CameraModifiedEvent
Repository source: CameraModifiedEvent
Question
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Code¶
CameraModifiedEvent.cxx
#include <vtkActor.h>
#include <vtkCallbackCommand.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <iostream>
#include <string>
namespace {
void CameraModifiedCallback(vtkObject* caller,
long unsigned int vtkNotUsed(eventId),
void* vtkNotUsed(clientData),
void* vtkNotUsed(callData))
{
std::cout << caller->GetClassName() << " modified" << std::endl;
vtkCamera* camera = static_cast<vtkCamera*>(caller);
// Print the interesting stuff.
std::cout << "\tPosition: " << camera->GetPosition()[0] << ", "
<< camera->GetPosition()[1] << ", " << camera->GetPosition()[2]
<< std::endl;
std::cout << "\tFocal point: " << camera->GetFocalPoint()[0] << ", "
<< camera->GetFocalPoint()[1] << ", " << camera->GetFocalPoint()[2]
<< std::endl;
}
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a sphere.
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("CameraModifiedEvent");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene.
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
vtkNew<vtkCallbackCommand> modifiedCallback;
modifiedCallback->SetCallback(CameraModifiedCallback);
renderer->ResetCamera();
renderer->GetActiveCamera()->AddObserver(vtkCommand::ModifiedEvent,
modifiedCallback);
// Render and interact.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(CameraModifiedEvent)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "CameraModifiedEvent: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(CameraModifiedEvent MACOSX_BUNDLE CameraModifiedEvent.cxx )
target_link_libraries(CameraModifiedEvent PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CameraModifiedEvent
MODULES ${VTK_LIBRARIES}
)
Download and Build CameraModifiedEvent¶
Click here to download CameraModifiedEvent and its CMakeLists.txt file. Once the tarball CameraModifiedEvent.tar has been downloaded and extracted,
cd CameraModifiedEvent/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CameraModifiedEvent
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.