RenderScalarToFloatBuffer
Repository source: RenderScalarToFloatBuffer
Question
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Code¶
RenderScalarToFloatBuffer.cxx
// Renders a scalar from a polydata into a float buffer.
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCameraPass.h>
#include <vtkDataSetReader.h>
#include <vtkDataSetSurfaceFilter.h>
#include <vtkFloatArray.h>
#include <vtkImageActor.h>
#include <vtkImageMapToColors.h>
#include <vtkImageSliceMapper.h>
#include <vtkLookupTable.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderPassCollection.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSequencePass.h>
#include <vtkValuePass.h>
#include <vtkVersion.h>
#include <vtkWindowToImageFilter.h>
#include <vtkXMLImageDataWriter.h>
#include <iostream>
#include <string>
int main(int argc, char* argv[])
{
if (argc < 4)
{
std::cout << "Usage: " << argv[0]
<< " input(.vtk) array_name output(.vti) e.g. uGridEx.vtk "
"scalars RenderScalarToFloatBuffer.vti"
<< std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPolyDataMapper> mapper;
vtkNew<vtkActor> actor;
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renWin;
vtkNew<vtkRenderWindowInteractor> iRen;
vtkNew<vtkDataSetReader> fileReader;
// Read .vtk file
fileReader->SetFileName(argv[1]);
// Render the scalar into an image
vtkNew<vtkDataSetSurfaceFilter> surface;
surface->SetInputConnection(fileReader->GetOutputPort());
mapper->SetInputConnection(surface->GetOutputPort());
actor->SetMapper(mapper);
renderer->AddActor(actor);
renWin->AddRenderer(renderer);
iRen->SetRenderWindow(renWin);
renWin->SetMultiSamples(0);
renderer->ResetCamera();
vtkCamera* camera = renderer->GetActiveCamera();
camera->Elevation(-90);
vtkNew<vtkValuePass> valuePass;
#if VTK_MAJOR_VERSION < 9
valuePass->SetRenderingMode(vtkValuePass::FLOATING_POINT);
#endif
valuePass->SetInputArrayToProcess(VTK_SCALAR_MODE_USE_POINT_FIELD_DATA,
argv[2]);
valuePass->SetInputComponentToProcess(0);
vtkNew<vtkRenderPassCollection> passes;
passes->AddItem(valuePass);
vtkNew<vtkSequencePass> sequence;
sequence->SetPasses(passes);
vtkNew<vtkCameraPass> cameraPass;
cameraPass->SetDelegatePass(sequence);
renderer->SetPass(cameraPass);
renWin->Render();
// Get the rendered image
vtkFloatArray* buffer = valuePass->GetFloatImageDataArray(renderer);
int* ext = valuePass->GetFloatImageExtents();
buffer->SetName(argv[2]);
vtkNew<vtkImageData> image;
image->SetExtent(ext);
image->GetPointData()->SetScalars(buffer);
// Write the image
vtkNew<vtkXMLImageDataWriter> writer;
writer->SetFileName(argv[3]);
writer->SetInputDataObject(image);
writer->Write();
// Show the image on the screen
renWin->RemoveRenderer(renderer);
vtkNew<vtkLookupTable> lut;
lut->SetHueRange(0.6, 0);
lut->SetSaturationRange(1.0, 0);
lut->SetValueRange(0.5, 1.0);
lut->SetTableRange(image->GetScalarRange());
vtkNew<vtkImageMapToColors> mapColors;
mapColors->SetLookupTable(lut);
mapColors->SetInputDataObject(image);
vtkNew<vtkImageActor> imageActor;
imageActor->GetMapper()->SetInputConnection(mapColors->GetOutputPort());
vtkNew<vtkRenderer> ren;
ren->AddActor(imageActor);
ren->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
renWin->AddRenderer(ren);
renWin->SetWindowName("RenderScalarToFloatBuffer");
renWin->Render();
iRen->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(RenderScalarToFloatBuffer)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersGeometry
IOLegacy
IOXML
ImagingCore
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "RenderScalarToFloatBuffer: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(RenderScalarToFloatBuffer MACOSX_BUNDLE RenderScalarToFloatBuffer.cxx )
target_link_libraries(RenderScalarToFloatBuffer PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS RenderScalarToFloatBuffer
MODULES ${VTK_LIBRARIES}
)
Download and Build RenderScalarToFloatBuffer¶
Click here to download RenderScalarToFloatBuffer and its CMakeLists.txt file. Once the tarball RenderScalarToFloatBuffer.tar has been downloaded and extracted,
cd RenderScalarToFloatBuffer/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RenderScalarToFloatBuffer
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.