieldData(vtkDataSet* data, vtkActor* actor, vtkCamera* camera);
void RestoreSceneFromFieldData(vtkDataSet* data, vtkActor* actor,
vtkCamera* camera);
} // namespace
int main(int argc, char* argv[])
{
auto polyData = ReadPolyData(argc > 1 ? argv[1] : "");
// Visualize
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(polyData);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Crimson").GetData());
actor->GetProperty()->SetSpecular(.6);
actor->GetProperty()->SetSpecularPower(30);
;
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("SaveSceneToFieldData");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
std::cout
<< "Interact with image to get desired view and then press 'e' or 'q'"
<< std::endl;
// Interact to change camera.
renderWindow->Render();
renderWindowInteractor->Start();
// After the interaction is done, save the scene.
SaveSceneToFieldData(polyData, actor, renderer->GetActiveCamera());
renderWindow->Render();
renderWindowInteractor->Start();
// After interaction, restore the scene.
RestoreSceneFromFieldData(polyData, actor, renderer->GetActiveCamera());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
#include <sstream>
namespace {
void SaveSceneToFieldData(vtkDataSet* data, vtkActor* /* actor */,
vtkCamera* camera)
{
std::ostringstream buffer;
double vector[3];
double scalar;
camera->GetFocalPoint(vector);
buffer << "Camera:FocalPoint " << vector[0] << ", " << vector[1] << ", "
<< vector[2] << std::endl;
camera->GetPosition(vector);
buffer << "Camera:Position " << vector[0] << ", " << vector[1] << ", "
<< vector[2] << std::endl;
camera->GetViewUp(vector);
buffer << "Camera:ViewUp " << vector[0] << ", " << vector[1] << ", "
<< vector[2] << std::endl;
scalar = camera->GetViewAngle();
buffer << "Camera:ViewAngle " << scalar << std::endl;
camera->GetClippingRange(vector);
buffer << "Camera:ClippingRange " << vector[0] << ", " << vector[1]
<< std::endl;
vtkNew<vtkStringArray> cameraArray;
cameraArray->SetNumberOfValues(1);
cameraArray->SetValue(0, buffer.str());
cameraArray->SetName("Camera");
data->GetFieldData()->AddArray(cameraArray);
}
void RestoreSceneFromFieldData(vtkDataSet* data, vtkActor* /* actor */,
vtkCamera* camera)
{
std::istringstream buffer;
// Get the saved camera information from the field data
if (dynamic_cast<vtkStringArray*>(
data->GetFieldData()->GetAbstractArray("Camera")))
{
buffer.str(dynamic_cast<vtkStringArray*>(
data->GetFieldData()->GetAbstractArray("Camera"))
->GetValue(0));
}
else
{
return;
}
std::string line;
vtksys::RegularExpression reCP("^Camera:Position");
vtksys::RegularExpression reCFP("^Camera:FocalPoint");
vtksys::RegularExpression reCVU("^Camera:ViewUp");
vtksys::RegularExpression reCVA("^Camera:ViewAngle");
vtksys::RegularExpression reCCR("^Camera:ClippingRange");
vtksys::RegularExpression floatNumber(
"[^0-9\\.\\-]*([0-9e\\.\\-]*[^,])[^0-9\\.\\-]*([0-9e\\.\\-]*[^,])[^0-9\\."
"\\-]*([0-9e\\.\\-]*[^,])");
vtksys::RegularExpression floatScalar("[^0-9\\.\\-]*([0-9\\.\\-e]*[^,])");
while (std::getline(buffer, line))
{
if (reCFP.find(line))
{
std::string rest(line, reCFP.end());
if (floatNumber.find(rest))
{
camera->SetFocalPoint(atof(floatNumber.match(1).c_str()),
atof(floatNumber.match(2).c_str()),
atof(floatNumber.match(3).c_str()));
}
}
else if (reCP.find(line))
{
std::string rest(line, reCP.end());
if (floatNumber.find(rest))
{
camera->SetPosition(atof(floatNumber.match(1).c_str()),
atof(floatNumber.match(2).c_str()),
atof(floatNumber.match(3).c_str()));
}
}
else if (reCVU.find(line))
{
std::string rest(line, reCVU.end());
if (floatNumber.find(rest))
{
camera->SetViewUp(atof(floatNumber.match(1).c_str()),
atof(floatNumber.match(2).c_str()),
atof(floatNumber.match(3).c_str()));
}
}
else if (reCVA.find(line))
{
std::string rest(line, reCVA.end());
if (floatScalar.find(rest))
{
camera->SetViewAngle(atof(floatScalar.match(1).c_str()));
}
}
else if (reCCR.find(line))
{
std::string rest(line, reCCR.end());
if (floatNumber.find(rest))
{
camera->SetClippingRange(atof(floatNumber.match(1).c_str()),
atof(floatNumber.match(2).c_str()));
}
}
else
{
std::cout << "Unrecognized line: " << line << std::endl;
}
}
}
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName)
{
vtkSmartPointer<vtkPolyData> polyData;
std::string extension =
vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
if (extension == ".ply")
{
vtkNew<vtkPLYReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtp")
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".obj")
{
vtkNew<vtkOBJReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".stl")
{
vtkNew<vtkSTLReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtk")
{
vtkNew<vtkPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".g")
{
vtkNew<vtkBYUReader> reader;
reader->SetGeometryFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else
{
vtkNew<vtkSphereSource> source;
source->Update();
polyData = source->GetOutput();
}
return polyData;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(SaveSceneToFieldData)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
IOGeometry
IOLegacy
IOPLY
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "SaveSceneToFieldData: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SaveSceneToFieldData MACOSX_BUNDLE SaveSceneToFieldData.cxx )
target_link_libraries(SaveSceneToFieldData PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS SaveSceneToFieldData
MODULES ${VTK_LIBRARIES}
)
Download and Build SaveSceneToFieldData¶
Click here to download SaveSceneToFieldData and its CMakeLists.txt file. Once the tarball SaveSceneToFieldData.tar has been downloaded and extracted,
cd SaveSceneToFieldData/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SaveSceneToFieldData
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.