Animation
Repository source: Animation
Description¶
This example demonstrates how to create a simple animation. A timer is used to move a sphere across a scene.
Other languages
See (Python), (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
Animation.cxx
#include <vtkActor.h>
#include <vtkCallbackCommand.h>
#include <vtkCamera.h>
#include <vtkCommand.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
namespace {
class vtkTimerCallback2 : public vtkCallbackCommand
{
public:
vtkTimerCallback2() = default;
static vtkTimerCallback2* New()
{
vtkTimerCallback2* cb = new vtkTimerCallback2;
cb->TimerCount = 0;
return cb;
}
virtual void Execute(vtkObject* caller, unsigned long eventId,
void* vtkNotUsed(callData))
{
if (vtkCommand::TimerEvent == eventId)
{
++this->TimerCount;
}
std::cout << this->TimerCount << std::endl;
actor->SetPosition(this->TimerCount, this->TimerCount, 0);
if (this->TimerCount < this->maxCount)
{
vtkRenderWindowInteractor* iren =
dynamic_cast<vtkRenderWindowInteractor*>(caller);
iren->GetRenderWindow()->Render();
}
else
{
vtkRenderWindowInteractor* iren =
dynamic_cast<vtkRenderWindowInteractor*>(caller);
if (this->timerId > -1)
{
iren->DestroyTimer(this->timerId);
}
}
}
private:
int TimerCount = 0;
public:
vtkActor* actor = nullptr;
int timerId = 0;
int maxCount = -1;
};
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a sphere
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(2.0);
sphereSource->SetPhiResolution(30);
sphereSource->SetThetaResolution(30);
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetSpecular(0.6);
actor->GetProperty()->SetSpecularPower(30);
actor->GetProperty()->SetColor(colors->GetColor3d("Peacock").GetData());
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("Animation");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("MistyRose").GetData());
// Render and interact
renderWindow->Render();
renderer->GetActiveCamera()->Zoom(0.8);
renderWindow->Render();
// Initialize must be called prior to creating timer events.
renderWindowInteractor->Initialize();
// Sign up to receive TimerEvent
vtkNew<vtkTimerCallback2> cb;
cb->actor = actor;
renderWindowInteractor->AddObserver(vtkCommand::TimerEvent, cb);
int timerId = renderWindowInteractor->CreateRepeatingTimer(500);
std::cout << "timerId: " << timerId << std::endl;
// Destroy the timer when maxCount is reached.
cb->maxCount = 3;
cb->timerId = timerId;
// Start the interaction and timer
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Animation)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Animation: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Animation MACOSX_BUNDLE Animation.cxx )
target_link_libraries(Animation PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Animation
MODULES ${VTK_LIBRARIES}
)
Download and Build Animation¶
Click here to download Animation and its CMakeLists.txt file. Once the tarball Animation.tar has been downloaded and extracted,
cd Animation/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Animation
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.