BrownianPoints
Repository source: BrownianPoints
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Code¶
BrownianPoints.cxx
#include <vtkActor.h>
#include <vtkArrowSource.h>
#include <vtkBrownianPoints.h>
#include <vtkCamera.h>
#include <vtkGlyph3D.h>
#include <vtkMath.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
int main(int, char*[])
{
// Create a sphere
vtkNew<vtkSphereSource> sphereSource;
// Generate random vectors.
vtkMath::RandomSeed(5070); // for testing
vtkNew<vtkBrownianPoints> brownianPoints;
brownianPoints->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkArrowSource> arrowSource;
vtkNew<vtkGlyph3D> glyph3D;
glyph3D->SetSourceConnection(arrowSource->GetOutputPort());
glyph3D->SetInputConnection(brownianPoints->GetOutputPort());
glyph3D->SetScaleFactor(0.3);
// Create a mapper and actor for sphere.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->GetProperty()->EdgeVisibilityOn();
actor->GetProperty()->SetInterpolationToFlat();
actor->SetMapper(mapper);
// Create a mapper and actor for glyphs.
vtkNew<vtkPolyDataMapper> glyphMapper;
glyphMapper->SetInputConnection(glyph3D->GetOutputPort());
vtkNew<vtkNamedColors> colors;
vtkNew<vtkActor> glyphActor;
glyphActor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
glyphActor->SetMapper(glyphMapper);
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->AddActor(glyphActor);
// Create a nice view.
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->GetActiveCamera()->Dolly(1.4);
renderer->ResetCameraClippingRange();
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
// Render and interact.
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("BrownianPoints");
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(BrownianPoints)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersCore
FiltersGeneral
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "BrownianPoints: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(BrownianPoints MACOSX_BUNDLE BrownianPoints.cxx )
target_link_libraries(BrownianPoints PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS BrownianPoints
MODULES ${VTK_LIBRARIES}
)
Download and Build BrownianPoints¶
Click here to download BrownianPoints and its CMakeLists.txt file. Once the tarball BrownianPoints.tar has been downloaded and extracted,
cd BrownianPoints/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./BrownianPoints
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.