CommandSubclass
Repository source: CommandSubclass
Question
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Code¶
CommandSubclass.cxx
#include <vtkActor.h>
#include <vtkCommand.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <iostream>
namespace {
// We wil use these to destroy the timer after maxCounter times.
unsigned int counter = 0;
unsigned int maxCounter = 5;
vtkRenderWindowInteractor* iren;
class CommandSubclass2 : public vtkCommand
{
public:
vtkTypeMacro(CommandSubclass2, vtkCommand);
static CommandSubclass2* New()
{
return new CommandSubclass2;
}
void Execute(vtkObject* vtkNotUsed(caller), unsigned long vtkNotUsed(eventId),
void* vtkNotUsed(callData)) override
{
std::cout << "Timer callback" << std::endl;
if (counter > maxCounter)
{
iren->DestroyTimer();
}
counter++;
}
};
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a sphere
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Peacock").GetData());
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("CommandSubclass");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Initialize must be called prior to creating timer events.
renderWindowInteractor->Initialize();
iren = renderWindowInteractor;
vtkNew<CommandSubclass2> timerCallback;
renderWindowInteractor->AddObserver(vtkCommand::TimerEvent, timerCallback);
auto timerId = renderWindowInteractor->CreateRepeatingTimer(500);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("MistyRose").GetData());
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(CommandSubclass)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "CommandSubclass: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(CommandSubclass MACOSX_BUNDLE CommandSubclass.cxx )
target_link_libraries(CommandSubclass PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CommandSubclass
MODULES ${VTK_LIBRARIES}
)
Download and Build CommandSubclass¶
Click here to download CommandSubclass and its CMakeLists.txt file. Once the tarball CommandSubclass.tar has been downloaded and extracted,
cd CommandSubclass/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CommandSubclass
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.