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FrameRate

Repository source: FrameRate


Question

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Code

FrameRate.cxx

#include <vtkActor.h>
#include <vtkCallbackCommand.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>

#include <iostream>
#include <string>

namespace {
void CallbackFunction(vtkObject* caller, long unsigned int eventId,
                      void* clientData, void* callData);
}

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkRenderer> renderer;

  for (unsigned int i = 0; i < 10; i++)
  {
    // Create a sphere
    vtkNew<vtkSphereSource> sphereSource;
    sphereSource->SetCenter(i, 0, 0);

    // Create a mapper and actor
    vtkNew<vtkPolyDataMapper> mapper;
    mapper->SetInputConnection(sphereSource->GetOutputPort());

    vtkNew<vtkActor> actor;
    actor->SetMapper(mapper);
    actor->GetProperty()->SetColor(colors->GetColor3d("carrot").GetData());

    renderer->AddActor(actor);
  }

  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("FrameRate");

  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  vtkNew<vtkCallbackCommand> callback;

  callback->SetCallback(CallbackFunction);
  renderer->AddObserver(vtkCommand::EndEvent, callback);
  renderer->SetBackground(colors->GetColor3d("sap_green").GetData());

  // Render and interact
  renderWindow->Render();
  renderWindowInteractor->Start();
  return EXIT_SUCCESS;
}

namespace {

void CallbackFunction(vtkObject* caller, long unsigned int vtkNotUsed(eventId),
                      void* vtkNotUsed(clientData), void* vtkNotUsed(callData))
{
  vtkRenderer* renderer = static_cast<vtkRenderer*>(caller);

  double timeInSeconds = renderer->GetLastRenderTimeInSeconds();
  double fps = 1.0 / timeInSeconds;
  std::cout << "FPS: " << fps << std::endl;

  std::cout << "Callback" << std::endl;
}
} // namespace

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(FrameRate)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "FrameRate: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(FrameRate MACOSX_BUNDLE FrameRate.cxx )
  target_link_libraries(FrameRate PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS FrameRate
  MODULES ${VTK_LIBRARIES}
)

Download and Build FrameRate

Click here to download FrameRate and its CMakeLists.txt file. Once the tarball FrameRate.tar has been downloaded and extracted,

cd FrameRate/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./FrameRate

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.