FullScreen
Repository source: FullScreen
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See (Java)
Question
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Code¶
FullScreen.cxx
#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#define USE_SCREEN_SIZE
// #undef USE_SCREEN_SIZE
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a sphere
vtkNew<vtkSphereSource> sphereSource;
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetWindowName("FullScreen");
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
// We have two different approaches.
#ifdef USE_SCREEN_SIZE
// This allows you to resize the window and shows the window name.
renderWindow->Render();
renderWindow->SetSize(renderWindow->GetScreenSize());
#else
// Set to true to get full screen mode.
// This uses the whole screen for the image.
renderWindow->SetFullScreen(true);
#endif
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(FullScreen)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "FullScreen: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(FullScreen MACOSX_BUNDLE FullScreen.cxx )
target_link_libraries(FullScreen PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS FullScreen
MODULES ${VTK_LIBRARIES}
)
Download and Build FullScreen¶
Click here to download FullScreen and its CMakeLists.txt file. Once the tarball FullScreen.tar has been downloaded and extracted,
cd FullScreen/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./FullScreen
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.